Enhanced electronic gaming machine with dynamic gaze display

US9898887B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9898887-B2
Application numberUS-201615069151-A
CountryUS
Kind codeB2
Filing dateMar 14, 2016
Priority dateDec 11, 2015
Publication dateFeb 20, 2018
Grant dateFeb 20, 2018

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.

First claim

Opening claim text (preview).

What is claimed is: 1. An electronic gaming machine comprising: at least one data storage device to store game data for a plurality of interactive games; a graphics processor to generate an interactive game environment using the game data and define a viewing area as a subset of the interactive game environment, the viewing area having one or more game selector symbols for the plurality of interactive games, wherein the one or more game selector symbols comprise at least one visible game selector symbol and at least one hidden game selector symbol; a display device to display via a user interface the viewing area having the one or more game selector symbols; a display controller to control rendering of the viewing area of the selected game on the display device using the graphics processor; at least one data capture camera device to continuously monitor eye gaze of a player to collect player eye gaze data; and a game controller for determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data and triggering a first control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gaze data; wherein in response to the first control command, the display controller controls the display device using the graphics processor to dynamically update the rendering of the viewing area to provide a graphical animation effect displayed on the display device that causes the at least one hidden game selector symbol to become visible; and wherein the game controller triggers a second control command in response to the player eye gaze data that is representative of a visual update corresponding to selecting one of the game selector symbols in the viewing area and displaying a selected interactive game for the selected game selector symbol, the visual update based on the player eye gaze data. 2. The electronic gaming device of claim 1 , wherein the player eye gaze data corresponds to a direction and the graphical animation effect displayed on the display device representative of the visual update corresponds to scrolling in the direction to reveal additional game selector symbols for selection as the selected game selector symbol. 3. The electronic gaming machine of claim 1 , wherein the display controller controls the display device to display a plurality of calibration symbols, wherein the at least one data capture camera device monitors calibration eye gaze of the player in relation to the calibration symbols to collect calibration data, and wherein the game controller calibrates the at least one data capture camera device and the display device based on the calibration data for the continuous monitoring. 4. The electronic gaming machine of claim 1 , wherein the player eye gaze data comprises a position and a focus, the position defined as coordinates of the player's eyes relative to the display device, the focus defined as a line of sight of the player's eyes relative to the display device. 5. The electronic gaming machine of claim 1 , wherein the game controller determines the location of the eye gaze of the player relative to the viewing area by identifying coordinates on the display device corresponding to the player eye gaze data and mapping the coordinates to the viewing area. 6. The electronic gaming machine of claim 1 , wherein the at least one data capture camera device continuously monitors an area proximate to the electronic gaming machine to collect proximity data, wherein the game controller detects a location of the player relative to the electronic gaming machine based on the proximity data, and triggers the display controller to display an advertisement on the display device. 7. The electronic gaming machine of claim 1 , wherein the display controller renders a gaze-sensitive user interface on the display device, wherein the game controller detects the location of the eye gaze of the player relative to the gaze-sensitive user interface using the player eye gaze data, and triggers the display controller to dynamically update the rendering of the gaze-sensitive user interface to provide a graphical animation effect displayed on the display device representative of a visual update to the gaze-sensitive user interface. 8. The electronic gaming machine of claim 1 , wherein the graphics processor generates left and right eye images based on a selected three-dimensional intensity level, wherein the display device is a stereoscopic display device, and wherein the game controller triggers the first control command to the display controller to dynamically update the rendering of the of the left and right eye images based on the player eye gaze data. 9. The electronic gaming machine of claim 1 , wherein the at least one data capture camera device continuously monitors an eye gesture of the player to collect player eye gesture data, and wherein the game controller triggers the first control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gesture data using the graphical animation effect to select one of the game selector symbols in the viewing area and to display a selected interactive game for the selected game selector symbol, the visual update based on the player eye gesture data. 10. An electronic gaming machine comprising: at least one data storage device to store game data for a plurality of interactive games; a graphics processor to generate an interactive game environment using the game data and define a viewing area as a subset of the interactive game environment, the viewing area having one or more game selector symbols for the plurality of interactive games; a display device to display via a user interface the viewing area having the one or more game selector symbols; a display controller to control rendering of the viewing area of the selected game on the display device using the graphics processor; at least one data capture camera device to continuously monitor eye gaze of a player to collect player eye gaze data; and a game controller for determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data and triggering a control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gaze data; wherein, in response to the control command, the display controller controls the display device using the graphics processor to dynamically update the rendering of the viewing area to provide a graphical animation effect displayed on the display device representative of a visual update corresponding to selecting one of the game selector symbols in the viewing area and displaying a selected interactive game for the selected game selector symbol, the visual update based on the player eye gaze data; and wherein the game controller defines a filter movement threshold, wherein the game controller, prior to determining the location of the eye gaze of the player relative to the viewing area and triggering the control command to the display controller to dynamically update the rendering of the viewing area, determines that the player eye gaze meets the filter movement threshold. 11. An electronic gaming machine comprising: at least one data storage device to store game data for a plurality of interactive games; a graphics processor to generate an interactive game environment using the game data and define a viewing area as a subset of the interactive game environment, the viewing area having one or more game selector symbols for the plurality of interactive games; a display device to display via a user interface the viewing area having

Assignees

Inventors

Classifications

  • involving coins and/or banknotes · CPC title

  • Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters · CPC title

  • based on user location · CPC title

  • Input means, e.g. buttons, touch screen · CPC title

  • General purpose rendering architectures · CPC title

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What does patent US9898887B2 cover?
An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the v…
Who is the assignee on this patent?
Igt Canada Solutions Ulc
What technology area does this patent fall under?
Primary CPC classification G07F17/3209. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Feb 20 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 2 related publications on this page (citations in our corpus or others sharing the same primary CPC).