Enhanced electronic gaming machine with X-ray vision display

US9997009B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9997009-B2
Application numberUS-201715587430-A
CountryUS
Kind codeB2
Filing dateMay 5, 2017
Priority dateDec 11, 2015
Publication dateJun 12, 2018
Grant dateJun 12, 2018

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

An electronic gaming machine to play an interactive game where a players eye gaze acts as x-ray vision. A graphics processor generates an interactive game environment and defines a viewing area as its subset. A display device displays the viewing area, where a visible game component masks an invisible game component. A display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors player eye gaze to collect player eye gaze data. A game controller calculates a player eye gaze location relative to the viewing area, the location corresponding to the invisible game component, and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect representative of a visual update to the visible game component to reveal the invisible game component.

First claim

Opening claim text (preview).

What is claimed is: 1. An electronic gaming machine comprising: a card reader to identify a monetary amount conveyed to the electronic gaming machine; at least one data storage device to store game data for an interactive game; a graphics processor to generate an interactive game environment in accordance with the game data and to define a viewing area as a subset of the interactive game environment, the viewing area having a visible game component masking or blocking an invisible game component; a display device to display via a user interface the viewing area; a display controller to control rendering of the viewing area on the display device using the graphics processor; at least one data capture camera device to monitor eye gaze of a player to collect player eye gaze data relative to the display device; and a game controller to calculate a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, the location of the eye gaze corresponding to the invisible game component, and to trigger a control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gaze data and the location of the eye gaze, wherein the display controller, in response to the control command, controls the display device in real-time or near real-time using the graphics processor to dynamically update the rendering of the viewing area to provide a real-time or near real-time graphical animation effect displayed on the display device representative of a visual update to the visible game component to reveal the invisible game component in the viewing area, and wherein the card reader, in response to an outcome of the interactive game, updates the monetary amount. 2. The electronic gaming machine of claim 1 , wherein the display controller controls the display device to display a plurality of calibration symbols, wherein the at least one data capture camera device monitors the eye gaze of the player in relation to the calibration symbols to collect calibration data, and wherein the game controller calibrates the at least one data capture camera device and the display device based on the calibration data. 3. The electronic gaming machine of claim 1 , wherein the player eye gaze data comprises a position and a focus, wherein the position defined as coordinates of the player's eyes relative to the display device, and wherein the focus defined as a line of sight relative to the display device. 4. The electronic gaming machine of claim 1 , wherein the game controller determines the location of the eye gaze of the player relative to the viewing area by identifying coordinates on the display device corresponding to the player eye gaze data and mapping the coordinates to the viewing area. 5. The electronic gaming machine of claim 1 , wherein the game controller predicts the location of the eye gaze of the player relative to the viewing area at a future time using the player eye gaze data to facilitate dynamic update of the rendering of the viewing area. 6. The electronic gaming machine of claim 1 , wherein the at least one data capture camera device monitors an area proximate the electronic gaming machine to collect proximity data, and wherein the game controller detects a location of the player relative to the electronic gaming machine based on the proximity data and triggers the display controller to display an advertisement on the display device. 7. The electronic gaming machine of claim 1 , wherein the display controller renders a gaze-sensitive user interface on the display device, wherein the game controller detects the location of the eye gaze of the player relative to the gaze-sensitive user interface using the player eye gaze data and triggers the display controller to dynamically update the rendering of the gaze-sensitive user interface to provide a real-time or near real-time graphical animation effect displayed on the display device representative of a visual update to the gaze-sensitive user interface. 8. The electronic gaming machine of claim 1 , wherein the graphical animation effect represents at least one of: looking behind the visible game component masking to reveal the invisible game component, blocking the invisible game component to reveal the invisible game component, selecting the revealed invisible game component, and seeing through or rendering transparent the visible game component masking or blocking the invisible game component to reveal the invisible game component. 9. The electronic gaming device of claim 1 , wherein the game controller detects movement of the eye gaze to another location, the other location corresponding to an additional invisible game component that is masked or blocked by the visible game component or another visible game component, and wherein the graphical animation effect represents updating the visible game component or the other visible game component to reveal the additional invisible game component, the location and the other location defining a direction of movement for the graphical animation effect. 10. The electronic gaming machine of claim 1 , wherein the at least one data capture camera device monitors an eye gesture of the player to collect player eye gesture data, wherein the game controller triggers the control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gesture data using the graphical animation effect to reveal the invisible game component in the viewing area based on the player eye gesture data, wherein the game controller detects the eye gesture of the player and the player movement relative to an additional location in the viewing area corresponding to another invisible game component using the player eye gesture data and player movement data, and wherein the game controller triggers the display controller to dynamically update the rendering of the viewing area based on the player eye gesture data and player movement data using the graphical animation effect to reveal the other invisible game component in the viewing area. 11. The electronic gaming device of claim 1 , wherein the at least one data capture camera device is configured to collect player movement data, and wherein the graphical animation effect reveals the invisible game component based on the player movement data, the player movement data associated with movement of the player's head or other part of the player's body or a gesture by the player. 12. The electronic gaming device of claim 1 , wherein the invisible game component is a graphical element with levers that is masked or blocked by the visible game component, wherein the location of the eye gaze data corresponds to the visible game component, and wherein the graphical animation effect represents seeing through or rendering transparent the visible game component to reveal the graphical element with levers and manipulating the levers to move or rotate the graphical element based on the eye gaze data. 13. The electronic gaming device of claim 1 , wherein the graphics processor generates a fog effect within the viewing area masking or blocking the invisible game component, wherein the game controller detects the eye gaze at the location for a predetermined time period, and wherein the graphical animation effect and the visual update represents displaying a transparent circle within the fog effect to reveal the invisible game component and expanding the transparent circle to reveal an additional invisible game component. 14. The electronic gaming device of claim 13 , wherein th

Assignees

Inventors

Classifications

  • of characters, e.g. humans, animals or virtual beings · CPC title

  • Display means · CPC title

  • Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters · CPC title

  • comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) · CPC title

  • Input means, e.g. buttons, touch screen · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US9997009B2 cover?
An electronic gaming machine to play an interactive game where a players eye gaze acts as x-ray vision. A graphics processor generates an interactive game environment and defines a viewing area as its subset. A display device displays the viewing area, where a visible game component masks an invisible game component. A display controller controls rendering of the viewing area on the display dev…
Who is the assignee on this patent?
Igt Canada Solutions Ulc
What technology area does this patent fall under?
Primary CPC classification G07F17/3206. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jun 12 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).