Creating dynamic game activities for games

US9908052B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9908052-B2
Application numberUS-201615081857-A
CountryUS
Kind codeB2
Filing dateMar 26, 2016
Priority dateNov 3, 2014
Publication dateMar 6, 2018
Grant dateMar 6, 2018

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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Abstract

Official abstract text for this publication.

A technique for dynamically generating game activities for a game (e.g., a role-playing game) includes loading game information about the game into a data processing system (e.g., a question answering system). Context data (e.g., a question) is received from a client (e.g., a player of the game, a user of the game, another system, or a game engine). In response to receiving the context data, a game activity is dynamically generated based on the context data and the game information. The game activity is then initiated in the game and presented to the client.

First claim

Opening claim text (preview).

What is claimed is: 1. A method of dynamically generating game activities for a game, comprising: loading, into a data processing system, game information about a game; receiving, by the data processing system, context data from a client of the game; in response to receiving the context data, dynamically generating, by the data processing system, a game activity based on the context data and the game information, wherein the game activity corresponds to a quest that is different from canned quests that are initially built into the role-playing game by a game designer; and presenting, using the data processing system, the game activity to the client. 2. The method of claim 1 , further comprising: in response to the context data changing, adjusting the game activity based on the changed context data. 3. The method of claim 2 , wherein the data processing system is a question answering system the client is a player, the context data is a question, and the method further comprises: identifying one or more characters, environmental data, and the quest based on one or more answers generated by the question answering system in response to receiving the question from the player; and presenting the quest to the player. 4. The method of claim 1 , further comprising: in response to receiving the context data from the client, updating a game engine associated with the game to create a representation of the game activity; associating the game activity with the client based on the context data received from the client; and enabling the game activity to be initiated by the client. 5. The method of claim 1 , wherein the game information comprises one or more of literature, models, rules, locations, and maps for the game. 6. The method of claim 1 , wherein the data processing system employs natural language processing and deep semantic processing on the game information to generate the game activity in view of the context data. 7. The method of claim 1 , further comprising: associating entities and semantic relationships of the entities to a goal of the game activity; creating the game activity based on the game information and the context data in relation to the goal; and creating a game activity data entry in the game in association with the entities and semantic relationships of the entities for the goal to facilitate presentation of the game activity. 8. The method of claim 1 , wherein the received context data asks at least one of who, what, when, where, and why about the game information and is used to determine a context of the client in the game. 9. The method of claim 1 , wherein the game is a massive multiplayer online role-playing game and the client is a user, a player, a game engine, a game character entity, a game system, or a game designer. 10. The method of claim 1 , wherein the game is an augmented reality game where the client is an actual person and the game activity is within the real world. 11. The method of claim 1 , wherein the dynamically generating, by the data processing system, the game activity is in real-time and the method further comprises: associating the received context data with an ambient event that occurs within the game activity; and notifying the client about the ambient event. 12. The method of claim 1 , wherein the client is a user of the game.

Assignees

Inventors

Classifications

  • A63F13/67Primary

    adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use · CPC title

  • Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) · CPC title

  • automatically by game devices or servers from real world data, e.g. measurement in live racing competition · CPC title

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What does patent US9908052B2 cover?
A technique for dynamically generating game activities for a game (e.g., a role-playing game) includes loading game information about the game into a data processing system (e.g., a question answering system). Context data (e.g., a question) is received from a client (e.g., a player of the game, a user of the game, another system, or a game engine). In response to receiving the context data, a …
Who is the assignee on this patent?
IBM
What technology area does this patent fall under?
Primary CPC classification A63F13/67. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Mar 06 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).