Customizing offers for sales of combinations of virtual items
US-9257007-B2 · Feb 9, 2016 · US
US9873040B1 · US · B1
| Field | Value |
|---|---|
| Publication number | US-9873040-B1 |
| Application number | US-201414170484-A |
| Country | US |
| Kind code | B1 |
| Filing date | Jan 31, 2014 |
| Priority date | Jan 31, 2014 |
| Publication date | Jan 23, 2018 |
| Grant date | Jan 23, 2018 |
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A system and method for facilitating a cross-game competitive event are disclosed. The cross-game competitive event may measure user performance in multiple online games during an event time period. For such measurement, the cross-game competitive event may be associated with an event metric. The event metric may correspond to gameplay metrics for users of the multiple online games. The value of the event metric may be determined for a given user based on aggregation of changes in the values of gameplay metrics in the multiple online games within the event time period. An award may be distributed to the given user based on the event metric value determined for the given user upon conclusion of the cross-game competitive event.
Opening claim text (preview).
What is claimed is: 1. A system for facilitating a competitive event that takes place in multiple online games, the system comprising: one or more physical processors configured by machine-readable instructions to: host a first online game and a second online game of the multiple online games over a network such that the users are able to access the first online game and the second online game via client computing platforms associated with the users, the first online game being associated with a first game space and the second online game being associated with a second game space such that the first game space is discrete and separate from the second game space; determine first values of a first gameplay metric for the users in the first online game, the first values reflecting one or more aspects of gameplay in the first online game by the users; determine second values of a second gameplay metric for the users in the second online game, the second values reflecting one or more aspects of the gameplay in the second online game by the users; and facilitate the competitive event for the users of the first online game and the second online game, the competitive event taking place within an event time period, wherein facilitating the competitive event includes: determining values of a first event metric for the users such that a value of the first event metric is determined for a first user of the users based on an aggregation of a change in a first value of the first gameplay metric for the first user and a change in a second value of the second gameplay metric for the first user within the event time period, wherein determining the values of the first event metric includes: aggregating, by the one or more physical processors, the changes in the first values of the first gameplay metrics and the second values of the second gameplay metrics within the event time period; and weighting, by the one or more physical processors, the changes in the first values of the first gameplay metrics and/or the second values of the second gameplay metrics for at least a portion that is less than all of the event time period such that both the change in the first value and the change in the second value for the first user are included in determining the value of the first event metric for the first user, but the change in the first value is weighted to have a greater or lesser impact on the event metric than the change in the second value for at least a portion of the event time period; effectuating transmission of information communicating relative performance of the users compared to one another in the competitive event to the client computing platforms associated with the users such that the relative performance of the users compared to one another is presented to the users via the client computing platforms, and upon conclusion of the event time period, distributing awards to the users based on their relative achievement within the first online game and/or the second online game as reflected by the value of the first event metric. 2. The system of claim 1 , wherein the aggregation of the changes in the first values of the first gameplay metrics and the second values of the second gameplay metrics for the first user within the event time period is weighted by the one or more physical processors. 3. The system of claim 2 , wherein the aggregation of the changes in the first values of the first gameplay metrics and the second values of the second gameplay metrics for the first user within the event time period is weighted, by the one or more physical processors, based on one or more types of gameplay corresponding to the first gameplay metric by the first user in the first online game and/or based on the one or more types of gameplay corresponding to the second gameplay metric by the first user in the second online game within the event time period. 4. The system of claim 3 , wherein the one or more types of gameplay based on which the aggregation is weighted include a military action, a logistic action, a planning action, a commerce action, social interaction with other users, participation in a quest, participation in a campaign, and/or participation in team play within the first online game by the first user. 5. The system of claim 1 , wherein the one or more physical processors are further configured to generate a notification including event information regarding the competitive event, the event information including information indicating the awards for potential distribution to the users based on the first event metric. 6. The system of claim 5 , wherein the one or more physical processors are further configured to effectuate transmission of the notification generated to the users through a medium external to the multiple online games. 7. The system of claim 6 , wherein the medium external to the multiple online games includes one or more of a push notification, an electronic mail message, a visual alert, and/or a voice alert. 8. The system of claim 1 , wherein the awards distributed to the users include virtual items and/or virtual currencies usable in the first online game and/or the second online game. 9. A method for facilitating a competitive event that takes place in multiple online games, the method being implemented in one or more physical processors configured to execute computer programs, the method comprising: hosting, by the one or more physical processors, a first online game and a second online game of the multiple online games over a network such that the users are able to access the first online game and the second online game via client computing platforms associated with the users, the first online game being associated with a first game space and the second online game being associated with a second game space such that the first game space is discrete and separate from the second game space; determining, by the one or more physical processors, first values of a first gameplay metric for the users in the first online game, the first values reflecting one or more aspects of gameplay in the first online game by the users; determining, by the one or more physical processors, second values of a second gameplay metric for the users in the second online game, the second values reflecting one or more aspects of the gameplay in the second online game by the users; and facilitating, by the one or more physical processors, the competitive event for the users of the first online game and the second online game, the competitive event taking place within an event time period, wherein facilitating the competitive event includes: determining, by the one or more physical processors, values of a first event metric for the users such that a value of the first event metric is determined for a first user of the users based on an aggregation of a change in a first value of the first gameplay metric for the first user and a change in a second value of the second gameplay metric for the first user within the event time period, wherein determining the values of the first event metric includes: aggregating, by the one or more physical processors, the changes in the first values of the first gameplay metrics and the second values of the second gameplay metrics within the event time period; and weighting, by the one or more physical processors, the changes in the first values of the first gameplay metrics and/or the second values of the second gameplay metrics for at least a portion that is less than all of the event time period such that both the change in the first value and the change in the second value for the first user are included in determining the value of the first event metric for the first user, but the change in the first value is weighted to
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