Interactive video game with toys having special effects

US9827502B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9827502-B2
Application numberUS-201213359361-A
CountryUS
Kind codeB2
Filing dateJan 26, 2012
Priority dateJan 26, 2012
Publication dateNov 28, 2017
Grant dateNov 28, 2017

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

A video game includes a component that senses the presence and identity of proximate toys. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein said effects are activated when the toy is proximate the gaming platform or a peripheral to the gaming platform. Effects may also be activated based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.

First claim

Opening claim text (preview).

What is claimed is: 1. A physical object for use with a video game system, comprising: a toy comprising a light source and memory storing information of a character in a video game, the toy having a form representative of the character; said toy configured to communicate with a game platform operating said video game by way of a peripheral, including information of the character to the game platform by way of the peripheral; said toy configured to receive inductive power from said peripheral when in proximity with said peripheral; wherein said toy includes circuitry to illuminate said light source using said inductive power while said toy is receiving said inductive power from said peripheral; and wherein said information, of the character, stored in said toy's memory is modifiable by way of commands to the toy from said game platform by way of the peripheral based on operating of said video game; wherein said toy is configured to receive inductive power from said peripheral using an inductor, and said circuitry to illuminate said light source comprises a rectifier to convert alternating current from said inductor to direct current and a capacitor to store power from said rectifier, and said light source is connected to said capacitor, and wherein said light source is connected in series with said capacitor. 2. The physical object of claim 1 , wherein said circuitry to illuminate said light source is configured to illuminate said light source anytime the toy is proximate the peripheral. 3. The physical object of claim 1 , wherein said light source is coupled between a first output node of the rectifier and a ground node. 4. The physical object of claim 1 , wherein said capacitor is coupled between the light source and the first output node of the rectifier.

Assignees

Inventors

Classifications

  • by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title

  • Games using electronic circuits not otherwise provided for · CPC title

  • A63F13/95Primary

    Storage media specially adapted for storing game information, e.g. video game cartridges · CPC title

  • A63F13/28Primary

    responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light · CPC title

  • automatically by game devices or servers from real world data, e.g. measurement in live racing competition · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US9827502B2 cover?
A video game includes a component that senses the presence and identity of proximate toys. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein said effects are activated when the toy is proximate the gaming platform or a periph…
Who is the assignee on this patent?
Leyland Robert, Huang I-Wei, Activision Publishing Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/95. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Nov 28 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).