Data processing method, and storage medium and electronic device thereof
US-2024339107-A1 · Oct 10, 2024 · US
US9975048B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9975048-B2 |
| Application number | US-201615156500-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 17, 2016 |
| Priority date | Sep 11, 2009 |
| Publication date | May 22, 2018 |
| Grant date | May 22, 2018 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed.
Opening claim text (preview).
What is claimed is: 1. A non-transitory, machine-readable storage device, comprising executable instructions, which when executed by a processing system including a processor, cause the processor to perform operations comprising: receiving a selection of a gaming application from a plurality of gaming applications to generate a selected gaming application; presenting a plurality of adjustable categories of sounds associated with the selected gaming application; receiving a selection of a first particular category of sound of the plurality of adjustable categories of sounds to generate a first selected category of sound; receiving a first request to modify the first selected category of sound to generate a modified sound during gameplay of the selected gaming application; generating the modified sound to enhance audio perception of the first selected category of sound during the gameplay of the selected gaming application; and receiving a second request to associate a second selected category of sound of the gameplay of the selected gaming application with a command by the selected gaming application when a second particular category of sound of the plurality of adjustable categories of sounds is detected during the gameplay, wherein the first selected category of sound and the second category of sound are a same category of sound. 2. The non-transitory, machine-readable storage device of claim 1 , wherein the operations further comprise: presenting, on a graphical user interface, a selectable option for selecting the command to be associated with the selected gaming application for the second selected category of sound when the second selected category of sound is detected during the gameplay; and receiving a selected command to invoke when the second selected category of sound is detected during the gameplay. 3. The non-transitory, machine-readable storage device of claim 1 , wherein the operations further comprise: detecting, during the gameplay of the selected gaming application, a sample of audio produced by the selected gaming application to generate a detected audio sample; analyzing the detected audio sample to determine a first spectral profile of the detected audio sample; and comparing the first spectral profile of the detected audio sample to a second spectral profile that is associated with the first selected category of sound to determine if the detected audio sample corresponds to the second selected category of sound. 4. The non-transitory, machine-readable storage device of claim 3 , wherein the first spectral profile of the detected audio sample is determined by transforming a time domain signal that is associated with the detected audio sample to a frequency domain signal. 5. The non-transitory, machine-readable storage device of claim 1 , wherein the command includes one of a defensive maneuver or an offensive maneuver for the selected gaming application. 6. The non-transitory, machine-readable storage device of claim 1 , wherein the non-transitory, machine-readable storage device operates in a gaming console or a computer, and wherein the selected gaming application operates from the gaming console, the computer, or a remote computing device. 7. The non-transitory, machine-readable storage device of claim 1 , wherein the first selected category of sound and the second selected category of sound are selected from sounds including one of a sound of footsteps, a sound of reloading a weapon, a sound of drawing a weapon, and a sound of utilizing ammunition. 8. A gaming console, comprising: a processing system including a processor; and a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, comprising: presenting a plurality of adjustable categories of sounds associated with a gaming application; obtaining a selection of a particular category of sound of the plurality of adjustable categories of sounds to generate a selected category of sound; modifying the selected category of sound to generate a modified sound to enhance audio perception of the selected category of sound during gameplay of the gaming application; generating the modified sound of the selected category of sound during the gameplay of the gaming application; and receiving a second selection to associate the selected category of sound with a command by the gaming application when the selected category of sound is detected during the gameplay. 9. The gaming console of claim 8 , wherein the operations further comprise performing the command when the selected category of sound is detected during the gameplay. 10. The gaming console of claim 8 , wherein the operations further comprise: detecting, during the gameplay of the gaming application, a sample of audio produced by the gaming application to generate a detected audio sample; analyzing the detected audio sample to determine a first spectral profile of the detected audio sample; and comparing the first spectral profile of the detected audio sample to a second spectral profile that is associated with the selected category of sound to determine if the detected audio sample corresponds to the selected category of sound. 11. The gaming console of claim 10 , wherein the first spectral profile of the detected audio sample is determined by transforming a time domain signal that is associated with the detected audio sample to a frequency domain signal. 12. The gaming console of claim 10 , wherein the selected category of sound is selected from sounds from the gameplay including one of a sound of footsteps, a sound of reloading a weapon, a sound of drawing a weapon, and a sound of utilizing ammunition. 13. The gaming console of claim 8 , wherein the command comprises implementing a defensive maneuver or an offensive maneuver responsive to detecting a sample of audio associated with the selected category of sound. 14. A method, comprising: receiving, by a processing system including a processor, a first selection of a particular category of sound of a plurality of adjustable categories of sounds of a gaming application to generate a first selected category of sound; adjusting, by the processing system, the first selected category of sound to generate an adjusted sound to enhance audio perception of the first selected category of sound during gameplay of the gaming application; generating, by the processing system, the adjusted sound during the gameplay of the gaming application; receiving, by the processing system, a second selection of a second selected category of sound of the plurality of adjustable categories of sounds of the gaming application to generate the second selected category of sound, wherein the first selected category of sound and the second category of sound are a same category of sound; and receiving a third selection of a command to perform when the second selected category of sound is detected from the gaming application. 15. The method of claim 14 , further comprising obtaining, by the processing system, a selected defensive maneuver or an offensive maneuver to invoke when the second selected category of sound is detected during the gameplay. 16. The method of claim 14 , further comprising: identifying, by the processing system, during the gameplay of the gaming application, a sample of audio produced by the gaming application to generate a detected audio sample; analyzing, by the processing system, the detected audio sample to determine a first spectral profile of the detected audio sample; and comparing, by the processing system, the first spectral pr
characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface · CPC title
involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall · CPC title
Input arrangements for video game devices · CPC title
Output arrangements for video game devices · CPC title
Human Necessities · mapped topic
Related publications grouped by family.
Answers are generated from the same data shown on this page.