Method and system for selecting and viewing sports content and a scoreguide in a virtual reality device

US9894403B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9894403-B2
Application numberUS-201615069737-A
CountryUS
Kind codeB2
Filing dateMar 14, 2016
Priority dateMar 14, 2016
Publication dateFeb 13, 2018
Grant dateFeb 13, 2018

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A virtual reality (VR) system including a head mounted display (HMD), a sensor or an input device, a selection module, a scoreguide module and a display module. The HMD displays a VR environment including sports content of a live game, a prerecorded game, or a sports channel. The sensor or input device is connected to the HMD and generates signals based on detection of at least one of movement of the HMD, movement of an eyeball of a user, voice communication of the user, or user contact with the input device. The selection module selects the sports content based on the signals and generates a selection signal indicating the sports content. The scoreguide module generates a scoreguide based on the signals. The display module displays the sports content in the VR environment based on the selection signal and displays the scoreguide in the VR environment based on the signals.

First claim

Opening claim text (preview).

What is claimed is: 1. A virtual reality system comprising: a head mounted display to display a virtual reality environment including sports content of a live game, a prerecorded game, or a sports channel; at least one sensor or input device connected to the head mounted display and to generate a plurality of head mounted display movement signals based on detection of at least one of movement of the head mounted display or movement of an eyeball of a user; a selection module configured to select the sports content based on the plurality of signals and generate a selection signal indicating the sports content; a scoreguide module configured to generate a scoreguide based on the plurality of head mounted display movement signals; and a display module to display the sports content in the virtual reality environment based on the selection signal in a center window to fill a virtual reality screen display and display the scoreguide to the left right above or below the center window by shifting the center window within the screen display in response to a direction of the movement signals in the virtual reality environment based on the plurality of head mounted display movement signals, said scoreguide not displayed unless movement signals are detected. 2. The virtual reality system of claim 1 , wherein: the scoreguide comprises a plurality of tiles; the plurality of tiles include at least one identifier; and each of the identifiers of the plurality of tiles corresponds to a respective sports game, sports event, or sports channel. 3. The virtual reality system of claim 2 , wherein each of the plurality of tiles includes a live score of a respective sports game. 4. The virtual reality system of claim 1 , wherein the display module is to change a layout of the scoreguide as shown in the virtual reality environment based on the plurality of head mounted display movement signals. 5. The virtual reality system of claim 1 , wherein: the sports content is of a first sports game; the plurality of signals indicate selection of a tile on the scoreguide by the user; the selected tile corresponds to a second sports game; the selection module is configured to, based on the plurality of head mounted display movement signals, select the second sports game and generates the selection signal; and the display module is configured to display the second sports game based on the selection signal. 6. The virtual reality system of claim 1 , wherein the sports content displayed in the virtual reality environment is displayed from a point of reference within a stadium in which a sports game corresponding to the sports content is being played. 7. The virtual reality system of claim 1 , wherein: the display module to receive a signal transmitted from a client device to a virtual reality device; the signal transmitted to the virtual reality device indicates preselected information; the virtual reality device comprises the head mounted display, the at least one sensor or input device, the selection module, the scoreguide module and the display module; and the display module, based on the preselected information, is configured to display the sports content and the scoreguide. 8. The virtual reality system of claim 7 , wherein the preselected information indicates a selected sports game. 9. The virtual reality system of claim 7 , wherein the preselected information indicates content of the scoreguide. 10. A method of operating a virtual reality system, the method comprising: displaying a virtual reality environment on a head mounted display including sports content of a live game, a prerecorded game, or a sports channel; generating, via at least one sensor or input device connected to the head mounted display, a plurality of head mounted display movement signals based on detection of at least one of movement of the head mounted display or movement of an eyeball of a user; selecting the sports content based on the plurality of signals and generate a selection signal indicating the sports content; generating a scoreguide based on the plurality of head mounted display movement signals; and displaying the sports content in the virtual reality environment based on the selection signal in a center window to fill a virtual reality screen display and display the scoreguide to the left, right above or below the center window by shifting the center window within the screen display in response to a direction of the movement signals in the virtual reality environment based on the plurality of head mounted display movement signals. 11. The method of claim 10 , wherein: the scoreguide comprises a plurality of tiles; the plurality of tiles include at least one identifier; and each of the identifiers of the plurality of tiles corresponds to a respective sports game, sports event, or sports channel. 12. The method of claim 11 , wherein each of the plurality of tiles includes a live score of a respective sports game. 13. The method of claim 10 , further comprising changing a layout of the scoreguide as shown in the virtual reality environment based on the plurality of signals. 14. The method of claim 10 , further comprising: based on the plurality of head mounted display movement signals, selecting a second sports game and generating the selection signal, wherein the sports content is of a first sports game, the plurality of head mounted display movement signals indicate selection of a tile on the scoreguide by the user, and the selected tile corresponds to the second sports game; and displaying the second sports game based on the selection signal. 15. The method of claim 10 , wherein the sports content displayed in the virtual reality environment is displayed from a point of reference within a stadium in which a sports game corresponding to the sports content is being played. 16. The method of claim 10 , further comprising: receiving a signal transmitted from a client device to a virtual reality device, wherein the signal transmitted to the virtual reality device indicates preselected information, and the virtual reality device comprises the head mounted display and the at least one sensor or input device; and based on the preselected information, displaying the sports content and the scoreguide. 17. The method of claim 16 , wherein the preselected information indicates a selected sports game. 18. The method of claim 16 , wherein the preselected information indicates content of the scoreguide.

Assignees

Inventors

Classifications

  • involving transmission via a satellite · CPC title

  • embedded in a portable device, e.g. video client on a mobile phone, PDA, laptop (constructional details of equipment or arrangements specially adapted for portable computer application G06F1/1626; arrangements specially adapted for mobile receivers in broadcast systems H04H20/57) · CPC title

  • specifically related to the content, e.g. biography of the actors in a movie, detailed information about an article seen in a video programme · CPC title

  • for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window · CPC title

  • Additional components integrated in the remote control device, e.g. timer, speaker, sensors for detecting position, direction or movement of the remote control, microphone or battery charging device · CPC title

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What does patent US9894403B2 cover?
A virtual reality (VR) system including a head mounted display (HMD), a sensor or an input device, a selection module, a scoreguide module and a display module. The HMD displays a VR environment including sports content of a live game, a prerecorded game, or a sports channel. The sensor or input device is connected to the HMD and generates signals based on detection of at least one of movement …
Who is the assignee on this patent?
Directv Group Inc
What technology area does this patent fall under?
Primary CPC classification H04N21/4316. Mapped technology areas include Electricity.
When was this patent published?
Publication date Tue Feb 13 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).