Public gameplay
US-9446321-B1 · Sep 20, 2016 · US
US9849370B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9849370-B2 |
| Application number | US-201514984479-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 30, 2015 |
| Priority date | Mar 30, 2012 |
| Publication date | Dec 26, 2017 |
| Grant date | Dec 26, 2017 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing custom features in a game is provided. A themed game board associated with a first set of rules of a computer-implemented game is generated. The first set of rules relates to a theme of the themed game board and is different than a second set of rules associated with a game board without a theme. Game board display data is provided to a first client device of a first player to display the themed game board. A move on the themed game board is received from the first client device, and a score associated with the move is generated. The score is based on the first set of rules relating to the theme, where the score is different than a score associated with the move on the game board without a theme.
Opening claim text (preview).
What is claimed is: 1. A computer-implemented method comprising, at a game server system configured to provide gaming to one or more user devices: receiving a request at the game server system from a third party system to provide a themed game board to a first player, the request provided in response to the first player participating in an activity offered by the third party system, the activity comprising player interaction with sponsored content; generating, using the game server system, the themed game board associated with a first set of rules of a computer-implemented game, the first set of rules relating to a theme of the themed game board and being different than a second set of rules associated with a game board without any theme; providing, to a first client device of the first player, in response to receiving the request, game board display data to display the themed game board; receiving, from the first client device, a move on the themed game board; generating a score associated with the move, the score being based on the first set of rules relating to the theme, the score being different than a corresponding score associated with the move on the game board without any theme; and causing display of the score in a graphical user interface for the game on the first client device. 2. The method of claim 1 , wherein the computer-implemented game is configured to allow gameplay such that a turn of each player playing the computer-implemented game is taken in a manner that is unrestricted by a time limit. 3. The method of claim 1 , wherein providing the game board display data includes providing aesthetic display data to display aesthetic features relating to the theme. 4. The method of claim 3 , wherein the aesthetic features include a particular shape of the themed game board, the particular shape relating to the theme. 5. The method of claim 1 , further comprising: providing, to the first client device, sound effects relating to the theme. 6. The method of claim 1 , wherein the computer-implemented game is a word-forming game and wherein the first set of rules includes rules relating to a set of words playable on the themed game board, the set of words relating to the theme. 7. The method of claim 1 , further comprising: receiving, from the first client device of the first player, a selection of the theme from a list of themes available to the first player, wherein generating the themed game board is performed in response to receiving the selection. 8. The method of claim 7 , further comprising providing the theme in the list of themes available to the first player. 9. The method of claim 1 , further comprising: receiving, from the first client device, a payment relating to a purchase of the theme. 10. A non-transitory computer-readable, tangible storage medium storing instructions which, when executed by one or more processors, cause the one or more processors to perform operations, comprising: receiving a request at a game server system from a third party system to provide a themed game board to a first player, the request provided in response to the first player participating in an activity offered by the third party system, the activity comprising player interaction with sponsored content, the game server system configured to provide gaming to one or more user devices; generating, using the game server system, the themed game board associated with a first set of rules of a computer-implemented game, the first set of rules relating to a theme of the themed game board and being different than a second set of rules associated with a game board without any theme; providing, to a first client device of the first player, in response to receiving the request, game board display data to display the themed game board; receiving, from the first client device, a move on the themed game board; generating a score associated with the move, the score being based on the first set of rules relating to the theme, the score being different than a corresponding score associated with the move on the game board without any theme; and causing display of the score in a graphical user interface for the game on the first client device. 11. The computer-readable, tangible storage medium of claim 10 , wherein providing the game board display data includes providing aesthetic display data to display aesthetic features relating to the theme. 12. The computer-readable, tangible storage medium of claim 11 , wherein the aesthetic features include a particular shape of the themed game board, the particular shape relating to the theme. 13. The computer-implemented, tangible storage medium of claim 1 , wherein the computer-implemented game is a word-forming game and wherein the first set of rules includes rules relating to a set of words playable on the themed game board, the set of words relating to the theme. 14. A game networking system, comprising: a hardware-implemented theme mechanics module configured to manage rules associated with themes of a computer-implemented game, the rules including a first set of rules relating to a theme and a second set of rules associated with a game board without any theme; a hardware-implemented receiver configured to receive a request at a game server system from a third party system to provide a themed game board to a first player, the request provided in response to the first player participating in an activity offered by the third party system the activity comprising player interaction with sponsored content; a hardware-implemented game engine of the game server system, the game server system configured to provide gaming to one or more user devices, the hardware-implemented game engine configured to generate the themed game board associated with the first set of rules relating to the theme of the themed game board, the first set of rules being different than the second set of rules associated with the game board without any theme; a hardware-implemented display module configured to provide, to a first client device of the first player, in response to receiving the request, game board display data to display the themed game board; a hardware-implemented user input module configured to receive, from the first client device, a move on the themed game board, wherein the game engine is further configured to generate a score associated with the move, the score being based on the first set of rules relating to the theme, the score being different than a corresponding score associated with the move on the game board without any theme; and a hardware-implemented display module causing display of the score in a graphical user interface for the game on the first client device. 15. The game networking system of claim 14 , further comprising: a hardware-implemented theme aesthetics module configured to manage aesthetics associated with the themes of the computer-implemented game, wherein the game board display data includes aesthetic display data to display aesthetic features relating to the theme. 16. The game networking system of claim 15 , wherein the aesthetics include sound effects associated with the themes of the computer-implemented game. 17. The game networking system of claim 14 , wherein the computer-implemented game is a word-forming game and wherein the first set of rules includes rules relating to a set of words playable on the themed game board, the set of words relating to the theme. 18. The game networking system of claim 14 , wherein the game engine is further configured to receive, from the first client device,
Accessories for board games (A63F3/00697 takes precedence; game accessories of general use A63F11/00) · CPC title
Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor · CPC title
Board games available as video games · CPC title
Marketing; Price estimation or determination; Fundraising · CPC title
Details of game servers · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.