Gaming system and method with a persistent element feature
US-2024242571-A1 · Jul 18, 2024 · US
US9799167B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9799167-B2 |
| Application number | US-201615066952-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 10, 2016 |
| Priority date | Apr 14, 2009 |
| Publication date | Oct 24, 2017 |
| Grant date | Oct 24, 2017 |
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A gaming system which maintains a progressive award that is associated with a plurality of different progressive award trigger values or progressive award hit values. In such embodiments, the displayed value of the progressive award does not reset to a reset value or reset amount until the displayed value of that progressive award has incremented to each of the plurality of progressive award hit values associated with that progressive award. In these embodiments, the gaming system provides a plurality of displayed incremented values of a progressive award a plurality of times before the displayed value of that progressive award is reset to the reset value.
Opening claim text (preview).
The invention is claimed as follows: 1. A method of operating a gaming system, said method comprising: (a) maintaining, by at least one processor, a progressive award that is associated with a designated quantity of randomly determined progressive award hit values, said progressive award having a reset value and said quantity of randomly determined progressive award hit values being greater than one; (b) causing a display, by at least one display device, of a current value of said progressive award; (c) upon an occurrence of a designated progressive award increase event, incrementing, by the at least one processor, the displayed value of said progressive award; and (d) when the value of said progressive award has incremented to one of said randomly determined progressive award hit values: (i) causing a currently displayed value of said progressive award to be provided to a player; (ii) determining, by the at least one processor, if at least one of said randomly determined progressive award hit values remains; (iii) responsive to a determination that no randomly determined progressive award hit values remain, resetting, by the at least one processor, the displayed value of said progressive award to said reset value; and (iv) responsive to a determination that at least one of said randomly determined progressive award hit values remain, repeating (b) to (d), wherein the displayed value of said progressive award continues to increment from said provided value of said progressive award. 2. The method of claim 1 , wherein said progressive award is associated with three randomly determined progressive award hit values. 3. The method of claim 1 , wherein a plurality of the randomly determined progressive award hit values have the same value. 4. The method of claim 1 , further comprising randomly determining, by the at least one processor, each of said designated quantity of different progressive award hit values from a designated quantity of tables, wherein each of said designated quantity of tables includes a plurality of progressive award hit values and said plurality of progressive award hit values in said designated quantity of tables are associated with a probability of being selected. 5. The method of claim 4 , wherein a plurality of the progressive award hit values in said designated quantity of tables are associated with a higher probability of being selected relative to the other progressive award hit values in said designated quantity of tables. 6. The method of claim 1 , wherein the designated progressive award increase event occurs based on a placement of a wager on a play of a game. 7. The method of claim 1 , wherein any provided currently displayed value of said progressive award causes an increase of a credit balance, said credit balance is increasable via an acceptor of a physical item associated with a monetary value, and said credit balance is decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance. 8. The method of claim 1 , which is provided through a data network. 9. The method of claim 8 , wherein the data network is an internet. 10. A method of operating a gaming system, said method comprising: maintaining, by at least one processor, a progressive award that is associated with a designated quantity of progressive award hit values, said progressive award having a reset value and said quantity of progressive award hit values being greater than one; causing a display, by at least one display device, of a current value of said progressive award; upon an occurrence of the displayed value of the progressive award incrementing to a first one of said designated quantity of progressive award hit values: causing a first one of a plurality of gaming devices to provide a first currently displayed value of said progressive award to a player playing said first one of the gaming devices, wherein at least one of said designated quantity of progressive award hit values associated with said progressive award remains; and continuing to increment, by the at least one processor, the displayed value of said progressive award from said provided first currently displayed value of said progressive award upon a subsequent progressive award increase event; and upon an occurrence of the displayed value of the progressive award incrementing to a second one of said designated quantity of progressive award hit values, causing a second one of the gaming devices to provide a second currently displayed value of said progressive award to a player playing said second one of the gaming devices. 11. The method of claim 10 , wherein the first gaming device and the second gaming device are the same gaming device. 12. The method of claim 10 , wherein a plurality of said progressive award hit values are randomly determined. 13. The method of claim 10 , wherein a plurality of said progressive award hit values have the same value. 14. The method of claim 10 , wherein the displayed value of the progressive award increments based on a wager. 15. The method of claim 10 , wherein the provided first currently displayed value of said progressive award causes an increase of a credit balance of the first one of the gaming devices, said credit balance is increasable via an acceptor of a physical item associated with a monetary value, and said credit balance is decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance. 16. The method of claim 10 , which is provided through a data network. 17. The method of claim 16 , wherein the data network is an internet. 18. A gaming system comprising: a processor; and a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to: (a) maintain a progressive award that is associated with a designated quantity of randomly determined progressive award hit values, said progressive award having a reset value and said quantity of randomly determined progressive award hit values being greater than one; (b) causing a display, by at least one display device, of a current value of said progressive award; (c) upon an occurrence of a designated progressive award increase event, increment the displayed value of said progressive award; and (d) when the value of said progressive award has incremented to one of said randomly determined progressive award hit values: (i) causing a currently displayed value of said progressive award to be provided to a player; (ii) determine if at least one of said randomly determined progressive award hit values remains; (iii) responsive to a determination that no randomly determined progressive award hit values remain, reset the displayed value of said progressive award to said reset value; and (iv) responsive to a determination that at least one of said randomly determined progressive award hit values remain, repeat (b) to (d), wherein the displayed value of said progressive award continues to increment from said provided value of said progressive award. 19. The gaming system of claim 18 , wherein a plurality of the randomly determined progressive award hit values have the same value. 20. The gaming system of claim 18 , wherein the designated progressive award increase event occurs based on a placement of a wager on a play of a game. 21. The gaming system of claim 18 , which comprises an acceptor, wherein when executed by the processor, the plural
depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title
Input means, e.g. buttons, touch screen · CPC title
for games, toys, sports, or amusements · CPC title
Data transfer within a gaming system, e.g. data sent between gaming machines and users · CPC title
Cumulative reward schemes, e.g. jackpots · CPC title
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