Systems and methods for configuring avatars in interactive physical enviornments
US-2024424412-A1 · Dec 26, 2024 · US
US9956489B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9956489-B2 |
| Application number | US-201514804221-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jul 20, 2015 |
| Priority date | Sep 21, 2007 |
| Publication date | May 1, 2018 |
| Grant date | May 1, 2018 |
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A system and method for preparing entertainment software for reduced network delivery time includes analyzing entertainment software to identify a first stage implementing a subset of the functionality of the entertainment software such that the first stage is deliverable to an entertainment platform across a network more quickly than the delivery of the entire entertainment software, and preparing the identified first stage for download, such that the identified first stage may be downloaded and used on the entertainment platform.
Opening claim text (preview).
What is claimed: 1. A method for distributing entertainment software, comprising: providing a data store of entertainment software deliverable in multiple stages, wherein the data store is coupled to a processor of a server; distributing to a client in communication with the server over a network a first stage corresponding to the entertainment software provided by the data store, wherein the first stage is distributed in a first data format and subsequently converted upon receipt by the client to a second data format so that the first stage is usable to execute a subset of functionality of the entertainment software on the client; and distributing to the client in communication with the server over the network a second stage including at least some subset of the entertainment software not included in the first stage provided by the data store, wherein the second stage does not provide full functionality of the entertainment software. 2. The method of claim 1 , wherein the first stage corresponds to one or more levels within a video game. 3. The method of claim 1 , wherein the subset of functionality of the entertainment software included in the first stage includes those portions of the entertainment software that are likely to be used within a predetermined period of use. 4. The method of claim 1 , wherein the first stage is offered for sale by subscription. 5. The method of claim 1 , further comprising analyzing the entertainment software to identify the first stage. 6. The method of claim 5 , wherein analyzing the entertainment software to identify the first stage includes executing the entertainment software using an emulator before distribution of the first stage. 7. The method of claim 6 , wherein the emulator collects data related to the execution of the entertainment software to identify the first stage. 8. The method of claim 1 , further comprising receiving information regarding the use of the distributed first or second stage. 9. The method of claim 8 , further comprising updating distribution information based on the received information. 10. The method of claim 9 , further comprising distributing a third stage using the updated distribution information. 11. The method of claim 1 , wherein the first stage includes advertising. 12. The method of claim 11 , wherein the second stage modifies the advertising included in the first stage. 13. The method of claim 1 , further including receiving information from a user regarding what subset of the entertainment software is to be included in the first stage. 14. A video game distribution method, comprising: providing a video game deliverable in multiple stages, wherein the video game is stored in memory coupled to a processor of a server; receiving distribution information from a user processor in communication with the server over a network, wherein the distribution information includes information regarding what portions of the video game software are to be included in a first stage; and distributing the first stage of the video game using the distribution information to the user processor in communication with the server over a network, the first stage providing a subset of functionality of the video game, wherein the first stage is distributed for a fee dependent on the size of the first stage. 15. The method of claim 14 , further including receiving information regarding the use of the distributed first stage. 16. The method of claim 15 further including updating the distribution information based on the received information. 17. The method of claim 16 , wherein the distribution information includes information regarding customer purchases and customer use of distributed video games. 18. The method of claim 17 , wherein the distribution information is used to provide customer rewards. 19. A method for distributing video games across a network, comprising: distributing over a network a first stage of a video game facilitating game play of a portion of the video game to a client provided by a processor of a server coupled to memory storing the video game; using an emulator associated with the server to analyze the first stage to determine a first data format of the distributed first stage; translating the first data format into a second data format so that the first stage is usable to play the portion of the video game; and distributing over the network a second stage of a video game facilitating game play of a portion of the video game not provided by the first stage to the client provided by the processor of the server, wherein the second stage is distributed after play of the first stage has begun and upon satisfaction of a predetermined condition. 20. The method of claim 19 , further including receiving information from a user regarding what portions of the entertainment software are to be included in the first stage.
for unlocking hidden game elements, e.g. features, items, levels · CPC title
characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface · CPC title
by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title
for downloading to client devices, e.g. using OS version, hardware or software profile of the client device · CPC title
involving billing · CPC title
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