Near field communications in wagering game environments
US-9153095-B2 · Oct 6, 2015 · US
US9852578B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9852578-B2 |
| Application number | US-201514875469-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 5, 2015 |
| Priority date | Jul 13, 2011 |
| Publication date | Dec 26, 2017 |
| Grant date | Dec 26, 2017 |
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Official abstract text for this publication.
A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. When a transaction is initiated on an EGM that requires the input of Sensitive Information data, such data can be input directly from the Player/Patrons Portable Electronic Device. Hence, such input of their Sensitive Information data is more discrete, and generally out of plain view from the other Player/Patrons.
Opening claim text (preview).
The invention is claimed as follows: 1. An electronic gaming machine comprising: an input device; an output device; a display screen; at least one processor; at least one memory device which stores a plurality of instructions that when executed by the at least one processor, cause the at least one processor to: receive, via the input device, an indication of a value for a play of a wager-based game; receive, at the electronic gaming machine, a request to login to the electronic gaming machine from a player of the electronic gaming machine; generate a login code in response to receiving the request to login to the electronic gaming machine; wirelessly communicate the login code from the electronic gaming machine to a mobile computing device; after the login code is wirelessly communicated to the mobile computing device, receive an account authentication message wirelessly communicated from the mobile computing device, the account authentication message including: the login code, an account identification portion that identifies a player account, and an account authentication portion capable of being used to authenticate the player account; based on the account authentication message, authenticate the player account at the electronic gaming machine; display, via the display screen, video data associated with the play of the wager-based game; and output, via the output device, an indication of a value in association with at least one outcome provided in association with the play of the wager-based game. 2. The electronic gaming machine of claim 1 , wherein wirelessly communicating the login code from the electronic gaming machine to the mobile computing device includes displaying, on the display screen, indicia encoding the login code, the indicia capable of being read by a camera at the mobile computing device, wherein the indicia includes a barcode. 3. The electronic gaming machine of claim 1 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to determine whether the login code included in the account authentication message matches the login code wirelessly communicated from the electronic gaming machine to the mobile computing device. 4. The electronic gaming machine of claim 1 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to determine whether the account authentication portion matches account authentication information associated with the player account identified by the account identification portion. 5. The electronic gaming machine of claim 1 , wherein the login code includes a gaming machine identification portion that identifies the electronic gaming machine and a random portion that is randomly generated. 6. The electronic gaming machine of claim 1 , wherein the login code includes the account identification portion. 7. The electronic gaming machine of claim 1 , wherein wirelessly communicating the login code from the electronic gaming machine to the mobile computing device includes emitting near-field radio waves. 8. The electronic gaming machine of claim 1 , wherein the login code is valid for only a single authentication. 9. The electronic gaming machine of claim 1 , wherein the login code expires after a period of time. 10. The electronic gaming machine of claim 1 , wherein the account authentication message is received from the mobile computing device via an intermediate computing device. 11. A method of operating a gaming system, said method comprising: receiving, at an electronic gaming machine, a request to login to the electronic gaming machine from a player of the electronic gaming machine; generating a login code in response to receiving the request to login to the electronic gaming machine; wirelessly communicating the login code from the electronic gaming machine to a mobile computing device; after the login code is wirelessly communicated to the mobile computing device, receiving, at the electronic gaming machine, an account authentication message wirelessly communicated from the mobile computing device, the account authentication message including: the login code, an account identification portion that identifies a player account, and an account authentication portion capable of being used to authenticate the player account; and based on the account authentication message, authenticating the player account at the electronic gaming machine. 12. The method of claim 11 , wherein wirelessly communicating the login code from the electronic gaming machine to the mobile computing device further comprising presenting indicia on a display screen associated with the electronic gaming machine, the indicia encoding the login code, the indicia capable of being read by a camera at the mobile computing device, wherein the indicia includes a barcode. 13. The method of claim 11 , further comprising determining whether the login code included in the account authentication message matches the login code wirelessly communicated from the electronic gaming machine to the mobile computing device. 14. The method of claim 11 , further comprising determining whether the account authentication portion matches account authentication information associated with the player account identified by the account identification portion. 15. The method of claim 11 , wherein the login code includes a gaming machine identification portion that identifies the electronic gaming machine and a random portion that is randomly generated. 16. The method of claim 11 , wherein the login code includes the account identification portion. 17. The method of claim 11 , wherein wirelessly communicating the login code from the electronic gaming machine to the mobile computing device further comprises emitting near-field radio waves.
Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication · CPC title
Input means, e.g. buttons, touch screen · CPC title
Data transfer within a gaming system, e.g. data sent between gaming machines and users · CPC title
involving media of variable value, e.g. programmable cards, programmable tokens · CPC title
Games using electronic circuits not otherwise provided for · CPC title
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