Dynamic gloves to convey sense of touch and movement for virtual objects in hmd rendered environments
US-2016274662-A1 · Sep 22, 2016 · US
US9776084B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9776084-B2 |
| Application number | US-201514850821-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 10, 2015 |
| Priority date | Jun 15, 2015 |
| Publication date | Oct 3, 2017 |
| Grant date | Oct 3, 2017 |
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A virtual-reality system includes a head-mounted display, a camera mounted on and protruding from a surface of the head-mounted display, and a compressible shock mount mounting the camera on the surface. The shock mount is to retract the camera towards the head-mounted display when compressed. The shock mount protects the camera from damage when the head-mounted display is dropped.
Opening claim text (preview).
What is claimed is: 1. A virtual-reality system, comprising: a head-mounted display; a camera mounted on and protruding from a surface of the head-mounted display; a compressible shock mount flexibly mounting the camera on the surface, the shock mount to retract the camera towards the head-mounted display when compressed; and flat flexible circuitry electrically coupling the camera to the head-mounted display, wherein the flat flexible circuitry passes from the camera, through the shock mount, to the head-mounted display. 2. The virtual-reality system of claim 1 , wherein the shock mount pivotally mounts the camera so that first and second rotational degrees of freedom (DOFs) of the camera are tightly constrained as compared with a third rotational DOF, and so that first and second translational DOFs of the camera are tightly constrained as compared with a third translational DOF but are loosely constrained as compared with the first and second rotational DOFs. 3. The virtual-reality system of claim 2 , wherein the shock mount pivotally mounts the camera so that the camera is configured to be more precisely repositioned to an original position thereof in angular directions of at least one of the first and second rotational degrees of freedom (DOFs) than in an angular direction of the third rotational DOF, and so that the camera is configured to be more precisely repositioned to the original position thereof in lateral directions of at least one of the first and second translational DOFs than in a lateral direction of the third translational DOF. 4. The virtual-reality system of claim 1 , wherein the shock mount comprises a spring. 5. The virtual-reality system of claim 1 , wherein the shock mount comprises an elastic polymer. 6. The virtual-reality system of claim 1 , wherein the camera is pivotally mounted to the head-mounted display to allow the camera to pivot at a range of angles. 7. The virtual-reality system of claim 1 , wherein the camera is a forward-looking camera mounted on a front surface of the head-mounted display via the shock mount. 8. The virtual-reality system of claim 7 , wherein the forward-looking camera is configured to detect a motion of at least one hand-held controller. 9. The virtual-reality system of claim 8 , wherein the forward-looking camera is adapted to track light emitted by a plurality of light-emitting diodes (LEDs) on the at least one hand-held controller. 10. The virtual-reality system of claim 8 , wherein the forward-looking camera is adapted to detect infrared light emitted by a plurality of infrared LEDs on the at least one hand-held controller. 11. The virtual-reality system of claim 8 , wherein the forward-looking camera comprises: an illumination source to provide light to a plurality of passive reflectors on the at least one hand-held controller; and a sensor to detect light reflected back to the forward-looking camera by the passive reflectors. 12. The virtual-reality system of claim 1 , wherein the camera is laterally centered on a bottom portion of the surface of the head-mounted display. 13. The virtual-reality system of claim 1 , wherein the surface to which the camera is mounted comprises a transparent material. 14. The virtual-reality system of claim 1 , further comprising: a power source to supply power to the camera and the head-mounted display. 15. The virtual-reality system of claim 1 , wherein the surface is a front surface of the head-mounted display. 16. The virtual-reality system of claim 1 , wherein the camera has a 180-degree field of view. 17. The virtual-reality system of claim 1 , wherein the camera is an infrared camera. 18. A virtual-reality system, comprising: a head-mounted display; a camera mounted on and protruding from a surface of the head-mounted display; a compressible shock mount mounting the camera on the surface, the shock mount to retract the camera towards the head-mounted display when compressed; flat flexible circuitry electrically coupling the camera to the head-mounted display, wherein the flat flexible circuitry passes from the camera, through the shock mount, to the head-mounted display; a hand-held controller comprising a plurality of illumination sources which are configured to provide light that is detectable by the camera; and a power source to supply power to the camera, the head-mounted display and the hand-held controller. 19. The virtual-reality system of claim 18 , wherein the camera comprises: an illumination source to provide light to a plurality of passive reflectors on the hand-held controller; and a sensor to detect light reflected back to the camera by the passive reflectors.
Constructional details · CPC title
using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image · CPC title
Electricity · mapped topic
Constructional details thereof, e.g. game controllers with detachable joystick handles · CPC title
comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) · CPC title
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