Providing social network content in games

US9844728B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9844728-B2
Application numberUS-201114358967-A
CountryUS
Kind codeB2
Filing dateDec 16, 2011
Priority dateDec 16, 2011
Publication dateDec 19, 2017
Grant dateDec 19, 2017

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

An apparatus and method for providing social network content in an online game is disclosed herein. Content is obtained from a social network site and is displayed within the game. The game also provides a mechanism for the user of the game to generate content to the posted within the social network from within the game. Such generated content is automatically posted in the social network for a recipient specified by the user.

First claim

Opening claim text (preview).

What is claimed is: 1. A method for providing social network content in a computer-implemented game, the method comprising: retrieving, using a processor, social network content generated by a first social network account, in a social network service, having a social network connection with a second social network account of a user of the game, the social network content including a message generated by the first social network account; identifying a non-interactive game element displayed within a user interface of the game; changing the non-interactive game element to an interactive game element representative of the first social network account; displaying the social network content coincident with display of the interactive game element; in response to detecting an actuation action applied to the interactive game element by the user of the game, displaying a communications functionality, the communications functionality including a selectable reply functionality; receiving a selection of the reply functionality by the user of the game; receiving at the communications functionality gaming content generated by the user of the game; and transmitting the gaming content generated by the user to the first social network account. 2. The method of claim 1 , further comprising automatically posting the gaming content to a portion of the social network service associated with and accessed by the first social network account. 3. The method of claim 1 , wherein the social network service comprises a microblogging network, and the social network content comprises content posted in real-time or near real-time on the social network service. 4. The method of claim 1 , wherein the game comprises an online game. 5. A non-transitory computer readable medium including instructions, when executed by a processor, causes the processor to perform operations comprising: retrieving, using a processor, social network content generated by a first social network account, in a social network service, having a social network connection with a second social network account of a user of the game, the social network content including a message generated by the first social network account; identifying a non-interactive game element displayed within a user interface of the game; changing the non-interactive game element to an interactive game element representative of the first social network account; displaying the social network content coincident with display of the interactive game element; in response to detecting an actuation action applied to the interactive game element by the user of the game, displaying a communications functionality, the communications functionality including a selectable reply functionality; receiving a selection of the reply functionality by the user of the same; receiving at the communications functionality gaming content generated by the user of the game; and transmitting the gaming content generated by the user to the first social network account. 6. The computer readable medium of claim 5 , further comprising automatically posting the gaming content to a portion of the social network service associated with and accessed by the first social network account. 7. The computer readable medium of claim 5 , wherein the gaming content comprises a reply that includes a gift, for the first social network account, that pertains pertaining to the game. 8. The computer readable medium of claim 5 , wherein the social network service comprises a microblogging network, and the social network content comprises content posted in real-time or near real-time on the social network. 9. A computer system, comprising: a processor; a memory device holding an instruction set executable on the processor to cause the computer system to perform operations comprising: retrieving, using a processor, social network content generated by a first social network account having a social network connection with a second social network account of, the social network content including a message generated by the first social network account identifying a non-interactive game element displayed within a user interface of the game; changing the non-interactive game element to an interactive game element representative of the first social network account; displaying the social network content coincident with display of the interactive game element; in response to detecting an actuation action applied to the interactive game element by the user of the game, displaying a communications functionality, the communications functionality including a selectable reply functionality; receiving a selection of the reply functionality by the user of the game; receiving at the communications functionality gaming content generated by the user of the game; and transmuting the gaming content generated by the user to the first social network account. 10. The computer system of claim 9 , wherein the operations further comprise: automatically posting the gaming content to a portion of the social network service associated with and accessed by the first social network account. 11. The computer system of claim 9 , wherein the social network service comprises a microblogging network, and the social network content comprises content posted in real-time or near real-time on the social network service. 12. The computer system of claim 9 , wherein the game comprises an online game. 13. The computer system of claim 9 wherein the gaming content comprises a reply that includes a gift, for the first social network account, that pertains pertaining to the game.

Assignees

Inventors

Classifications

  • details of game services offered to the player · CPC title

  • Electricity · mapped topic

  • A63F13/79Primary

    involving player-related data, e.g. identities, accounts, preferences or play histories · CPC title

  • using player registration data, e.g. identification, account, preferences, game history · CPC title

  • Human Necessities · mapped topic

Patent family

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What does patent US9844728B2 cover?
An apparatus and method for providing social network content in an online game is disclosed herein. Content is obtained from a social network site and is displayed within the game. The game also provides a mechanism for the user of the game to generate content to the posted within the social network from within the game. Such generated content is automatically posted in the social network for a…
Who is the assignee on this patent?
Cao Jinming, Hou Lin, Guo Chao, and 5 more
What technology area does this patent fall under?
Primary CPC classification A63F13/79. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Dec 19 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).