Gaze based notification reponse
US-2016252957-A1 · Sep 1, 2016 · US
US9773372B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9773372-B2 |
| Application number | US-201514966633-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 11, 2015 |
| Priority date | Dec 11, 2015 |
| Publication date | Sep 26, 2017 |
| Grant date | Sep 26, 2017 |
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An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming machine comprising: at least one data storage device to store game data for an interactive game; a graphics processor to generate an interactive game environment in accordance with the game data and define a viewing area as a subset of the interactive game environment, the viewing area with a plurality of visible game components; a display device to display, via a user interface, the viewing area with the plurality of visible game components; a display controller to control rendering of the viewing area on the display device using the graphics processor; at least one data capture camera device to continuously monitor eye gaze of a player to collect player eye gaze data; a game controller for determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data and triggering a control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gaze data; and in response to the control command, the display controller controls the display device in real-time or near real-time using the graphics processor to dynamically update the rendering of the viewing area to provide a real-time or near real-time graphical animation effect displayed on the display device representative of a visual update to manipulate the display of at least one of the plurality of visible game components in the viewing area, the visual update based on the player eye gaze data; wherein the game controller defines a filter movement threshold, wherein the game controller, prior to determining the location of the eye gaze of the player relative to the viewing area and triggering the control command to the display controller to dynamically update the rendering of the viewing area, determines that the player eye gaze meets the filter movement threshold. 2. The electronic gaming machine of claim 1 , wherein the display controller controls the display device to display a plurality of calibration symbols, wherein the at least one data capture camera device monitors calibration eye gaze of the player in relation to the calibration symbols to collect calibration data, and wherein the game controller calibrates the at least one data capture camera device and the display device based on the calibration data for the continuous monitoring. 3. The electronic gaming machine of claim 1 , wherein the player eye gaze data comprises a position and a focus, the position defined as coordinates of the player's eyes relative to the display device, the focus defined as a line of sight of the player's eyes relative to the display device. 4. The electronic gaming machine of claim 1 , wherein the game controller determines the location of the eye gaze of the player relative to the viewing area by identifying coordinates on the display device corresponding to the player eye gaze data and mapping the coordinates to the viewing area. 5. The electronic gaming machine of claim 1 , wherein the display controller renders a gaze-sensitive user interface on the display device, wherein the game controller detects the location of the eye gaze of the player relative to the gaze-sensitive user interface using the player eye gaze data, and triggers the display controller to dynamically update the rendering of the gaze-sensitive user interface to provide a real-time or near real-time graphical animation effect displayed on the display device representative of a visual update to the gaze-sensitive user interface. 6. The electronic gaming machine of claim 1 , wherein the graphics processor generates left and right eye images based on a selected three-dimensional intensity level, wherein the display device is a stereoscopic display device, and wherein the game controller triggers the control command to the display controller to dynamically update the rendering of the of the left and right eye images based on the player eye gaze data. 7. The electronic gaming machine of claim 1 , wherein the graphical animation effect and the visual update focuses on a portion of the visible game components and blurs another portion of the visible game elements. 8. The electronic gaming machine of claim 1 , wherein the viewing area has a plurality of invisible game components, and wherein the graphical animation effect and the visual update renders visible at least a portion of the invisible game components. 9. The electronic gaming machine of claim 1 , wherein the graphical animation effect and the visual update distorts a portion of the viewing area, distorts a portion of the visible game components, displays at least a portion of the visible game components in greater detail or higher resolution, magnifies a portion of the visible game components or hides a portion of the visible game components. 10. The electronic gaming machine of claim 1 , wherein the graphical animation effect and the visual update selects a portion of the visible game components or is representative of a magnetic attraction towards the location of the eye gaze of the player relative to the viewing area. 11. The electronic gaming machine of claim 1 , wherein the at least one data capture camera device continuously monitors an eye gesture of the player to collect player eye gesture data, and wherein the game controller triggers the control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gesture data using the graphical animation effect to update the visible game components in the viewing area. 12. The electronic gaming machine of claim 1 , further comprising, a card reader to identify a monetary amount conveyed by a token to the electronic gaming machine, wherein in response to an outcome of the interactive game, the card reader updates the monetary amount using the token. 13. An electronic gaming machine comprising: at least one data storage device to store game data for an interactive game; a graphics processor to generate an interactive game environment in accordance with the game data and define a viewing area as a subset of the interactive game environment, the viewing area with a plurality of visible game components; a display device to display, via a user interface, the viewing area with the plurality of visible game components; a display controller to control rendering of the viewing area on the display device using the graphics processor; at least one data capture camera device to continuously monitor eye gaze of a player to collect player eye gaze data; a game controller for determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data and triggering a control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gaze data; and in response to the control command, the display controller controls the display device in real-time or near real-time using the graphics processor to dynamically update the rendering of the viewing area to provide a real-time or near real-time graphical animation effect displayed on the display device representative of a visual update to manipulate the display of at least one of the plurality of visible game components in the viewing area, the visual update based on the player eye gaze data; wherein the game controller predicts the location of the eye gaze of the player relative to the viewing area at a future time using the player eye gaze data and historical data from the same or other players to facilitate dynamic predictive update of the rendering of the viewing area. 14. An electronic gaming machine comprisi
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