Reducing input processing latency for remotely executed applications
US-9111080-B1 · Aug 18, 2015 · US
US9861898B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9861898-B2 |
| Application number | US-201615133066-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 19, 2016 |
| Priority date | Mar 13, 2012 |
| Publication date | Jan 9, 2018 |
| Grant date | Jan 9, 2018 |
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A method for sharing recorded gameplay of a video game to a social graph, including the following: recording, by a game console, video of a user's gameplay during a gameplay session that is defined by execution of the video game by the game console; receiving, by the game console, a command to initiate a sharing operation during the gameplay session, wherein receiving the command to initiate the sharing operation is in response to button input triggered from a controller device; in response to receiving the command, presenting, by the game console, a user interface configured to enable identification and sharing of at least a portion of the recorded video; processing, by the game console, input received via the user interface to determine a user-defined selection of the recorded video; sharing the user-defined selection of the recorded video to a social graph of the user.
Opening claim text (preview).
What is claimed is: 1. A method for sharing recorded gameplay of a video game to a social graph, comprising: recording, by a game console, video of a user's gameplay during a gameplay session that is defined by execution of the video game by the game console, wherein recording video of the user's gameplay includes storing the video to a buffer defined in a storage device during the gameplay session; receiving, by the game console, a command to initiate a sharing operation during the gameplay session, wherein receiving the command to initiate the sharing operation is in response to button input triggered from a controller device; in response to receiving the command, presenting, by the game console, a user interface configured to enable identification and sharing of at least a portion of the recorded video; processing, by the game console, input received via the user interface to determine a user-defined selection of the recorded video; sharing the user-defined selection of the recorded video to a social graph of the user. 2. The method of claim 1 , wherein presenting the user interface includes retrieving and presenting one or more portions of the video from the buffer. 3. The method of claim 1 , wherein the user interface includes a duration selector for defining a duration of the user-defined selection. 4. The method of claim 1 , wherein sharing the user-defined selection includes uploading the user-defined selection for availability on a social network service that defines the social graph of the user. 5. The method of claim 4 , wherein uploading the user-defined selection includes compressing the user-defined selection and uploading the compressed user-defined selection. 6. The method of claim 1 , wherein sharing the user-defined selection includes generating a notification to a member of the social graph of the user. 7. The method of claim 6 , wherein the notification is defined by one or more of a private message, a chat message, an in-game notification, a post to a social news feed, an e-mail. 8. The method of claim 1 , wherein sharing the user-defined selection includes presenting the user-defined selection on a profile page of the user. 9. A method for sharing recorded gameplay of a video game to a social graph, comprising: recording, by a cloud gaming server, video of a user's gameplay during a gameplay session that is defined by execution of the video game by the cloud gaming server, wherein recording video of the user's gameplay includes storing the video to a buffer defined in a storage device during the gameplay session; receiving, by the cloud gaming server, a command to initiate a sharing operation during the gameplay session, wherein receiving the command to initiate the sharing operation is in response to input triggered from a remote input device; in response to receiving the command, presenting, by the cloud gaming server, a user interface configured to enable identification and sharing of at least a portion of the recorded video; processing, by the cloud gaming server, input received via the user interface to determine a user-defined selection of the recorded video; sharing the user-defined selection of the recorded video to a social graph of the user. 10. The method of claim 9 , wherein presenting the user interface includes retrieving and presenting one or more portions of the video from the buffer. 11. The method of claim 9 , wherein the user interface includes a duration selector for defining a duration of the user-defined selection. 12. The method of claim 9 , wherein sharing the user-defined selection includes uploading the user-defined selection for availability on a social network service that defines the social graph of the user. 13. The method of claim 12 , wherein uploading the user-defined selection includes compressing the user-defined selection and uploading the compressed user-defined selection. 14. The method of claim 9 , wherein sharing the user-defined selection includes generating a notification to a member of the social graph of the user. 15. The method of claim 14 , wherein the notification is defined by one or more of a private message, a chat message, an in-game notification, a post to a social news feed, an e-mail. 16. The method of claim 9 , wherein sharing the user-defined selection includes presenting the user-defined selection on a profile page of the user. 17. The method of claim 9 , wherein the input device is one of a controller device, keyboard, mouse, or touchscreen. 18. A system for sharing recorded gameplay of a video game to a social graph, comprising: a game console, the game console configured to execute a video game to define a gameplay session for a user; an input device; wherein the game console is further configured to, record video of the user's gameplay during the gameplay session, wherein recording video of the user's gameplay includes storing the video to a buffer defined in a storage device during the gameplay session, receive a command to initiate a sharing operation during the gameplay session, wherein receiving the command to initiate the sharing operation is in response to input triggered from the input device, in response to receiving the command, present a user interface configured to enable identification and sharing of at least a portion of the recorded video, process input received via the user interface to determine a user-defined selection of the recorded video, and share the user-defined selection of the recorded video to a social graph of the user. 19. The system of claim 18 , wherein presenting the user interface includes retrieving and presenting one or more portions of the video from the buffer. 20. The system of claim 18 , wherein the user interface includes a duration selector for defining a duration of the user-defined selection. 21. The system of claim 18 , wherein sharing the user-defined selection includes uploading the user-defined selection for availability on a social network service that defines the social graph of the user. 22. The system of claim 18 , wherein sharing the user-defined selection includes generating a notification to a member of the social graph of the user.
Games · CPC title
Communicating with other players during game play, e.g. by e-mail or chat · CPC title
Details of game servers · CPC title
Partially or entirely replaying previous game actions · CPC title
for prompting the player, e.g. by displaying a game menu · CPC title
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