Gaming machine
US-12175828-B2 · Dec 24, 2024 · US
US9830765B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9830765-B2 |
| Application number | US-201615093829-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 8, 2016 |
| Priority date | May 24, 2012 |
| Publication date | Nov 28, 2017 |
| Grant date | Nov 28, 2017 |
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A method and a system for improving a user's experience with a graphical user interface corresponding to a gaming environment, executes a software product corresponding to the game, on the computing hardware of an electronic device. The interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and eventually, performs a touching or a swiping operation through multiple points on the display screen of the graphical object. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen, based on his/her desire. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen, during performing the touching or swiping operations.
Opening claim text (preview).
What is claimed is: 1. An electronic device for playing a game, the electronic device comprising: a processor; a computer program product including machine readable instructions that are configured to be executed by the processor; a touch-sensitive, the machine readable instructions when executed by the processor being configured to cause the processor; render a first region on the touch-sensitive display; render a second region on the touch-sensitive display; present a first set of selectable objects in the first region; detect a selection of at least one selectable object in the first set of selectable objects; detect at least one touching operation on the second region and a substantially continuous movement of the at least one touching operation along a path in proximity to a non-selectable object in the second region; wherein the selected at least one selectable object represents a resource for performing an operation on the at least one non-selectable object in proximity of the path the second region; and wherein the execution of the machine readable instructions by the processor is configured to cause the processor to render multiple instances of the resource corresponding to the selected at least one selectable object, at multiple locations of along the path in the second region; and change a presentation of the at least one non-selectable object in the proximity of the path in second region responsive to the operation performed by the resources. 2. The electronic device of claim 1 , wherein execution of the machine readable instructions by the processor is configured to cause the processor to execute actions through the resources along the path, on the non-selectable object corresponding to the operation. 3. The electronic device of claim 1 , wherein the execution of the machine readable instructions by the processor is configured to cause the processor to render the resources at multiple locations along the path, based on a detected touching along the path. 4. The electronic device of claim 3 , wherein execution of the machine readable instructions by the processor is configured to cause the processor to render the resources at the multiple locations along the path when the touching operation is detected at the multiple points for a pre-determined time period. 5. The electronic device of claim 3 , wherein a rapidity of rendering the resources at the multiple locations along the path is based at least on a speed of the detected touching operation at different points along the path or a speed of a swiping operation between two points. 6. The electronic device of claim 1 , wherein the processor and computer program product and the touch sensitive display corresponds to a gaming device. 7. The electronic device of claim 6 , wherein the gaming device corresponds to a war-based game, the second region of the touch sensitive display corresponding to a battlefield, and the resource correspond to a weapon of use within the battlefield. 8. The electronic device of claim 1 , comprising a database for continuously recording and updating the change in status of the non-selectable object in the second region as the operation is being performed, the software product being coupled to the database and the processor being configured to resume a status of the non-selectable object to a last updated status in the database in case of interruptions in the operable state of the electronic device. 9. The electronic devices of claim 1 , wherein the electronic device is connected to a server through a network, the server connecting the electronic device to a plurality of electronic devices, the first region and the second region being generated temporally concurrently on each of the electronic devices, to facilitate a plurality of users interaction on a graphical user interface generated on the plurality of electronic devices that are coordinated and synchronized through the server, and updated concurrently on the plurality of electronic devices with time. 10. The electronic device of claim 1 , the electronic device being one or more of a desktop computer, a laptop computer, an iPad, or a smart phone, including an iPhone®, an Android® phone or a Symbian® phone. 11. A method of facilitating user interactions with a graphical user interface, the graphical interface being generated and rendered on the display of an electronic device by executing a software product on a computing hardware of the electronic device, wherein execution of the software product on the computing hardware cause the electronic device to: render one or more non-selectable graphical objects on the graphical user interface; render one or more user selectable graphical objects on the graphical user interface, each user selectable graphical object corresponding to one or more resources to be deployed on the graphical user interface; detect a selection of at least one of the one or more of the user selectable graphical objects; detect at least one touching operation at different points on the graphical user interface in a proximity of at least one of the one or more non-selectable graphical objects; detect a swiping operation from the at least one detected touch operation through different points along a path in the proximity of the at least one of the one or more non-selectable graphical objects on the graphical user interface; and deploying the one or more resource corresponding to the selected at least one of the one or more selectable graphical objects at multiple locations on the path simultaneously; perform an operation corresponding to the one or more resource on the at least one of the one or more non-selectable graphical objects; and, render new versions of the one or more non-selectable graphical objects as the operation associated with the one or more resources is being performed. 12. The method of claim 11 , further comprising deploying the one or more resources at the multiple locations based at least on detecting that the at least one touching operation is performed for a pre-determined time period. 13. The method of claim 11 , wherein a rapidity of a deployment of the one or more resources at the multiple locations depends on the speed of the detected swiping operation or the detected touching operation. 14. The method of claim 11 , wherein the execution of the software product on the computing hardware is on a gaming system. 15. The method of claim 14 , wherein the gaming system corresponds to a war based game, the graphical user interface corresponds to a battlefield, and the one or more resources correspond to weapons of use within the battlefield. 16. The method of claim 11 , furthering comprising continuously recording and updating a change in a status of the one or more non-selectable graphical objects in a database, and resuming the status of one or more non-selectable graphical objects to a last updated status stored in the database in case of interruptions in an operations of the graphical user interface. 17. The method of claim 11 , further comprising: connecting a plurality of the electronic devices to a server through a network; generating the graphical user interface temporally concurrently on the displays of the different electronic devices; coordinating the plurality of graphical user interfaces through the server, and updating them concurrently with time, to facilitate multiple users' interaction and coordination with the graphical user interfaces. 18. The method of claim 17 , wherein the graphical user interfaces corresponds to a gaming system, and the method
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