Systems and methods for 3D printing of lacrosse heads

US9892214B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9892214-B2
Application numberUS-201414563434-A
CountryUS
Kind codeB2
Filing dateDec 8, 2014
Priority dateDec 18, 2013
Publication dateFeb 13, 2018
Grant dateFeb 13, 2018

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

Methods for the individualized design and manufacture of lacrosse heads using point of sale additive fabrication. In one aspect, a subscription-based method includes digitizing a plurality of lacrosse heads having different three-dimensional attributes, storing the resulting digital object data into a digital lacrosse head library, transmitting the digital lacrosse head library to a subscriber, recording the number of lacrosse heads formed by the subscriber using additive fabrication, and generating an invoice based on the number of formed lacrosse heads. In another aspect, a method includes displaying images of lacrosse heads on a user interface, enabling the user-specified selection of discrete components of a lacrosse head, enabling the user specification combination of the discrete components, superimposing the user-specified combination to form a digital object representation of a lacrosse head, forming a tangible three-dimensional lacrosse head by additive fabrication, and transferring the tangible three-dimensional lacrosse head to the consumer.

First claim

Opening claim text (preview).

The invention claimed is: 1. A method of making a lacrosse head comprising: creating digital object model data for a plurality of lacrosse heads having a plurality of different 3D attributes, the 3D attributes including at least one of sidewalls, scoops, bases, and throats; storing the digital object model data to computer readable memory to create a digital lacrosse head library; transmitting at least a portion of the digital lacrosse head library to a subscriber pursuant to a paid subscription so that the subscriber can display the plurality of lacrosse heads to a consumer; forming a plurality of virtual lacrosse heads on a user interface at a retail point of sale in response to a selection of a combination of the 3D attributes from the transmitted digital lacrosse head library by the consumer, and recording a number of virtual lacrosse heads formed by the subscriber on the user interface within a preselected time period; printing a plurality of physical lacrosse heads at the retail point of sale within the predetermined time period using an additive fabrication machine, the plurality of physical lacrosse heads being tangible representations of the plurality of virtual lacrosse heads, each of the plurality of physical lacrosse heads including a consumer-specified combination of the 3D attributes from at least two different ones of the plurality of lacrosse heads in the digital lacrosse head library; determining the number of physical lacrosse heads printed by the subscriber at the retail point of sale within the preselected time period using the additive fabrication machine; and generating an invoice for the subscriber based on the number of the physical lacrosse heads printed by the subscriber at the retail point of sale within the preselected time period. 2. The method according to claim 1 wherein the subscriber is a first subscriber among a plurality of subscribers each associated with a 3D printer. 3. The method according to claim 1 wherein the digital object model data includes a plurality of polygonal mesh files. 4. The method according to claim 1 wherein printing the plurality of physical lacrosse head includes printing the plurality of physical lacrosse head in accordance with an instruction set. 5. The method according to claim 4 wherein the instruction set is stored locally in a subscriber computer readable memory. 6. A method of making a lacrosse head at a retail point of sale comprising: receiving access to a digital lacrosse head library from a digital rights holder pursuant to a subscription, the digital rights holder having ownership in the digital lacrosse head library, the digital lacrosse head library including digital object model data for a plurality of lacrosse heads having a plurality of different three-dimensional attributes selected from the group consisting of a sidewall, a scoop, a base, and a throat; displaying, to a consumer, the plurality of lacrosse heads on a user interface; receiving input from the consumer to identify a virtual lacrosse head, the virtual lacrosse head including a consumer-specified combination of three-dimensional attributes from at least two different ones of the plurality of lacrosse heads; retrieving the digital lacrosse head model data from the digital lacrosse head library; forming the virtual lacrosse head based on the digital lacrosse head model data, the virtual lacrosse head being presented on the user interface; communicating an instruction set based on the digital lacrosse head model data to an additive fabrication machine; printing a physical lacrosse head at the retail point of sale as a tangible representation of the virtual lacrosse head using the additive fabrication machine in accordance with the instruction set; transferring the physical lacrosse head to the consumer; and providing payment to the digital rights holder based on the physical lacrosse head printed at the retail point of sale. 7. The method according to claim 6 wherein the digital lacrosse head model data includes a plurality of polygonal mesh files. 8. The method according to claim 7 wherein the plurality of polygonal mesh files are stored in the digital lacrosse head library in a plurality of sub-parts. 9. The method according to claim 8 wherein each of the plurality of sub-parts corresponds to the different three-dimensional attributes. 10. The method according to claim 9 wherein the three-dimensional attributes include at least two of a sidewall, a scoop, a base, and a throat. 11. The method according to claim 6 wherein the instruction set is stored locally in a subscriber computer readable memory.

Assignees

Inventors

Classifications

  • A63B59/20Primary

    having means, e.g. pockets, netting or adhesive type surfaces, for catching or holding a ball, e.g. for lacrosse or pelota · CPC title

  • G06F17/50Primary

    Physics · mapped topic

  • Products made by additive manufacturing · CPC title

  • with reinforcing fibres, e.g. carbon, polyamide fibres · CPC title

  • B29C64/386Primary

    Data acquisition or data processing for additive manufacturing · CPC title

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What does patent US9892214B2 cover?
Methods for the individualized design and manufacture of lacrosse heads using point of sale additive fabrication. In one aspect, a subscription-based method includes digitizing a plurality of lacrosse heads having different three-dimensional attributes, storing the resulting digital object data into a digital lacrosse head library, transmitting the digital lacrosse head library to a subscriber,…
Who is the assignee on this patent?
Warrior Sports Inc
What technology area does this patent fall under?
Primary CPC classification A63B59/20. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Feb 13 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).