Customizable state machine for visual effect insertion

US9905038B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9905038-B2
Application numberUS-201615043887-A
CountryUS
Kind codeB2
Filing dateFeb 15, 2016
Priority dateFeb 15, 2016
Publication dateFeb 27, 2018
Grant dateFeb 27, 2018

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A computing system, driver and method for inserting an extra visual effect into a rendering pipeline of an application are provided. In one embodiment, the method includes: 1) loading into a driver a state machine that is customized for a particular application being rendered at a rendering pipeline; 2) identifying a point in the rendering pipeline to insert an extra visual effect using the state machine; and 3) inserting the extra visual effect into the rendering pipeline at the point.

First claim

Opening claim text (preview).

What is claimed is: 1. A method to insert an extra visual effect into a rendering pipeline of an application using a Graphics Processing Unit (GPU) driver, comprising: loading into said GPU driver a state machine that is customized for said application; identifying a point in said rendering pipeline to insert said extra visual effect using said state machine; and inserting said extra visual effect into said rendering pipeline at said point. 2. The method as recited in claim 1 , wherein said state machine includes a transition rule that detects a condition that causes a transition between natural states of said application in said rendering pipeline. 3. The method as recited in claim 1 , wherein said state machine includes a computation rule that triggers a computation is required to insert said extra visual effect at said point. 4. The method as recited in claim 1 , wherein said point is a transition between natural states of said application in said rendering pipeline. 5. The method as recited in claim 1 , wherein said identifying includes detecting a transition between natural states of said application in said rendering pipeline using a transition rule of said state machine. 6. The method as recited in claim 1 , wherein said inserting includes performing a computation that is required to insert said extra visual effect at said point using a computation rule of said state machine. 7. The method as recited in claim 1 , wherein said extra visual effect is not built into said application. 8. A computer program product stored in a non-transitory computer readable medium that, when executed, causes a processor to insert an extra visual effect into a rendering pipeline of an application by: loading into a Graphics Processing Unit (GPU) driver a state machine that is customized for said application; identifying a point in said rendering pipeline to insert said extra visual effect using said state machine; and inserting said extra visual effect into said rendering pipeline at said point. 9. The computer program product as recited in claim 8 , wherein said state machine includes a transition rule that detects a condition that causes a transition between natural states of said application in said rendering pipeline. 10. The computer program product as recited in claim 8 , wherein said state machine includes a computation rule that triggers a computation required to insert said extra visual effect at said point. 11. The computer program product as recited in claim 8 , wherein said point is a transition between natural states of said application in said rendering pipeline. 12. The computer program product as recited in claim 8 , wherein said identifying includes detecting a transition between natural states of said application in said rendering pipeline using a transition rule of said state machine. 13. The computer program product as recited in claim 8 , wherein said inserting includes performing a computation that is required to insert said extra visual effect at said point using a computation rule of said state machine. 14. The computer program product as recited in claim 8 , wherein said extra visual effect is not built into said application. 15. A computing system for inserting an extra visual effect into a rendering pipeline of an application, comprising: a Graphics Processing Unit (GPU) including a processor and said rendering pipeline; and a driver that causes said processor to: load into said driver a state machine that is customized for said application; identify a point in said rendering pipeline to insert said extra visual effect using said state machine; and insert said extra visual effect into said rendering pipeline at said point. 16. The computing system as recited in claim 15 , wherein said point is identified using a transition rule of said state machine that detects a condition that causes a transition between natural states of said application in said rendering pipeline. 17. The computing system as recited in claim 15 , wherein said extra visual effect is inserted using a computation rule of said state machine that triggers a computation required to insert said extra visual effect at said point. 18. The computing system as recited in claim 15 , wherein said point is a transition between natural states of said application in said rendering pipeline. 19. The computing system as recited in claim 15 , wherein said extra visual effect is not built into said application. 20. The computing system as recited in claim 15 , wherein said extra visual effect is a visual effect selected from the group consisting of: an added graphical content display in said application; a horizon-based ambient occlusion; an anti-aliasing; a tone mapping, and a High Dynamic Range (HDR) mapping.

Assignees

Inventors

Classifications

  • Processor architectures; Processor configuration, e.g. pipelining · CPC title

  • High dynamic range [HDR] image processing · CPC title

  • G06T15/005Primary

    General purpose rendering architectures · CPC title

  • Blending, e.g. for anti-aliasing · CPC title

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Frequently asked questions

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What does patent US9905038B2 cover?
A computing system, driver and method for inserting an extra visual effect into a rendering pipeline of an application are provided. In one embodiment, the method includes: 1) loading into a driver a state machine that is customized for a particular application being rendered at a rendering pipeline; 2) identifying a point in the rendering pipeline to insert an extra visual effect using the sta…
Who is the assignee on this patent?
Nvidia Corp
What technology area does this patent fall under?
Primary CPC classification G06T15/005. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Feb 27 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).