Copy and staple gestures
US-9411504-B2 · Aug 9, 2016 · US
US9978202B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9978202-B2 |
| Application number | US-201514821678-A |
| Country | US |
| Kind code | B2 |
| Filing date | Aug 7, 2015 |
| Priority date | Feb 14, 2014 |
| Publication date | May 22, 2018 |
| Grant date | May 22, 2018 |
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A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.
Opening claim text (preview).
What is claimed is: 1. A wagering gaming apparatus comprising: a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; a first sensor device configured to sense a physical location of a first anatomical feature of the player; a second sensor device configured to sense a physical location of a second anatomical feature of the player in close proximity to the 3D display device; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions that, when executed by the at least one processor, cause the at least one processor to perform: detecting a distance between an origin position on the screen and the physical location of the first anatomical feature of the player sensed by the first sensor device; generating the 3D scene as a view from a virtual 3D camera toward an origin position in a virtual 3D model comprising a plurality of virtual game components, the generating comprising locating the virtual 3D camera at a virtual camera location whose distance Z from the origin position in the virtual 3D model is specified based on the detected distance between the origin position on the screen and the physical location of the first anatomical feature of the player; mapping the virtual camera location to a physical location at coordinates (x,y,z)=(0,0,Z) from the origin position on the screen, and computing corresponding coordinates for a location of a first virtual game component in the 3D scene; applying a transformation to (a) the coordinates of the first virtual game component and/or (b) the physical location of the second anatomical feature of the player sensed by the second sensor device, based on a difference between the mapped physical location of the virtual 3D camera and the physical location of the first anatomical feature of the player as sensed by the first sensor device, to compare the physical location of the second anatomical feature of the player and the location of the first virtual game component in a player-view space; and detecting an intended interaction between the second anatomical feature of the player and the first virtual game component when the physical location of the second anatomical feature of the player as sensed by the second sensor device approaches the location of the first virtual game component in the player-view space resulting from the transformation. 2. The wagering gaming apparatus of claim 1 , wherein the first anatomical feature of the player is located on the player's head. 3. The wagering gaming apparatus of claim 2 , wherein the first anatomical feature of the player is at least one eye of the player. 4. The wagering gaming apparatus of claim 1 , wherein the second anatomical feature of the player is located on the player's hand. 5. The wagering gaming apparatus of claim 1 , wherein the second sensor device is a contactless sensor device. 6. The wagering gaming apparatus of claim 1 , wherein the processor-executable instructions further cause the at least one processor to perform: detecting a change in the physical location of the first anatomical feature of the player sensed by the first sensor device; and updating the 3D scene at least in part by: changing the virtual camera location in accordance with the change in the physical location of the first anatomical feature of the player as sensed by the first sensor device; and changing a field-of-view setting for the virtual 3D camera in accordance with a change in the distance between the origin position on the screen and the physical location of the first anatomical feature of the player sensed by the first sensor device. 7. The wagering gaming apparatus of claim 1 , wherein the processor-executable instructions further cause the at least one processor to perform: detecting a change in the physical location of the first anatomical feature of the player sensed by the first sensor device; and updating the 3D scene at least in part by changing three-dimensional coordinates of the virtual camera location in accordance with respective three-dimensional components of the change in the physical location of the first anatomical feature of the player as sensed by the first sensor device. 8. The wagering gaming apparatus of claim 1 , wherein the processor-executable instructions further cause the at least one processor to perform: detecting a change in the physical location of the first anatomical feature of the player sensed by the first sensor device; and updating the 3D scene at least in part by: separating the detected change in the physical location of the first anatomical feature of the player into at least first and second components; and fixing a first coordinate of the virtual camera location corresponding to the first component of the detected change in the physical location of the first anatomical feature of the player, while changing at least a second coordinate of the virtual camera location in accordance with at least the second component of the detected change in the physical location of the first anatomical feature of the player. 9. The wagering gaming apparatus of claim 1 , wherein the processor-executable instructions further cause the at least one processor to perform: detecting a change in viewpoint orientation of the first anatomical feature of the player; and updating the 3D scene at least in part by changing a viewpoint orientation of the virtual 3D camera in accordance with the change in viewpoint orientation of the first anatomical feature of the player. 10. A wagering gaming apparatus comprising: a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; at least one sensor device configured to sense a physical location of an anatomical feature of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions that, when executed by the at least one processor, cause the at least one processor to perform: detecting a distance between an origin position on the screen and the physical location of the anatomical feature of the player sensed by the at least one sensor device; generating the 3D scene as a view from a virtual 3D camera toward an origin position in a virtual 3D model comprising a plurality of virtual game components, the generating comprising locating the virtual 3D camera at a virtual camera location whose distance from the origin position in the virtual 3D model is specified based on the detected distance between the origin position on the screen and the physical location of the anatomical feature of the player; detecting a change in the physical location of the anatomical feature of the player sensed by the at least one sensor device, resulting in a change in the distance between the origin position on the screen and the physical location of the anatomical feature of the player; and updating the 3D scene at least in part by changing the virtual camera location, at least in part by changing the virtual camera location's distance from the origin position in the virtual 3D model in accordance with the change in the distance between the origin position on the screen and the physical location of the anatomical feature of the player as sensed by the at least one sensor device, wherein changing the virtual camera
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