Method and apparatus for simulating sound in virtual scenario, and terminal

US9981187B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9981187-B2
Application numberUS-201515034851-A
CountryUS
Kind codeB2
Filing dateMar 6, 2015
Priority dateMar 12, 2014
Publication dateMay 29, 2018
Grant dateMay 29, 2018

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  1. Title

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  2. Abstract

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  5. First independent claim

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Abstract

Official abstract text for this publication.

Embodiments of the present invention provide a method and an apparatus for simulating a sound in a virtual scenario, and a terminal. The method includes: determining whether a virtual object is in a falling state; detecting, when the virtual object is in the falling state, whether a virtual object collides with another virtual object in a virtual scenario; and invoking sound data when the virtual object collides with the another virtual object, and simulating a sound according to the invoked sound data.

First claim

Opening claim text (preview).

What is claimed is: 1. A method for simulating a sound in a virtual scenario, comprising: at a terminal having one or more processors, and a memory storing programs executed by the one or more processors: determining whether a virtual object in a virtual scenario is in a falling state; detecting, when the virtual object is in the falling state, whether the virtual object collides with another virtual object in the virtual scenario; invoking sound data when the virtual object collides with the another virtual object; and simulating a sound according to the invoked sound data, wherein the invoking sound data when the virtual object collides with the another virtual object comprises: detecting, when the virtual object collides with the another virtual object, a collision speed perpendicular to a collision area generated when the virtual object collides with the another virtual object; and invoking predetermined collision sound data if the collision speed is greater than a predetermined minimum collision speed; and the simulating a sound according to the invoked sound data comprises: simulating a collision sound according to the invoked predetermined collision sound data; wherein the invoking sound data when the virtual object collides with the another virtual object comprises: detecting, when the virtual object collides with the another virtual object, the collision speed perpendicular to the collision area generated when the virtual object collides with the another virtual object and collision momentum generated when the virtual object collides with the another virtual object; and invoking predetermined dragging sound data if the collision speed is not greater than a predetermined collision speed, and the collision momentum is greater than predetermined minimum collision momentum; and the simulating a sound according to the invoked sound data comprises: simulating a dragging sound according to the invoked predetermined dragging sound data. 2. The method for simulating a sound in a virtual scenario according to claim 1 , wherein the predetermined minimum collision speed corresponds to predetermined material information of the virtual object; and the invoking predetermined collision sound data if the collision speed is greater than a predetermined minimum collision speed comprises: invoking the predetermined minimum collision speed corresponding to the predetermined material information of the virtual object; and determining, when the collision speed is greater than the predetermined minimum collision speed corresponding to the material information, collision sound data corresponding to the predetermined material information of the virtual object, and invoking the determined collision sound data. 3. The method for simulating a sound in a virtual scenario according to claim 1 , wherein the predetermined minimum collision momentum corresponds to predetermined material information of the virtual object; and the invoking predetermined dragging sound data if the collision speed is not greater than a predetermined collision speed, and the collision momentum is greater than predetermined minimum collision momentum comprises: invoking the predetermined collision speed, and the predetermined minimum collision momentum that corresponds to the predetermined material information of the virtual object; and determining, when the collision speed is not greater than the predetermined collision speed and the collision momentum is greater than the predetermined minimum collision momentum corresponding to the material information, dragging sound data corresponding to the predetermined material information of the virtual object, and invoking the determined dragging sound data. 4. A terminal, comprising: one or more processors; a memory; and one or more program modules stored in the memory and configured for execution by the one or more processors, the one or more program modules located within an apparatus for simulating a sound in a virtual scenario, comprising: a falling determining module, configured to determine whether a virtual object is in a falling state; a collision detection module, configured to detect, when the virtual object is in the falling state, whether the virtual object collides with another virtual object in a virtual scenario; and a sound simulation module, configured to invoke sound data when the virtual object collides with the another virtual object, and simulate a sound according to the invoked sound data, wherein the sound simulation module comprises: a first detection unit, configured to detect, when the virtual object collides with the another virtual object, a collision speed perpendicular to a collision area generated when the virtual object collides with the another virtual object; a first sound data invoking unit, configured to invoke predetermined collision sound data when the collision speed is greater than a predetermined minimum collision speed; and a first sound simulation unit, configured to simulate a collision sound according to the invoked predetermined collision sound data; wherein the sound simulation module comprises: a second detection unit, configured to detect, when the virtual object collides with the another virtual object, the collision speed perpendicular to the collision area generated when the virtual object collides with the another virtual object and collision momentum generated when the virtual object collides with the another virtual object; a second sound data invoking unit, configured to invoke predetermined dragging sound data if the collision speed is not greater than a predetermined collision speed, and the collision momentum is greater than predetermined minimum collision momentum; and a second sound simulation unit, configured to simulate a dragging sound according to the invoked predetermined dragging sound data. 5. The terminal according to claim 4 , wherein the predetermined minimum collision speed corresponds to predetermined material information of the virtual object, and the first sound data invoking unit comprises: a first invoking subunit, configured to invoke the predetermined minimum collision speed corresponding to the predetermined material information of the virtual object; and a second invoking subunit, configured to determine, when the collision speed is greater than the predetermined minimum collision speed corresponding to the material information, collision sound data corresponding to the predetermined material information of the virtual object, and invoke the determined collision sound data. 6. The terminal according to claim 4 , wherein the predetermined minimum collision momentum corresponds to predetermined material information of the virtual object, and the second sound data invoking unit comprises: a third invoking subunit, configured to invoke the predetermined collision speed, and the predetermined minimum collision momentum that corresponds to the predetermined material information of the virtual object; and a fourth invoking subunit, configured to determine, when the collision speed is not greater than the predetermined collision speed and the collision momentum is greater than the predetermined minimum collision momentum corresponding to the material information, dragging sound data corresponding to the predetermined material information of the virtual object, and invoke the determined dragging sound data. 7. A non-transitory computer readable storage medium having stored therein one or more instructions, which, when executed by a terminal, cause the terminal to: determine whether a virtual object in a virtual scenario is in a falling state; detect, when the virtual object is in the falling state, whether the virtual object collides with another virtual object in the

Assignees

Inventors

Classifications

  • Synthesis of acoustic waves (synthesis of speech G10L13/00) · CPC title

  • using trajectories of game objects, e.g. of a golf ball according to the point of impact · CPC title

  • Analysis of motion (motion estimation for coding, decoding, compressing or decompressing digital video signals H04N19/43, H04N19/51) · CPC title

  • G06T13/00Primary

    Animation · CPC title

  • Trajectory · CPC title

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What does patent US9981187B2 cover?
Embodiments of the present invention provide a method and an apparatus for simulating a sound in a virtual scenario, and a terminal. The method includes: determining whether a virtual object is in a falling state; detecting, when the virtual object is in the falling state, whether a virtual object collides with another virtual object in a virtual scenario; and invoking sound data when the virtu…
Who is the assignee on this patent?
Tencent Tech Shenzhen Co Ltd
What technology area does this patent fall under?
Primary CPC classification G06T13/00. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue May 29 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).