Creation of game-based scenes
US-9242178-B2 · Jan 26, 2016 · US
US9764236B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9764236-B2 |
| Application number | US-201615007127-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 26, 2016 |
| Priority date | Jun 26, 2006 |
| Publication date | Sep 19, 2017 |
| Grant date | Sep 19, 2017 |
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A method is given for providing a visualization of a scene corresponding to game play. The method includes steps of receiving at a visualization server information about a scene corresponding to game play at a client computer, receiving additional information about the scene at the visualization server; and constructing a visualization at the visualization server based on the scene, the constructing based at least in part on the received information and the received additional information. In another embodiment, the visualization may be composed by the user rather than being a scene corresponding to game play. In a further embodiment, a method is given for providing a visualization of a scene corresponding to game play, including: receiving at a visualization server information about a scene corresponding to game play at a client; modifying the scene information; and constructing a visualization at the visualization server based on the modified scene information.
Opening claim text (preview).
What is claimed is: 1. A system for creating a visualization based on captured gameplay data, the system comprising: a user device, that captures scene data that occurred during gameplay as displayed at the user device, wherein the captured scene data has a first resolution; and a visualization server, wherein the visualization server includes a processor that executes instructions to: modify the captured scene data, wherein modifying the captured scene data includes re-staging or re-rendering the captured scene data, supplement the modified captured scene data with additional information associated with the captured scene data, wherein supplementing the modified captured scene data results in generation of a visualization having a second resolution that has a higher resolution than that of the first resolution, and generate instructions for publishing the generated visualization for display on the user device. 2. The system of claim 1 , wherein the captured scene data includes data about what characters and objects are in the scene, location of the character and objects, pending and completed quests and other status-related details related to the gameplay. 3. The system of claim 1 , wherein the captured scene data includes a screen shot/pixel data of the game play. 4. The system of claim 1 , wherein the user device captures scene data based on one or more conditions associated with the gameplay. 5. The system of claim 4 , wherein the one or more conditions includes a time chosen by the user. 6. The system of claim 4 , wherein the one or more conditions includes arbitrary times associated with the gameplay. 7. The system of claim 1 , wherein the additional information is obtained by the visualization server by accessing the user device. 8. The system of claim 1 , wherein the additional information includes higher resolution data about characters, objects and scenery associated with the gameplay. 9. The system of claim 1 , wherein the processor of the visualization server further executes instructions to receive user input directed at modifying the generated visualization. 10. The system of claim 9 , wherein modifying includes adding, removing or re-arranging characters within a scene associated with the generated visualization. 11. The system of claim 1 , wherein the processor of the visualization server further executes instructions to publish a plurality of visualizations generated by the visualization server, wherein the plurality of visualizations provide a historical documentation or “walk-through” of gameplay associated with the user. 12. A method for creating a visualization based on captured gameplay data, the method comprising: capturing scene data that occurred during gameplay as displayed at a user device, wherein the captured scene data has a first resolution; and executing instructions stored in memory, the instructions executed by a processor to: modify the captured scene data, wherein modifying the captured scene data includes re-staging or re-rendering the captured scene data, supplement the modified captured scene data with additional information associated with the captured scene data, wherein supplementing the modified captured scene data results in generation of a visualization having a second resolution that has a higher resolution than that of the first resolution, and generate instructions for publishing the generated visualization for display on the user device. 13. The method of claim 12 , wherein the captured scene data includes data about what characters and objects are in the scene, location of the character and objects, pending and completed quests and other status-related details related to the gameplay. 14. The method of claim 12 , wherein the captured scene data includes a screen shot/pixel data of the game play. 15. The method of claim 12 , wherein the user device captures scene data based on one or more conditions associated with the gameplay. 16. The method of claim 15 , wherein the one or more conditions includes a time chosen by the user. 17. The method of claim 15 , wherein the one or more conditions includes arbitrary times associated with the gameplay. 18. The method of claim 12 , wherein the additional information is obtained by the visualization server by accessing the user device. 19. The method of claim 12 , wherein the additional information includes higher resolution data about characters, objects and scenery associated with the gameplay. 20. The method of claim 12 , wherein the processor of the visualization server further executes instructions to receive user input directed at modifying the generated visualization. 21. The method of claim 20 , wherein modifying includes adding, removing or re-arranging characters within a scene associated with the generated visualization. 22. The method of claim 12 , wherein the processor of the visualization server further executes instructions to publish a plurality of visualizations generated by the visualization server, wherein the plurality of visualizations provide a historical documentation or “walk-through” of gameplay associated with the user. 23. A non-transitory computer-readable storage medium, having embodied thereon a program executable by a processor to perform a method for creating a visualization based on captured gameplay data, the method comprising: capturing scene data that occurred during gameplay as displayed at a user device, wherein the captured scene data has a first resolution; and executing instructions stored in memory, the instructions executed by a processor to: modify the captured scene data, wherein modifying the captured scene data includes re-staging or re-rendering the captured scene data, supplement the modified captured scene data with additional information associated with the captured scene data, wherein supplementing the modified captured scene data results in generation of a visualization having a second resolution that has a higher resolution than that of the first resolution, and generate instructions for publishing the generated visualization for display on the user device.
Human Necessities · mapped topic
Watching games played by other players · CPC title
for replaying partially or entirely the game actions since the beginning of the game · CPC title
Partially or entirely replaying previous game actions · CPC title
by the player, e.g. authoring using a level editor · CPC title
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