Method for processing game control instruction and extension device of game controller
US-2024278119-A1 · Aug 22, 2024 · US
US9996156B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9996156-B2 |
| Application number | US-201514979338-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 22, 2015 |
| Priority date | Dec 23, 2014 |
| Publication date | Jun 12, 2018 |
| Grant date | Jun 12, 2018 |
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The embodiments are directed toward techniques for isolating a user input signal at a haptic output device. A signal originating from a user input element associated with the haptic output device is received. The received signal is separated into a first component including the user input signal, and a second component including a haptic feedback signal. While the first component is processed, the second component can be discarded or otherwise ignored.
Opening claim text (preview).
We claim: 1. A method for isolating a user input signal at a haptic output device, the method comprising: receiving a first signal from a user input element associated with the haptic output device; generating an expected signal based on a position of the user input element; comparing the expected signal to the first signal to isolate the user input signal; separating the first signal into a first component including the user input signal, and a second component associated with a haptic feedback signal; and processing the first component to execute an instruction according to the user input signal. 2. The method according to claim 1 , wherein the haptic feedback signal is caused by generating a haptic effect at the user input element associated with the haptic output device. 3. The method according to claim 1 , wherein the separating the first signal into the first component and the second component includes applying a frequency filter to the first signal. 4. The method according to claim 1 , wherein the haptic feedback signal is a higher frequency signal compared to the user input signal. 5. The method according to claim 1 , wherein the comparing the expected signal to the first signal includes comparing an expected movement and an actual movement of the user input element. 6. The method according to claim 1 , wherein the haptic output device is located at a peripheral device comprising a controller or gamepad. 7. The method according to claim 1 , wherein a haptic playback signal is produced at a trigger or a joy stick element of a peripheral device. 8. The method according to claim 1 , wherein the first component is processed to cause a host device to execute an instruction based on the user input signal. 9. A device comprising: a processor; and a memory storing a program for execution by the processor, the program including instructions for: receiving a first signal from a user input element associated with a haptic output device; generating an expected signal based on a position of the user input element; comparing the expected signal to the first signal to isolate a user input signal; separating the first signal into a first component including the user input signal, and a second component associated with a haptic feedback signal; and processing the first component to execute an instruction according to the user input signal. 10. The device according to claim 9 , wherein the haptic feedback signal is caused by generating a haptic effect at the user input element associated with the haptic output device. 11. The device according to claim 9 , wherein the separating the first signal into the first component and the second component includes applying a frequency filter to the first signal. 12. The device according to claim 9 , wherein the haptic feedback signal is a higher frequency signal compared to the user input signal. 13. The device according to claim 9 , wherein the comparing the expected signal to the first signal includes comparing an expected movement and an actual movement of the user input element. 14. The device according to claim 9 , wherein the haptic output device is located at a peripheral device comprising a controller or gamepad. 15. The device according to claim 9 , wherein a haptic playback signal is produced at a trigger or a joy stick element of a peripheral device. 16. The device according to claim 9 , wherein the first component is processed to cause a host device to execute an instruction based on the user input signal. 17. A non-transitory computer readable storage medium storing a program configured to be executed by a processor, the program comprising instructions for: receiving a first signal from a user input element associated with a haptic output device; generating an expected signal based on a position of the user input element; comparing the expected signal to the first signal to isolate a user input signal; separating the first signal into a first component including the user input signal, and a second component associated with a haptic feedback signal; and processing the first component to execute an instruction according to the user input signal. 18. The non-transitory computer readable storage medium of claim 17 , wherein the haptic feedback signal is caused by generating a haptic effect at the user input element associated with the haptic output device. 19. The non-transitory computer readable storage medium of claim 17 , wherein the separating the signal into the first component and the second component includes applying a frequency filter to the first signal. 20. The non-transitory computer readable storage medium of claim 17 , wherein the haptic feedback signal is a higher frequency signal compared to the user input signal. 21. The non-transitory computer readable storage medium of claim 17 , wherein the comparing the expected signal to the first signal includes comparing an expected movement and an actual movement of the user input element. 22. The non-transitory computer readable storage medium of claim 17 , wherein the haptic output device is located at a peripheral device comprising a controller or gamepad. 23. The non-transitory computer readable storage medium of claim 17 , wherein a haptic playback signal is produced at a trigger or a joy stick element of a peripheral device. 24. The non-transitory computer readable storage medium of claim 17 , wherein the first component is processed to cause a host device to execute an instruction based on the user input signal.
for interfacing with the game device, e.g. specific interfaces between game controller and console · CPC title
using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player · CPC title
by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title
Force feedback applied to a joystick · CPC title
Input arrangements with force or tactile feedback as computer generated output to the user · CPC title
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