Systems and Methods for Disambiguating Intended User Input at an Onscreen Keyboard Using Dual Strike Zones
US-2017090749-A1 · Mar 30, 2017 · US
US9933851B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9933851-B2 |
| Application number | US-201615050329-A |
| Country | US |
| Kind code | B2 |
| Filing date | Feb 22, 2016 |
| Priority date | Feb 22, 2016 |
| Publication date | Apr 3, 2018 |
| Grant date | Apr 3, 2018 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
There is provided a system having a feedback device including a sensory feedback element, a non-transitory memory storing an executable code and a virtual object having a virtual surface, and a hardware processor. The hardware processor is configured to execute the executable code to determine a position of a hand of a first user, determine a location of the virtual surface of the virtual object, and transmit a first activation signal to the feedback device to cause a sensory feedback to be provided to the first user using the sensory feedback element of the feedback device based on the position of the hand of the first user relative to the location of the virtual surface of the virtual object.
Opening claim text (preview).
What is claimed is: 1. A system for playing a game, the system comprising: a feedback device including a sensory feedback element; a non-transitory memory storing an executable code and a virtual object having a virtual surface; a hardware processor configured to execute the executable code to: determine a position of a hand of a first user when playing the game; determine a location of the virtual surface of the virtual object of the game; and transmit a first activation signal to the feedback device to cause a sensory feedback to be provided to the first user using the sensory feedback element of the feedback device based on the position of the hand of the first user relative to the location of the virtual surface of the virtual object; wherein the first activation signal indicates that the virtual object is virtually hollow when the hand of the first user passes through the virtual surface and is inside the virtual object, and the first activation signal indicates that the virtual object is virtually solid when the hand of the first user cannot pass through the virtual surface to be inside the virtual object, and wherein the virtual object is a virtual representation of an object and is shown on a display. 2. The system of claim 1 , wherein the processor further executes the executable code to: track the position of the hand of the first user; change an intensity of the sensory feedback when the hand of the first user passes through the virtual object based on the position of the hand of the first user relative to the virtual surface of the virtual object. 3. The system of claim 1 , wherein the processor further executes the executable code to: determine an orientation of the hand of the first user; determine an orientation of the virtual surface of the virtual object; transmit a second activation signal to the feedback device to cause a sensory feedback to be provided to the first user using the sensory feedback element of the feedback device based on the orientation of the hand of the first user relative to the orientation of the virtual surface of the virtual object. 4. The system of claim 1 , wherein the sensory feedback includes one of a haptic feedback and an audio feedback. 5. The system of claim 1 , wherein the feedback device is one of a wearable feedback device and a handheld feedback device. 6. The system of claim 1 , wherein the virtual surface is a three-dimensional surface. 7. The system of claim 1 , wherein the display is an augmented reality display. 8. The system of claim 1 , wherein the virtual object is a virtual representation of a second user located at a remote location. 9. The system of claim 1 , wherein the virtual object is created by a second user. 10. A method for use with a system for playing the game, the system comprising a feedback device, a non-transitory memory, and a hardware processor, the method comprising: determining, using the hardware processor, a position of a hand of a first user when playing the game; determining, using the hardware processor, a location of the virtual surface of the virtual object of the game; and transmitting, using the hardware processor, a first activation signal to the feedback device to cause a sensory feedback to be provided to the first user using the sensory feedback element of the feedback device based on the position of the hand of the first user relative to the location of the virtual surface of the virtual object; wherein the first activation signal indicates that the virtual object is virtually hollow when the hand of the first user passes through the virtual surface and is inside the virtual object, and the first activation signal indicates that the virtual object is virtually solid when the hand of the first user cannot pass through the virtual surface to be inside the virtual object, and wherein the virtual object is a virtual representation of an object and is shown on a display. 11. The method of claim 10 , further comprising: tracking, using the hardware processor, the position of the hand of the first user changing, using the hardware processor, an intensity of the sensory feedback when the hand of the first user passes through the virtual object based on the position of the hand of the first user relative to the virtual surface of the virtual object. 12. The method of claim 10 , further comprising: determining, using the hardware processor, an orientation of the hand of the first user; determining, using the hardware processor, an orientation of the virtual surface of the virtual object; transmitting, using the hardware processor, a second activation signal to the feedback device to cause a sensory feedback to be provided to the first user using the sensory feedback element of the feedback device based on the orientation of the hand of the first user relative to the orientation of the virtual surface of the virtual object. 13. The method of claim 10 , wherein the sensory feedback includes one of a haptic sensory feedback and an audio sensory feedback. 14. The method of claim 10 , wherein the feedback device is one of a wearable feedback device and a handheld feedback device. 15. The method of claim 10 , wherein the virtual surface is a three-dimensional surface. 16. The method of claim 10 , wherein the display is an augmented reality display. 17. The method of claim 10 , wherein the virtual object is a virtual representation of a second user located at a remote location. 18. The method of claim 10 , wherein the virtual object is created by a second user.
Input arrangements with force or tactile feedback as computer generated output to the user · CPC title
Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser G06F3/04883) · CPC title
Hand-worn input/output arrangements, e.g. data gloves · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.