Non-transitory computer-readable storage medium, control method of computer, and computer
US-2015346964-A1 · Dec 3, 2015 · US
US9827502B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9827502-B2 |
| Application number | US-201213359361-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 26, 2012 |
| Priority date | Jan 26, 2012 |
| Publication date | Nov 28, 2017 |
| Grant date | Nov 28, 2017 |
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A video game includes a component that senses the presence and identity of proximate toys. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein said effects are activated when the toy is proximate the gaming platform or a peripheral to the gaming platform. Effects may also be activated based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
Opening claim text (preview).
What is claimed is: 1. A physical object for use with a video game system, comprising: a toy comprising a light source and memory storing information of a character in a video game, the toy having a form representative of the character; said toy configured to communicate with a game platform operating said video game by way of a peripheral, including information of the character to the game platform by way of the peripheral; said toy configured to receive inductive power from said peripheral when in proximity with said peripheral; wherein said toy includes circuitry to illuminate said light source using said inductive power while said toy is receiving said inductive power from said peripheral; and wherein said information, of the character, stored in said toy's memory is modifiable by way of commands to the toy from said game platform by way of the peripheral based on operating of said video game; wherein said toy is configured to receive inductive power from said peripheral using an inductor, and said circuitry to illuminate said light source comprises a rectifier to convert alternating current from said inductor to direct current and a capacitor to store power from said rectifier, and said light source is connected to said capacitor, and wherein said light source is connected in series with said capacitor. 2. The physical object of claim 1 , wherein said circuitry to illuminate said light source is configured to illuminate said light source anytime the toy is proximate the peripheral. 3. The physical object of claim 1 , wherein said light source is coupled between a first output node of the rectifier and a ground node. 4. The physical object of claim 1 , wherein said capacitor is coupled between the light source and the first output node of the rectifier.
by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title
Games using electronic circuits not otherwise provided for · CPC title
Storage media specially adapted for storing game information, e.g. video game cartridges · CPC title
responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light · CPC title
automatically by game devices or servers from real world data, e.g. measurement in live racing competition · CPC title
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