Face augmentation in video
US-12165275-B2 · Dec 10, 2024 · US
US9905038B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9905038-B2 |
| Application number | US-201615043887-A |
| Country | US |
| Kind code | B2 |
| Filing date | Feb 15, 2016 |
| Priority date | Feb 15, 2016 |
| Publication date | Feb 27, 2018 |
| Grant date | Feb 27, 2018 |
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A computing system, driver and method for inserting an extra visual effect into a rendering pipeline of an application are provided. In one embodiment, the method includes: 1) loading into a driver a state machine that is customized for a particular application being rendered at a rendering pipeline; 2) identifying a point in the rendering pipeline to insert an extra visual effect using the state machine; and 3) inserting the extra visual effect into the rendering pipeline at the point.
Opening claim text (preview).
What is claimed is: 1. A method to insert an extra visual effect into a rendering pipeline of an application using a Graphics Processing Unit (GPU) driver, comprising: loading into said GPU driver a state machine that is customized for said application; identifying a point in said rendering pipeline to insert said extra visual effect using said state machine; and inserting said extra visual effect into said rendering pipeline at said point. 2. The method as recited in claim 1 , wherein said state machine includes a transition rule that detects a condition that causes a transition between natural states of said application in said rendering pipeline. 3. The method as recited in claim 1 , wherein said state machine includes a computation rule that triggers a computation is required to insert said extra visual effect at said point. 4. The method as recited in claim 1 , wherein said point is a transition between natural states of said application in said rendering pipeline. 5. The method as recited in claim 1 , wherein said identifying includes detecting a transition between natural states of said application in said rendering pipeline using a transition rule of said state machine. 6. The method as recited in claim 1 , wherein said inserting includes performing a computation that is required to insert said extra visual effect at said point using a computation rule of said state machine. 7. The method as recited in claim 1 , wherein said extra visual effect is not built into said application. 8. A computer program product stored in a non-transitory computer readable medium that, when executed, causes a processor to insert an extra visual effect into a rendering pipeline of an application by: loading into a Graphics Processing Unit (GPU) driver a state machine that is customized for said application; identifying a point in said rendering pipeline to insert said extra visual effect using said state machine; and inserting said extra visual effect into said rendering pipeline at said point. 9. The computer program product as recited in claim 8 , wherein said state machine includes a transition rule that detects a condition that causes a transition between natural states of said application in said rendering pipeline. 10. The computer program product as recited in claim 8 , wherein said state machine includes a computation rule that triggers a computation required to insert said extra visual effect at said point. 11. The computer program product as recited in claim 8 , wherein said point is a transition between natural states of said application in said rendering pipeline. 12. The computer program product as recited in claim 8 , wherein said identifying includes detecting a transition between natural states of said application in said rendering pipeline using a transition rule of said state machine. 13. The computer program product as recited in claim 8 , wherein said inserting includes performing a computation that is required to insert said extra visual effect at said point using a computation rule of said state machine. 14. The computer program product as recited in claim 8 , wherein said extra visual effect is not built into said application. 15. A computing system for inserting an extra visual effect into a rendering pipeline of an application, comprising: a Graphics Processing Unit (GPU) including a processor and said rendering pipeline; and a driver that causes said processor to: load into said driver a state machine that is customized for said application; identify a point in said rendering pipeline to insert said extra visual effect using said state machine; and insert said extra visual effect into said rendering pipeline at said point. 16. The computing system as recited in claim 15 , wherein said point is identified using a transition rule of said state machine that detects a condition that causes a transition between natural states of said application in said rendering pipeline. 17. The computing system as recited in claim 15 , wherein said extra visual effect is inserted using a computation rule of said state machine that triggers a computation required to insert said extra visual effect at said point. 18. The computing system as recited in claim 15 , wherein said point is a transition between natural states of said application in said rendering pipeline. 19. The computing system as recited in claim 15 , wherein said extra visual effect is not built into said application. 20. The computing system as recited in claim 15 , wherein said extra visual effect is a visual effect selected from the group consisting of: an added graphical content display in said application; a horizon-based ambient occlusion; an anti-aliasing; a tone mapping, and a High Dynamic Range (HDR) mapping.
Processor architectures; Processor configuration, e.g. pipelining · CPC title
High dynamic range [HDR] image processing · CPC title
General purpose rendering architectures · CPC title
Blending, e.g. for anti-aliasing · CPC title
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