Information processing device, information processing method, and computer program
US-2024329728-A1 · Oct 3, 2024 · US
US9943754B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9943754-B2 |
| Application number | US-201514942036-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 16, 2015 |
| Priority date | Nov 14, 2014 |
| Publication date | Apr 17, 2018 |
| Grant date | Apr 17, 2018 |
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Official abstract text for this publication.
A system, method and apparatus for capturing data from a plurality of users for providing online gameplay based on captured user sensor data. User sensor data is captured from a plurality of sensor capture devices relative to an associated user so as to be transmitted to a gameplay server. The gameplay server executes instructions to generate a user interface on a user's client computing device for providing gameplay on each user client portable computing device utilizing, and pertinent to, the captured sensor data.
Opening claim text (preview).
What is claimed is: 1. A system for providing online gaming with data associated with a plurality of users, comprising: a plurality of OBD type II dongle devices for capturing vehicle telematics data wherein each OBD type II dongle device is associated with a respective driver from plurality of drivers; a smartphone device associated with each of the plurality of drivers wherein each smartphone device is configured to wirelessly interact with a OBD type II dongle device associated with a driver to receive the captured vehicle telematics data and further being configured to send via a cellular network: 1) the captured telematics data; and 2) usage time of the smart phone determined while the driver is operating the vehicle to a remote gameplay server; the gameplay server including: a memory configured to store instructions; and a processor operable to execute instructions to generate a user interface on a remote user's client computing device, and wherein the processor includes instructions for providing gameplay on each user client portable computing device wherein the gameplay includes determining a value for each driver utilizing the captured vehicle telematics data and the determined smartphone usage time associated with each driver such that the determined value for each driver is compared against each other regarding gameplay. 2. The system as recited in claim 1 , wherein the gameplay includes determining a safest driver based upon the determined value for each driver. 3. The system as recited in claim 1 , wherein the gameplay includes determining a most efficient driver based upon the determined value for each driver.
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