Word game system
US-2024325935-A1 · Oct 3, 2024 · US
US9844728B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9844728-B2 |
| Application number | US-201114358967-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 16, 2011 |
| Priority date | Dec 16, 2011 |
| Publication date | Dec 19, 2017 |
| Grant date | Dec 19, 2017 |
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An apparatus and method for providing social network content in an online game is disclosed herein. Content is obtained from a social network site and is displayed within the game. The game also provides a mechanism for the user of the game to generate content to the posted within the social network from within the game. Such generated content is automatically posted in the social network for a recipient specified by the user.
Opening claim text (preview).
What is claimed is: 1. A method for providing social network content in a computer-implemented game, the method comprising: retrieving, using a processor, social network content generated by a first social network account, in a social network service, having a social network connection with a second social network account of a user of the game, the social network content including a message generated by the first social network account; identifying a non-interactive game element displayed within a user interface of the game; changing the non-interactive game element to an interactive game element representative of the first social network account; displaying the social network content coincident with display of the interactive game element; in response to detecting an actuation action applied to the interactive game element by the user of the game, displaying a communications functionality, the communications functionality including a selectable reply functionality; receiving a selection of the reply functionality by the user of the game; receiving at the communications functionality gaming content generated by the user of the game; and transmitting the gaming content generated by the user to the first social network account. 2. The method of claim 1 , further comprising automatically posting the gaming content to a portion of the social network service associated with and accessed by the first social network account. 3. The method of claim 1 , wherein the social network service comprises a microblogging network, and the social network content comprises content posted in real-time or near real-time on the social network service. 4. The method of claim 1 , wherein the game comprises an online game. 5. A non-transitory computer readable medium including instructions, when executed by a processor, causes the processor to perform operations comprising: retrieving, using a processor, social network content generated by a first social network account, in a social network service, having a social network connection with a second social network account of a user of the game, the social network content including a message generated by the first social network account; identifying a non-interactive game element displayed within a user interface of the game; changing the non-interactive game element to an interactive game element representative of the first social network account; displaying the social network content coincident with display of the interactive game element; in response to detecting an actuation action applied to the interactive game element by the user of the game, displaying a communications functionality, the communications functionality including a selectable reply functionality; receiving a selection of the reply functionality by the user of the same; receiving at the communications functionality gaming content generated by the user of the game; and transmitting the gaming content generated by the user to the first social network account. 6. The computer readable medium of claim 5 , further comprising automatically posting the gaming content to a portion of the social network service associated with and accessed by the first social network account. 7. The computer readable medium of claim 5 , wherein the gaming content comprises a reply that includes a gift, for the first social network account, that pertains pertaining to the game. 8. The computer readable medium of claim 5 , wherein the social network service comprises a microblogging network, and the social network content comprises content posted in real-time or near real-time on the social network. 9. A computer system, comprising: a processor; a memory device holding an instruction set executable on the processor to cause the computer system to perform operations comprising: retrieving, using a processor, social network content generated by a first social network account having a social network connection with a second social network account of, the social network content including a message generated by the first social network account identifying a non-interactive game element displayed within a user interface of the game; changing the non-interactive game element to an interactive game element representative of the first social network account; displaying the social network content coincident with display of the interactive game element; in response to detecting an actuation action applied to the interactive game element by the user of the game, displaying a communications functionality, the communications functionality including a selectable reply functionality; receiving a selection of the reply functionality by the user of the game; receiving at the communications functionality gaming content generated by the user of the game; and transmuting the gaming content generated by the user to the first social network account. 10. The computer system of claim 9 , wherein the operations further comprise: automatically posting the gaming content to a portion of the social network service associated with and accessed by the first social network account. 11. The computer system of claim 9 , wherein the social network service comprises a microblogging network, and the social network content comprises content posted in real-time or near real-time on the social network service. 12. The computer system of claim 9 , wherein the game comprises an online game. 13. The computer system of claim 9 wherein the gaming content comprises a reply that includes a gift, for the first social network account, that pertains pertaining to the game.
details of game services offered to the player · CPC title
Electricity · mapped topic
involving player-related data, e.g. identities, accounts, preferences or play histories · CPC title
using player registration data, e.g. identification, account, preferences, game history · CPC title
Human Necessities · mapped topic
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