Gaming system and method with a persistent element feature
US-2024242571-A1 · Jul 18, 2024 · US
US9842466B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9842466-B2 |
| Application number | US-201414495504-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 24, 2014 |
| Priority date | Nov 12, 2009 |
| Publication date | Dec 12, 2017 |
| Grant date | Dec 12, 2017 |
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Gaming systems, gaming devices and methods that provide games that control volatility. In one embodiment, the gaming system disclosed herein enables a player to select values, or cells associated with values, that are displayed in a particular arrangement. The player selected values are distributed to other values or cells according to one or more predefined rules. In one embodiment, one or more of the player selectable values are progressive award values. At some point during the game, the gaming system randomly picks one of the remaining values that have not been selected and provides an award to the player based at least in part on the selected value.
Opening claim text (preview).
The invention is claimed as follows: 1. A gaming system comprising: at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: maintain a plurality of progressive awards, each progressive award having a current value, and responsive to an occurrence of a progressive award triggering event: enable a play for a first one of the plurality of maintained progressive awards, determine whether to cause the first one of the maintained progressive awards to be provided, and responsive to a determination to not cause the first one of the plurality of maintained progressive awards to be provided: distribute at least a portion of the current value of the first one of the plurality of progressive awards to a plurality of the other maintained progressive awards, and thereafter, enable a play for another one of the plurality of maintained progressive awards. 2. The gaming system of claim 1 , wherein said another one of the plurality of maintained progressive awards includes the distributed portion of the current value of the first one of the plurality of maintained progressive awards. 3. The gaming system of claim 1 , wherein the portion of the current value of the first one of the plurality of maintained progressive awards distributed to a plurality of the other maintained progressive awards is the same. 4. The gaming system of claim 1 , wherein the portion of the current value of the first one of the plurality of maintained progressive awards distributed to a plurality of the other maintained progressive awards is different. 5. The gaming system of claim 1 , wherein the determination to distribute the first one of the maintained progressive awards to a plurality of the other maintained progressive awards is randomly determined. 6. The gaming system of claim 1 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to, responsive to a determination is to cause the first one of the plurality of maintained progressive awards to be provided, cause the first one of the plurality of maintained progressive awards to be provided to a player. 7. The gaming system of claim 1 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to, responsive to the determination to not cause the first one of the plurality of maintained progressive awards to be provided, distribute at least a portion of the current value of the first one of the plurality of maintained progressive awards to each of the other maintained progressive awards. 8. A gaming system comprising: at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: (a) cause the at least one display device to display an arrangement of a plurality of selectable cells, (b) associate a value with each cell without displaying the relationship of each cell with each value, (c) receive a selection, via the at least one input device, from a player of one of the plurality of selectable cells, (d) for each of the cells adjacent to said selected cell, distribute a portion of the value associated with said selected cell according to a predefined rule and cause said cell to be unselectable, (e) for each adjacent cell, cause the at least one display device to display a value resulting from the distribution, (f) determine a first award based at least in part on the predefined rule, (g) provide said determined first award, (h) receive a selection, via the at least one input device, from the player of one of the plurality of selectable cells which has not been selected, (i) if said selection is one of the cells with a displayed value: (i) add the displayed value to the value associated with said cell, (ii) determine a second award based at least in part on the value resulting from (i), (iii) provide said determined second award, (iv) for each adjacent cell, distribute a portion of the value resulting from (i) according to the predefined rule, and (v) cause the at least one display device to display a value resulting from said distribution, and (j) if said selection is not one of the cells with a displayed value: (i) for each cell adjacent to said selected cell which does not display the value associated with the cell, distribute a portion of the value associated with said selected cell to each adjacent cell which has not been selected according to the predefined rule, and display a value resulting from the distribution in each of said adjacent cells, and (ii) for each cell adjacent to said selected cell which displays a value, distribute a portion of the value associated with said selected cell to said displayed value according to the predefined rule, and cause the at least one display device to display a value resulting from the distribution, and (k) repeat (h) to (j) a designated number of times, said designated number being at least one. 9. The gaming system of claim 8 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to, responsive to the received selection of one of the plurality of selectable cells which has not been selected being one of the cells wherein each cell adjacent to said selected cell has been selected, for said selected cell: (i) add the displayed value to the value associated with said cell, (ii) determine an award based at least in part on the result of adding the displayed value to the value associated with said cell, and (ii) provide said determined award. 10. The gaming system of claim 8 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to, cause the predefined rule to divide said displayed value or said value associated with the cell by two times the number of adjacent cells which have not been selected and add the result to each adjacent cell value which has not been selected, and said first award is the selected cell value divided by two. 11. The gaming system of claim 1 , which comprises an acceptor, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to, responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, and responsive to a cashout input being received, cause an initiation of any payout associated with the credit balance. 12. The gaming system of claim 8 , which comprises an acceptor, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to, responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, and responsive to a cashout input being received, cause an initiation of any payout associated with the credit balance. 13. A method of operating a gaming system, said method comprising: maintaining, by a processor, a plurality of progressive awards, each progressive award having a current value, and responsive to an occurrence of a progressive award triggering event: enabling a play for a first one of the plurality of maintained progressive awards, determining, by the processor, whether to cause the first one of the maintained progressive awards to be
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