Interactive video game with different sized toys having different abilities within the video game

US9937417B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9937417-B2
Application numberUS-201213648937-A
CountryUS
Kind codeB2
Filing dateOct 10, 2012
Priority dateOct 10, 2012
Publication dateApr 10, 2018
Grant dateApr 10, 2018

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.

First claim

Opening claim text (preview).

What is claimed is: 1. A video game system, comprising: a first physical object configured for communication with a gaming device; a second physical object configured for communication with said gaming device, wherein said second physical object is significantly larger than said first physical object; said gaming device is configured to execute video game instructions for providing a virtual representation, in the form of a first video game character, of said first physical object and a virtual representation, in the form of a second video game character, said second physical object in connection with the video game character, wherein said virtual representation of said first physical object has attributes different from attributes of said virtual representation of said second physical object based on an indication of respective size of said first physical object and said second physical object, wherein the first physical object includes a first memory storing the indication of respective size of the first physical object and the second physical object includes a second memory storing the indication of respective size of the second physical object, and wherein the indication of respective size of the first physical object and the indication of respective size of the second physical object each comprises a flag indicating whether the respective size is in a first size range or a second size range. 2. The system of claim 1 wherein said virtual representation of said first physical object is capable of moving with greater speed within the video game environment than said virtual representation of said second physical object. 3. The system of claim 1 wherein said virtual representation of said second physical object has greater strength within the video game environment than said virtual representation of said first physical object. 4. The system of claim 1 , wherein the second physical object has a dimension at least twice as great as the dimension of the first physical object. 5. The system of claim 4 , wherein the dimension is height. 6. The system of claim 5 , wherein the second physical object has a height no greater than three times the height of the first physical object. 7. Computer readable non-transitory medium storing program instructions for execution by a computer, the program instructions including program instructions for: receiving information indicative of relative size of a toy figure; commanding display of a game character representative of the toy figure in a virtual world; determining if a requested action for the game character is possible based on the information indicative of relative size of the toy; and commanding display of performance of the requested action by the game character if the requested action is determined to be possible based on the information indicative of relative size of the toy; wherein the information indicative of relative size of the toy figure is a flag indicating a larger toy figure or a smaller toy figure. 8. A game system, comprising: a first plurality of toys in a first size range, each toy of the first plurality of toys including memory storing information relevant to a video game character associated with the toy, the information including information indicative of size of the toy; a second plurality of toys in a second size range, the second size range consisting of sizes greater than sizes of the first size range, each toy of the second plurality of toys including memory storing information relevant to a video game character associated with the toy, the information including information indicative of size of the toy; and a gaming device configured by program instructions to receive the information relevant to video game characters, to provide for game play in which a one of the video game characters associated with a one of the toys in the first or second size range interacts with a virtual world with abilities of the one of the video game characters associated with the information indicative of the size of the one of the toy in the first or second size range; wherein the information indicative of size of the toy comprises a flag indicating whether the toy is in the first size range or the second size range. 9. The game system of claim 8 , wherein the second size range is between 1.5 and 4 times larger than the first size range in at least one measure. 10. The game system of claim 9 , wherein the measure is height. 11. The game system of claim 8 , wherein the abilities comprise speed and strength.

Assignees

Inventors

Classifications

  • being specially adapted to a type of game, e.g. steering wheel · CPC title

  • Details of the user interface · CPC title

  • A63F13/245Primary

    specially adapted to a particular type of game, e.g. steering wheels · CPC title

  • A63F13/12Primary

    Human Necessities · mapped topic

  • specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser · CPC title

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Frequently asked questions

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What does patent US9937417B2 cover?
A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequ…
Who is the assignee on this patent?
Reiche Paul, Huang I Wei, Activision Publishing Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/245. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Apr 10 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).