System and method for improving fitness equipment and exercise
US-2016317869-A1 · Nov 3, 2016 · US
US9937382B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9937382-B2 |
| Application number | US-201615393247-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 28, 2016 |
| Priority date | Mar 8, 2001 |
| Publication date | Apr 10, 2018 |
| Grant date | Apr 10, 2018 |
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In a first aspect, a method is provided that includes the steps of (1) providing a monitor for determining a level of exercise performance performed by an exerciser and for outputting a signal representative of the performance level; (2) using the monitor to measure a level of exercise performance performed by an exerciser; (3) outputting from the monitor a signal representative of the performance level; (4) providing a video game having a character, the video game inputting and being responsive to the performance level signal output by the monitor, the video game using the performance level signal to control a performance level of the video game character; and (5) while the exerciser is not exercising, controlling a performance level of the video game character based on a performance level signal output by the monitor.
Opening claim text (preview).
The invention claimed is: 1. A method of exercise comprising: providing a monitor for determining a level of exercise performance performed by an exerciser and for creating an indicator of the performance level for use after exercise; using the monitor to measure a level of exercise performance performed by an exerciser and to create the indicator of performance level; outputting the indicator of performance level from the monitor; providing a video game having a character controlled by the user, the video game inputting and being responsive to the indicator of performance level output by the monitor, the video game using the indicator of performance level to control a performance level of the user controlled video game character after the user has exercised; determining if the user is at a restaurant; and affecting video game play within the video game if the user is at the restaurant. 2. The method of claim 1 wherein affecting the video game includes affecting the user controlled video game character. 3. The method of claim 1 wherein affecting the video game includes allowing the user to restart the video game. 4. The method of claim 3 wherein allowing the user to restart the video game includes bringing back a previously defeated video game character within the video game. 5. The method of claim 1 wherein determining if the user is at a restaurant includes determining if the user has eaten at the restaurant. 6. The method of claim 1 wherein the indicator of performance level is a code. 7. The method of claim 1 further comprising communicating information regarding performance level of exercise to a third party. 8. The method of claim 1 wherein the monitor is part of a video game player. 9. The method of claim 5 wherein communications with the third party occur via the Internet. 10. The method of claim 5 further including receiving performance level requirements for the exerciser set by the third party. 11. A method of exercise comprising: providing at least one monitor for determining a plurality of levels of exercise performance performed by an exerciser and for creating a plurality of indicators of the performance levels for use after exercise; using the at least one monitor to measure the plurality of levels of exercise performance performed by an exerciser and to create the plurality of indicators of performance levels; outputting the plurality of indicators of performance levels from the at least one monitor; providing a video game having a character, the video game inputting and being responsive to the plurality of indicators of performance levels output by the at least one monitor, the video game using the plurality of indicators of performance levels to control multiple performance levels or characteristics of the video game character after the user has exercised; determining if the user is at a restaurant; and affecting video game play within the video game if the user is at the restaurant. 12. The method of claim 11 wherein affecting the video game includes affecting the user controlled video game character. 13. The method of claim 11 wherein affecting the video game includes allowing the user to restart the video game. 14. The method of claim 13 wherein allowing the user to restart the video game includes bringing back a previously defeated video game character within the video game. 15. The method of claim 11 wherein determining if the user is at a restaurant includes determining if the user has eaten at the restaurant. 16. The method of claim 11 wherein the at least one monitor is part of a video game player. 17. The method of claim 11 further comprising at least one of communicating information regarding performance level of exercise to a third party and receiving performance level requirements for the exerciser set by the third party. 18. A method of exercise comprising: providing at least one monitor for determining a plurality of levels of exercise performance performed by an exerciser and for creating a plurality of indicators of the performance levels for use after exercise; using the at least one monitor to measure the plurality of levels of exercise performance performed by an exerciser and to create the plurality of indicators of performance levels; outputting the plurality of indicators of performance levels from the at least one monitor; providing a video game having a character controlled by the user, the video game inputting and being responsive to the plurality of indicators of performance levels output by the at least one monitor, the video game using the plurality of indicators of performance levels to control one or more performance levels or characteristics of the user controlled video game character after the user has exercised; determining if the user is at a restaurant; and affecting video game play within the video game if the user is at the restaurant. 19. The method of claim 18 wherein affecting the video game includes affecting the user controlled video game character. 20. The method of claim 18 wherein affecting the video game includes allowing the user to restart the video game. 21. The method of claim 20 wherein allowing the user to restart the video game includes bringing back a previously defeated video game character within the video game. 22. The method of claim 18 further comprising at least one of communicating information regarding performance level of exercise to a third party and receiving performance level requirements for the exerciser set by the third party.
used as a control parameter for the apparatus · CPC title
Angular speed · CPC title
used as a control parameter for the apparatus · CPC title
Acceleration · CPC title
Visual, audio or audio-visual systems for entertaining, instructing or motivating the user · CPC title
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