Self-propelled device for interpreting input from a controller device
US-9394016-B2 · Jul 19, 2016 · US
US9855497B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9855497-B2 |
| Application number | US-201514601083-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 20, 2015 |
| Priority date | Jan 20, 2015 |
| Publication date | Jan 2, 2018 |
| Grant date | Jan 2, 2018 |
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An immersive play environment platform including techniques describing recognizing non-verbal vocalization gestures from a user is disclosed. A headset device receives audio input from a user. The headset device transmits the audio input to a controller device. The controller device evaluates characteristics of the audio input (e.g., spectral features over a period of time) to determine whether the audio input corresponds to a predefined non-verbal vocalization, such as a humming noise, shouting noise, etc. The controller device may perform an action in response to detecting such non-verbal vocalizations, such as engaging a play object (e.g., an action figure, an action disc) in the play environment.
Opening claim text (preview).
What is claimed is: 1. An immersive play experience platform providing an interactive environment, comprising: an audio device configured to receive audio input; and a controller device configured to perform an operation for recognizing non-verbal vocalizations, the operation comprising: receiving audio input transmitted by the audio device, determining that the audio input matches spectral features of one or more predefined non-verbal vocalizations characterizing gameplay within the interactive environment, and causing an action corresponding to the one or more predefined non-verbal vocalizations to be performed on an interactive gameplay object within the interactive environment. 2. The platform of claim 1 , further comprising: a physical device configured to receive instructions from the controller device to perform the corresponding action; and wherein the interactive gameplay object is connected with the physical device. 3. The platform of claim 2 , wherein performing the corresponding action comprises: causing the interactive gameplay object to disconnect from the physical device. 4. The platform of claim 1 , wherein the predefined non-verbal vocalizations include at least one of a humming gesture or a shouting gesture. 5. The platform of claim 1 , further comprising: a sensor device having an accelerometer and a gyroscope, the sensor device configured to receive position and orientation input and to transmit the position and orientation input to the controller device. 6. The platform of claim 5 , wherein the one or more predefined non-verbal vocalizations are associated with a choreographed sequence having one or more gestures corresponding to specified position and orientation input transmitted from the sensor device. 7. The platform of claim 1 , wherein the predefined non-verbal vocalizations are further determined based on amplitude and timing thresholds measured in the audio input. 8. A method for recognizing non-verbal vocalizations, comprising: receiving, by a controller device executing on an immersive play experience platform providing an interactive environment, audio input; determining, by the controller device, that the audio input matches spectral features of one or more predefined non-verbal vocalizations characterizing gameplay within the interactive environment; and causing an action corresponding to the one or more predefined non-verbal vocalizations to be performed on an interactive gameplay object within the interactive environment. 9. The method of claim 8 , further comprising, transmitting instructions to a physical device for performing the corresponding action. 10. The method of claim 9 , wherein performing the corresponding action comprises: causing the interactive gameplay object to disconnect from the physical device. 11. The method of claim 8 , wherein the predefined non-verbal vocalizations include at least one of a humming gesture or a shouting gesture. 12. The method of claim 8 , further comprising, receiving position and orientation input. 13. The method of claim 12 , wherein the one or more predefined non-verbal vocalizations are associated with a choreographed sequence having one or more gestures corresponding to specified position and orientation input. 14. The method of claim 8 , wherein the predefined non-verbal vocalizations are further determined based on amplitude and timing thresholds measured in the audio input. 15. A non-transitory computer-readable storage medium storing instructions, which, when executed on a processor, perform an operation for recognizing non-verbal vocalizations, the operation comprising: receiving, by a controller device executing on an immersive play experience platform providing an interactive environment, audio input; determining, by the controller device, that the audio input matches spectral features of at least a first predefined non-verbal vocalization characterizing gameplay within the interactive environment; determining that the matched audio input is received as a part of a predefined sequence of gestures including at least a first physical gesture and the first predefined non-verbal vocalization, and causing an action corresponding to the predefined sequence of gestures to be performed on an interactive gameplay object. 16. The computer-readable storage medium of claim 15 , wherein the operation further comprises, transmitting instructions to a physical device for performing the corresponding action. 17. The computer-readable storage medium of claim 16 , wherein performing the corresponding action comprises: causing, via the physical device, the interactive gameplay object to disconnect from the physical device. 18. The computer-readable storage medium of claim 15 , wherein the operation further comprises, receiving position and orientation input. 19. The computer-readable storage medium of claim 18 , wherein the at least the first physical gesture matches specified position and orientation input. 20. The computer-readable storage medium of claim 15 , wherein the at least the first predefined non-verbal vocalization is further determined based on amplitude and timing thresholds measured in the audio input.
with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors · CPC title
Multimodal input, i.e. interface arrangements enabling the user to issue commands by simultaneous use of input devices of different nature, e.g. voice plus gesture on digitizer · CPC title
comprising means for detecting acoustic signals, e.g. using a microphone · CPC title
Audio in a user interface, e.g. using voice commands for navigating, audio feedback · CPC title
Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser G06F3/04883) · CPC title
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