Electronic gaming machine and method for holding designated symbols during a wagering game and incrementally increasing a multiplier
US-2024412596-A1 · Dec 12, 2024 · US
US9754442B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9754442-B2 |
| Application number | US-201414566141-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 10, 2014 |
| Priority date | Sep 18, 2012 |
| Publication date | Sep 5, 2017 |
| Grant date | Sep 5, 2017 |
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Disclosed is an electronic gaming machine that includes an electronic data store storing game data for a given game; an electronic 3D-enabled gaming display; and one or more processors. The processors are configured to: generate, with at least a three-dimensional graphics processor, game surfaces using the game data, each of the game surfaces for displaying at least one game symbol thereon; present a three-dimensional view of the game surfaces on the electronic display, the game surfaces arranged in layers such that a foreground game surface appears to be closer to the user than a background game surface; and in response to a game trigger event: remove at least one game symbol displayed on the foreground game surface from the game; and integrate at least one game symbol displayed on the background game surface into the game such that the integrated game symbol interacts with remaining game symbols displayed on the foreground game surface.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming machine comprising: an electronic data store storing game data for a given game; an electronic 3D-enabled gaming display; and one or more processors in communication with the electronic data store and the electronic 3D-enabled gaming display, the one or more processors comprising a three-dimensional graphics processor; an acceptor of a physical item associated with a monetary value; a cashout button actuatable to cause an initiation of a payout associated with a credit balance; the one or more processors configured to: generate, with at least the three-dimensional graphics processor, a plurality of game surfaces using the game data, each of the game surfaces for displaying at least one game symbol thereon; present, using a display controller connected to the three-dimensional graphics processor, a three-dimensional view of the game surfaces on the electronic 3D-enabled gaming display, the game surfaces arranged in layers such that a foreground game surface of the plurality of game surfaces appears to be closer to a user than a background game surface of the plurality of game surfaces that is displayed behind the foreground game surface, the foreground game surface having a plurality of game symbols displayed thereon; and in response to a game trigger event: remove at least one game symbol displayed on the foreground game surface from the given game in association with a graphical animation effect displayed on the electronic 3D-enabled gaming display representative of the removing, the graphical animation effect comprising a visual designation of the at least one game symbol; and integrate at least one game symbol displayed on the background game surface into the given game in association with a graphical animation effect displayed on the electronic 3-D gaming display representative of the integrating, such that the integrated at least one game symbol interacts with remaining game symbols displayed on the foreground game surface, wherein the plurality of game surfaces are generated such that game symbols associated with progressively higher payouts are displayed on the game surfaces that appear in the layers that are progressively further behind the foreground game surface. 2. The electronic gaming machine of claim 1 , wherein the three-dimensional view is presented at an angle such that a portion of the background game surface is viewable and a portion of the background game surface is occluded from view by the foreground game surface. 3. The electronic gaming machine of claim 2 , wherein the three-dimensional view is presented such that removal of a game symbol displayed on the foreground game surface creates an opening through which at least one game symbol displayed on the background game surface is viewable. 4. The electronic gaming machine of claim 1 , wherein the foreground game surface is opaque. 5. The electronic gaming machine of claim 1 , wherein the foreground game surface is at least semi-transparent such that at least one game symbol displayed on the background game surface is viewable through the foreground game surface. 6. The electronic gaming machine of claim 1 , wherein the one or more processors are configured to increase expected winnings of the given game as game symbols are removed from the given game. 7. The electronic gaming machine of claim 1 , wherein the plurality of game surfaces are generated such that wildcard game symbols are displayed with increasing frequency on the game surfaces that appear in the layers that are progressively further behind the foreground game surface. 8. The electronic gaming machine of claim 1 , wherein the plurality of game surfaces comprises at least three game surfaces, and wherein the game surfaces are presented in the three-dimensional view such that each successive game surface behind the foreground game surface appears to be progressively further behind the foreground game surface on the 3D gaming display. 9. The electronic gaming machine of claim 1 , wherein the game trigger event comprises an activation of a symbol associated with removal of a game symbol. 10. The electronic gaming machine of claim 1 , wherein the game trigger event comprises receiving a player interaction input. 11. The electronic gaming machine of claim 10 , wherein the electronic 3D-enabled gaming display is touch-sensitive, and the player interaction input is received as touch input by way of the electronic 3D-enabled gaming display. 12. The electronic gaming machine of claim 1 , wherein the game trigger event comprises an end or start of a round of the given game. 13. The electronic gaming machine of claim 1 , wherein the game trigger event comprises a formation of a winning combination including the at least one game symbol to be removed. 14. The electronic gaming machine of claim 1 , wherein the one or more processors are configured to remove the foreground game surface from the given game, and promote the background game surface to become the foreground game surface. 15. The electronic gaming machine of claim 14 , wherein the foreground game surface is removed from the given game when all game symbols displayed on the foreground game surface have been removed from the given game. 16. The electronic gaming machine of claim 1 , wherein the game symbols displayed on at least one of the game surfaces are arranged in a grid. 17. The electronic gaming machine of claim 16 , wherein the game symbol removed from the foreground game surface and the game symbol integrated from the background game surface have corresponding positions in the grid. 18. The electronic gaming machine of claim 1 , wherein the given game is a wagering game, and wherein the one or more processors are configured to receive wagers from a user. 19. The electronic gaming machine of claim 1 , wherein the game data comprises a set of game rules for the given game. 20. The electronic gaming machine of claim 19 , wherein the plurality of game surfaces are generated in accordance with the set of games rules, the game trigger event is defined by the set of game rules, and the integrating is in accordance with the set of game rules. 21. A method for providing an electronic game, the method comprising: generating, using at least one processor, a plurality of game surfaces using game data, each of the game surfaces for displaying at least one game symbol thereon; receiving, via an acceptor, a physical item associated with a monetary value; initiating, responsive to actuation of a cashout button, a payout associated with a credit balance; presenting a three-dimensional view of the game surfaces on an electronic 3D-enabled gaming display, the game surfaces arranged in layers such that a foreground game surface of the plurality of game surfaces appears to be closer to a user than a background game surface of the plurality of game surfaces that is displayed behind the foreground game surface, the foreground game surface having a plurality of game symbols displayed thereon; and in response to a game trigger event: removing, using the at least one processor, at least one game symbol displayed on the foreground game surface from the given game in association with a graphical animation effect displayed on the electronic 3D-enabled gaming display representative of the removing, the graphical animation effect comprising a visual designation of the at least one game symbol; and integrating, using the at least one processor, at least one game symbol displayed on the
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