System and method for providing limited-time events to users in an online game

US9827499B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9827499-B2
Application numberUS-201514620185-A
CountryUS
Kind codeB2
Filing dateFeb 12, 2015
Priority dateFeb 12, 2015
Publication dateNov 28, 2017
Grant dateNov 28, 2017

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The execution of event runs through the limited-time event in response to user commands received from a client computing platform associated with the user may deplete the virtual resource in an inventory of the user. The system and method may maintain inventories of the users and recharge the virtual resource as a function of time. The performance of users may be assessed and awards may be distributed to the users based on the assessment of their performance during the event runs. The system and method may include effectuating exchanges by the users of virtual items for the first virtual resource.

First claim

Opening claim text (preview).

What is claimed is: 1. A system for providing limited-time events to users in an online game, the system comprising: one or more physical computer processors configured by machine readable instructions to: effectuate presentation of offers to users to activate a limited-time event within an online game, the users including a first user, wherein activation of the limited-time event enables users to perform event runs through the limited-time event in the online game for a duration having a duration length, the durations for the individual users beginning in response to offer activations by the individual users such that the duration for the first user begins in response to offer activation by the first user; maintain inventories of the users; execute an instance of the online game to facilitate user participation in the online game by executing actions in the instance of the online game in response to user commands received from client computing platforms associated with the users, wherein the execution of actions in the instance of the online game depletes a first virtual resource in the inventories of the users requesting the actions such that execution of event runs through the limited-time event in response to user commands received from a first client computing platform associated with the first user depletes the first virtual resource in an inventory of the first user; recharge the first virtual resource in the inventories of the users as a function of time without regard for user purchase or action; assess performance of the users during event runs through the limited-time event; distribute awards to the users based on the assessment of the performance of the users during the event runs through the limited-time event; and effectuate exchanges by the users of virtual items for the first virtual resource; wherein at least (i) the recharge of the first virtual resource, (ii) the depletion of the first virtual resource by performance of event runs, and (iii) the duration length, limit a number of event runs that are performable by the first user during the duration without exchanging one or more virtual items for the first virtual resource because absent such exchange the first user would not have enough of the first virtual resource to achieve a maximum number of event runs during the limited-time event. 2. The system of claim 1 , wherein the virtual items exchanged for the first virtual resource include a virtual hard currency. 3. The system of claim 1 , wherein the awards distributed to the users based on the assessment of the performance of the users during the event runs through the limited-time event include one or both of a virtual hard currency and/or a virtual soft currency. 4. The system of claim 1 , wherein presentation of offers to users to activate the limited-time event within the online game is effectuated during an offer period, wherein the offer period includes a period of time during which the first user is able to accept the offer. 5. The system of claim 4 , wherein acceptance of the offer to activate the limited-time event by the first user only occurs once during the offer period such that the first user is only able to perform event runs through the limited-time event for one duration per offer period. 6. The system of claim 1 , wherein the one or more physical computer processors are further configured by machine readable instructions to effectuate presentation of one or more notifications to one or more users, including the first user. 7. The system of claim 6 , wherein the one or more notifications are presented to users, including the first user, with the offers to activate the limited-time event, and wherein the one or more notifications include one or more of a notice that activating the offer will begin the duration, a notice that once the duration has begun it cannot be paused or re-started, a notice indicating the duration length, and/or a notice indicating an offer period during which the user is able to accept the offer. 8. The system of claim 6 , wherein the one or more notifications are presented to users, including the first user, after activation of the limited-time event by the first user, and wherein the one or more notifications include one or more of a remaining length of the duration, a passed length of the duration, a remaining amount of the first virtual resource, and/or a prompt for an exchange by the first user of virtual items for the first virtual resource. 9. The system of claim 6 , wherein the one or more notifications are presented to users, including the first user, based on the assessment of the performance of one or more of the users during event runs through the limited-time event; wherein the one or more notifications include one or more of a notice of the assessment of the performance of another user, a notice of the assessment of the performance of the first user, a notice of the assessment of the performance of the first user compared to the assessment of the performance of one or more other users, and/or a notice of one or more of the awards. 10. The system of claim 1 , wherein the one or more physical computer processors are further configured by machine readable instructions to effectuate presentation of one or more leaderboards, wherein the one or more leaderboards include a performance assessment metric of one or more users during one or more event runs through the limited-time event. 11. A method for providing limited-time events to users in an online game, the method performed using one or more physical computer processors, the method comprising: effectuating presentation of offers to users to activate a limited-time event within an online game, the users including a first user, wherein activation of the limited-time event enables users to perform event runs through the limited-time event in the online game for a duration having a duration length, the durations for the individual users beginning in response to offer activations by the individual users such that the duration for the first user begins in response to offer activation by the first user; maintaining inventories of the users; executing an instance of the online game to facilitate user participation in the online game by executing actions in the instance of the online game in response to user commands received from client computing platforms associated with the users, wherein the execution of actions in the instance of the online game depletes a first virtual resource in the inventories of the users requesting the actions such that execution of event runs through the limited-time event in response to user commands received from a first client computing platform associated with the first user depletes the first virtual resource in an inventory of the first user; recharging the first virtual resource in the inventories of the users as a function of time without regard for user purchase or action; assessing performance of the users during event runs through the limited-time event; distributing awards to the users based on the assessment of the performance of the users during the event runs through the limited-time event; and effectuating exchanges by the users of virtual items for the first virtual resource; wherein at least (i) the recharge of the first virtual resource, (ii) the depletion of the first virtual resource by performance of event runs, and (iii) the duration length, limit a number of event runs that are performable by the first user during the duration without exchanging one or more virtual items for the first virtual resource because absent such exchange the first user would not have enough of the first virtual resource to achieve a maximum number of event runs

Assignees

Inventors

Classifications

  • by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title

  • A63F13/798Primary

    for assessing skills or for ranking players, e.g. for generating a hall of fame · CPC title

  • in which an application is distributed across nodes in the network (software deployment G06F8/60; multiprogramming arrangements G06F9/46) · CPC title

  • Arrangements for initial synchronisation · CPC title

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Frequently asked questions

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What does patent US9827499B2 cover?
A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The …
Who is the assignee on this patent?
Kabam Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/798. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Nov 28 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).