Frame pacing for improved experiences in 3D applications
US-12057090-B2 · Aug 6, 2024 · US
US9811875B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9811875-B2 |
| Application number | US-201414482828-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 10, 2014 |
| Priority date | Sep 10, 2014 |
| Publication date | Nov 7, 2017 |
| Grant date | Nov 7, 2017 |
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Techniques are disclosed relating to a cache configured to store state information for texture mapping. In one embodiment, a texture state cache includes a plurality of entries configured to store state information relating to one or more stored textures. In this embodiment, the texture state cache also includes texture processing circuitry configured to retrieve state information for one of the stored textures from one of the entries in the texture state cache and determine pixel attributes based on the texture and the retrieved state information. The state information may include texture state information and sampler state information, in some embodiments. The texture state cache may allow for reduced rending times and power consumption, in some embodiments.
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What is claimed is: 1. An apparatus, comprising: a texture state cache with multiple read ports that includes a plurality of entries configured to store state information relating to one or more textures stored by the apparatus, wherein the state information includes sampler state information that indicates how to process retrieved texel information to determine pixel attributes for texture samples; and texture processing circuitry configured to retrieve state information for a particular one of the stored textures from one of the plurality of entries in the texture state cache and to determine pixel attributes based on the particular texture and retrieved state information; wherein the texture processing circuitry includes a pipeline that includes multiple stages, including at least texture address generation, texture memory access, and texture filtering stages that are configured to access state information in the texture state cache in the same cycle using different respective ones of the multiple read ports. 2. The apparatus of claim 1 , wherein the state information further includes texture state information that indicates properties of the particular texture and is usable to access the particular texture based on received texture coordinates. 3. The apparatus of claim 1 , wherein the sampler state information specifies a filtering mode for sample operations. 4. The apparatus of claim 3 , wherein the filtering mode includes at least one of: nearest-neighbor, bilinear, or anisotropic. 5. The apparatus of claim 1 , wherein entries in the texture state cache are implemented using at least one of flip-flops and latches. 6. The apparatus of claim 1 , further comprising: a shared memory; wherein each of the plurality of entries in the texture state cache is associated with a respective tag, wherein the tag corresponds to a location, in the shared memory, of state information stored in the entry. 7. The apparatus of claim 6 , wherein each of the plurality of entries includes a valid field, wherein the apparatus is configured to indicate that an entry of the plurality of entries is invalid in response to modification of a corresponding location in the shared memory. 8. The apparatus of claim 1 , further comprising: a texture cache configured to store the one or more textures. 9. The apparatus of claim 1 , further comprising: a pending counter associated with each of the plurality of entries; wherein the apparatus is configured to: send a texture operation to the texture processing circuitry, wherein the texture operation indicates an entry of the texture state cache; increment a pending counter for the entry in response to sending the texture operation; and decrement the pending counter in response to completion of the texture operation. 10. The apparatus of claim 9 , wherein the apparatus is configured to select a victim entry of the texture state cache to store new state information based on one or more of the pending counters. 11. The apparatus of claim 1 , further comprising: interface circuitry between a shared memory and the texture state cache, wherein the apparatus is configured to transfer state information to the texture state cache via the interface circuitry, wherein the interface circuitry has a width that is smaller than a width of the state information, and wherein the apparatus is configured to transfer state information for an entry in the texture state cache over multiple cycles. 12. A method, comprising: retrieving, by a texture processing pipeline, state information from an entry in texture state cache circuitry that includes multiple read ports, wherein the state information includes sampler state information that indicates how to process retrieved texel information to determine pixel attributes for texture samples, wherein the entry in the texture state cache circuitry is associated with texture data stored in a storage element; and processing, by the texture processing pipeline, the stored texture data based on the state information to determine pixel attributes for display; wherein the texture processing pipeline includes multiple stages including at least texture address generation, texture memory access, and texture filtering stages that are configured to access state information in the texture state cache circuitry in the same cycle using different respective ones of the multiple read ports. 13. The method of claim 12 , wherein the sampler state information specifies a filtering mode for sample operations. 14. The method of claim 12 , further comprising: receiving a texture command that includes an index of the entry; and passing the index via a plurality of stages of the texture processing pipeline; wherein the retrieving is performed for multiple ones of the plurality of stages. 15. The method of claim 12 , wherein the state information includes at least one of: base address, width, height, mipmap information, swizzle information, stencil texturing information, filter type, anisotropic filtering information, level of detail information, comparison mode information, edge value information, and border color information. 16. The method of claim 12 , wherein the sampler state information specifies one or more levels of detail. 17. An apparatus, comprising: a texture cache configured to store a plurality of textures for graphics processing; a texture state cache comprising a plurality of entries each configured to store state information for one or more of the plurality of textures, wherein the state information includes sampler state information that indicates how to process retrieved texel information to determine pixel attributes for texture samples and wherein the texture cache includes multiple read ports; texture processing circuitry configured to: retrieve sampler state information from an entry of the texture state cache; retrieve texture information from the texture cache based on the state information; and determine pixel attributes based on the sampler state information and the texture information; wherein the texture processing circuitry includes a pipeline that includes multiple stages including at least texture address generation, texture memory access, and texture filtering stages that are configured to access state information in the texture state cache in the same cycle using different respective ones of the multiple read ports. 18. The apparatus of claim 17 , further comprising: a shared memory; and control circuitry configured to: determine, by comparing a location of the state information in the shared memory to tag values of the plurality of entries, that the state information is not currently stored in the texture state cache; store the state information in the entry; and transmit a command to the texture processing circuitry that includes an index of the entry.
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