Method and system for headset with automatic source detection and volume control
US-9143878-B2 · Sep 22, 2015 · US
US9788139B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9788139-B2 |
| Application number | US-201414448575-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jul 31, 2014 |
| Priority date | Oct 15, 2013 |
| Publication date | Oct 10, 2017 |
| Grant date | Oct 10, 2017 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A headset, which may be configured to process audio for a player participating in an online multiplayer game, may support auto-pairing with audio basestations. In this regard, an audio basestation may be utilized in communicating game and chat audio content from an associated game console to a paired headset and in communicating microphone audio from the paired headset to the console. The auto-pairing may comprise automatically exchanging signals with an audio basestation, in response to the headset coming within a determined distance of the audio basestation; and pairing with the audio basestation based on processing of the exchanged signals. The pairing may result in establishing one or more wireless links for game and chat audio to be communicated to the headset and microphone audio to be communicated from the headset. The determined distance may correspond to physical contact (e.g., tapping) between the headset and the basestation.
Opening claim text (preview).
What is claimed is: 1. A system, comprising: a headset that is configurable to process audio for a player participating in an online multiplayer game, the headset being operable to: automatically exchange signals with an audio basestation in response to the headset coming within a determined distance of the audio basestation, wherein: the audio basestation is utilized in communicating game and chat audio content from an associated game console to a paired headset and in communicating microphone audio from the paired headset to the associated game console, and the exchanged signals comprise one or more of: user related information relating to said player, and intended use related information; pair with the audio basestation based on processing of the exchanged signals, the pairing establishing one or more wireless links for game and chat audio to be communicated to the headset from the audio basestation and microphone audio to be communicated to the audio basestation from the headset pair with a second audio basestation based on signals exchanged between the headset and the second audio basestation, and processing of the signals exchanged with the second audio basestation; maintain pairing with the audio basestation after pairing with the second audio basestation; and determine whether to maintain the pairing with the audio basestation after pairing with the second audio basestation, based on number of available communication links between the headset and the audio basestation. 2. The system of claim 1 , wherein the audio basestation is integrated into the associated game console, or is a stand-alone device. 3. The system of claim 1 , wherein the determined distance corresponds to physical contact between the headset and the audio basestation. 4. The system of claim 3 , wherein the physical contact corresponds to a tapping of the headset onto the audio basestation. 5. The system of claim 1 , wherein the signals comprise one or both of user related identification and validation information. 6. The system of claim 1 , wherein the processing of the exchanged signals comprises identifying and/or validation one or both of the player and the audio basestation based on the processing of the exchanged signals. 7. The system of claim 1 , wherein the headset comprises a near field communication (NFC) circuit for facilitating the exchanging of signals via NFC interface. 8. A method, comprising: in a headset that is configurable to process audio for a player participating in an online multiplayer game: automatically exchanging signals with an audio basestation in response to the headset coming within a determined distance of the audio basestation, wherein: the audio basestation is utilized in communicating game and chat audio content from an associated game console to a paired headset and in communicating microphone audio from the paired headset to the associated game console; and the exchanged signals comprise one or more of: user related information relating to said player, and intended use related information; pairing with the audio basestation based on processing of the exchanged signals, the pairing establishing one or more wireless links for game and chat audio to be communicated to the headset from the audio basestation and microphone audio to be communicated to the audio basestation from the headset; pairing with a second audio basestation based on signals exchanged between the headset and the second audio basestation, and processing of the signals exchanged with the second audio basestation; maintaining pairing with the audio basestation after pairing with the second audio basestation; and determining whether to maintain the pairing with the audio basestation after pairing with the second audio basestation, based on number of available communication links between the headset and the audio basestation. 9. The method of claim 8 , wherein the audio basestation is integrated into the associated game console, or is a stand-alone device. 10. The method of claim 8 , wherein the determined distance corresponds to physical contact between the headset and the audio basestation. 11. The method of claim 10 , wherein the physical contact corresponds to a tapping of the headset onto the audio basestation. 12. The method of claim 8 , wherein the signals comprise one or both of user related identification and validation information. 13. The method of claim 8 , comprising identifying and/or validation one or both of the player and the audio basestation based on the processing of the exchanged signals. 14. The method of claim 8 , comprising communicating the exchanged signals over near filed communication (NFC) interface between the headset and the audio basestation.
characterised by the transmission technique; characterised by the transmission medium · CPC title
Electricity · mapped topic
Self-organising networks, e.g. ad-hoc networks or sensor networks · CPC title
Electricity · mapped topic
Electricity · mapped topic
Related publications grouped by family.
Answers are generated from the same data shown on this page.