Systems and methods for interacting with virtual objects using sensory feedback

US9933851B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9933851-B2
Application numberUS-201615050329-A
CountryUS
Kind codeB2
Filing dateFeb 22, 2016
Priority dateFeb 22, 2016
Publication dateApr 3, 2018
Grant dateApr 3, 2018

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

There is provided a system having a feedback device including a sensory feedback element, a non-transitory memory storing an executable code and a virtual object having a virtual surface, and a hardware processor. The hardware processor is configured to execute the executable code to determine a position of a hand of a first user, determine a location of the virtual surface of the virtual object, and transmit a first activation signal to the feedback device to cause a sensory feedback to be provided to the first user using the sensory feedback element of the feedback device based on the position of the hand of the first user relative to the location of the virtual surface of the virtual object.

First claim

Opening claim text (preview).

What is claimed is: 1. A system for playing a game, the system comprising: a feedback device including a sensory feedback element; a non-transitory memory storing an executable code and a virtual object having a virtual surface; a hardware processor configured to execute the executable code to: determine a position of a hand of a first user when playing the game; determine a location of the virtual surface of the virtual object of the game; and transmit a first activation signal to the feedback device to cause a sensory feedback to be provided to the first user using the sensory feedback element of the feedback device based on the position of the hand of the first user relative to the location of the virtual surface of the virtual object; wherein the first activation signal indicates that the virtual object is virtually hollow when the hand of the first user passes through the virtual surface and is inside the virtual object, and the first activation signal indicates that the virtual object is virtually solid when the hand of the first user cannot pass through the virtual surface to be inside the virtual object, and wherein the virtual object is a virtual representation of an object and is shown on a display. 2. The system of claim 1 , wherein the processor further executes the executable code to: track the position of the hand of the first user; change an intensity of the sensory feedback when the hand of the first user passes through the virtual object based on the position of the hand of the first user relative to the virtual surface of the virtual object. 3. The system of claim 1 , wherein the processor further executes the executable code to: determine an orientation of the hand of the first user; determine an orientation of the virtual surface of the virtual object; transmit a second activation signal to the feedback device to cause a sensory feedback to be provided to the first user using the sensory feedback element of the feedback device based on the orientation of the hand of the first user relative to the orientation of the virtual surface of the virtual object. 4. The system of claim 1 , wherein the sensory feedback includes one of a haptic feedback and an audio feedback. 5. The system of claim 1 , wherein the feedback device is one of a wearable feedback device and a handheld feedback device. 6. The system of claim 1 , wherein the virtual surface is a three-dimensional surface. 7. The system of claim 1 , wherein the display is an augmented reality display. 8. The system of claim 1 , wherein the virtual object is a virtual representation of a second user located at a remote location. 9. The system of claim 1 , wherein the virtual object is created by a second user. 10. A method for use with a system for playing the game, the system comprising a feedback device, a non-transitory memory, and a hardware processor, the method comprising: determining, using the hardware processor, a position of a hand of a first user when playing the game; determining, using the hardware processor, a location of the virtual surface of the virtual object of the game; and transmitting, using the hardware processor, a first activation signal to the feedback device to cause a sensory feedback to be provided to the first user using the sensory feedback element of the feedback device based on the position of the hand of the first user relative to the location of the virtual surface of the virtual object; wherein the first activation signal indicates that the virtual object is virtually hollow when the hand of the first user passes through the virtual surface and is inside the virtual object, and the first activation signal indicates that the virtual object is virtually solid when the hand of the first user cannot pass through the virtual surface to be inside the virtual object, and wherein the virtual object is a virtual representation of an object and is shown on a display. 11. The method of claim 10 , further comprising: tracking, using the hardware processor, the position of the hand of the first user changing, using the hardware processor, an intensity of the sensory feedback when the hand of the first user passes through the virtual object based on the position of the hand of the first user relative to the virtual surface of the virtual object. 12. The method of claim 10 , further comprising: determining, using the hardware processor, an orientation of the hand of the first user; determining, using the hardware processor, an orientation of the virtual surface of the virtual object; transmitting, using the hardware processor, a second activation signal to the feedback device to cause a sensory feedback to be provided to the first user using the sensory feedback element of the feedback device based on the orientation of the hand of the first user relative to the orientation of the virtual surface of the virtual object. 13. The method of claim 10 , wherein the sensory feedback includes one of a haptic sensory feedback and an audio sensory feedback. 14. The method of claim 10 , wherein the feedback device is one of a wearable feedback device and a handheld feedback device. 15. The method of claim 10 , wherein the virtual surface is a three-dimensional surface. 16. The method of claim 10 , wherein the display is an augmented reality display. 17. The method of claim 10 , wherein the virtual object is a virtual representation of a second user located at a remote location. 18. The method of claim 10 , wherein the virtual object is created by a second user.

Assignees

Inventors

Classifications

  • G06F3/016Primary

    Input arrangements with force or tactile feedback as computer generated output to the user · CPC title

  • Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser G06F3/04883) · CPC title

  • Hand-worn input/output arrangements, e.g. data gloves · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US9933851B2 cover?
There is provided a system having a feedback device including a sensory feedback element, a non-transitory memory storing an executable code and a virtual object having a virtual surface, and a hardware processor. The hardware processor is configured to execute the executable code to determine a position of a hand of a first user, determine a location of the virtual surface of the virtual objec…
Who is the assignee on this patent?
Disney Entpr Inc
What technology area does this patent fall under?
Primary CPC classification G06F3/016. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Apr 03 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 2 related publications on this page (citations in our corpus or others sharing the same primary CPC).