Open game engine and marketplace with associated game editing and creation tools
US-2024009572-A1 · Jan 11, 2024 · US
US9713765B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9713765-B2 |
| Application number | US-201213635273-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 20, 2012 |
| Priority date | Apr 20, 2012 |
| Publication date | Jul 25, 2017 |
| Grant date | Jul 25, 2017 |
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Official abstract text for this publication.
Technologies and implementations for providing an online game experience using multiple devices are generally disclosed including methods and devices for, in some examples, receiving first data from a first device, the received first data being associated with a first interaction with the online game, receiving a request to utilize a second device and responsive to the received request, transmitting second data to the second device, the second data being associated with a second interaction with the online game, the second interaction related to the first interaction but being different from the first interaction.
Opening claim text (preview).
What is claimed: 1. A processor-implemented method to provide an experience of an online game, the method comprising: receiving, by a processor from a first device that has a first display, a first request to play an online game to be controlled via the first device, wherein the first request is associated with participation in the online game in which a character is controlled by a game player via the first device as a virtual participant in the online game; receiving, by the processor from the first device, a second request to utilize a second device that has a second display for information related to the online game, wherein the second device is suitable for use to control play of the online game; and determining whether the second device is available to be utilized to display the information related to the online game, and in response to a determination that the second device is available: transmitting first data of participation by the game player as the virtual participant in the online game to the first device, wherein the first data includes first game play information formatted for display via a main information window of the first display; and transmitting second data related to the participation by the game player as the virtual participant in the online game to the second device, wherein the second data includes second game play information formatted for display via at least one sub-information window from a plurality of sub-information windows of the second display, and wherein each of the plurality of sub-information windows is configured to display game play information related to the online game that is distinct from game play information displayed in the main information window of the first display. 2. The method of claim 1 , further comprising: determining if the second device is a registered device; and including an indication of a non-registered device with the second data, if it is determined that the second device is not a non-registered device. 3. The method of claim 1 , further comprising: determining whether the second device comprises a touch screen; and in response to a determination that the second device comprises the touch screen, selecting the at least one sub-information window from the plurality of sub-information windows of the second display for presentation of the second game play information formatted for display on the touch screen. 4. The method of claim 1 , further comprising: determining a distance between the first device and the second device; and in response to a determination that the distance between the first device and the second device is greater than a specific distance, transmitting in the second data a proximity error to the second device. 5. The method of claim 1 , further comprising: determining a location and orientation of the first device; determining a location and orientation of the second device in relation to the first device; and selecting the at least one sub-information window from the plurality of sub-information windows of the second device based on the location and orientation of the second device in relation to the first device. 6. A processor-implemented method to provide an experience of an online game, the processor-implemented method, performed by an online game host, comprising: receiving, from a first device that has a first display and that is controlled to provide a first interaction as a participant in the online game in which a character is controlled by a game player via the first device, a request to utilize a second device that has a second display to provide information related to the online game, wherein the second device is suitable for use to control play of the online game; and responsive to the request received from the first device: determining whether the second device is available to be utilized to display the information related to the online game, and in response to a determination that the second device is available: transmitting first data of participation by the game player as a virtual participant in the online game to the first device, wherein the first data includes first game play information formatted for display via a main information window of the first display; and transmitting second data related to the participation by the game player as the virtual participant in the online game to the second device, wherein the second data includes second game play information formatted for display via at least one sub-information window from a plurality of sub-information windows of the second display, and wherein each of the plurality of sub-information windows is configured to display game play information related to the online game that is distinct from game play information displayed in the main information window of the first display. 7. The method of claim 6 , further comprising: determining whether the second device comprises a touch screen; and in response to a determination that the second device comprises the touch screen, selecting the at least one sub-information window from the plurality of sub-information windows of the second display for presentation of the second game play information formatted for display on the touch screen. 8. The method of claim 7 , further comprising: determining a distance between the first device and the second device; and in response to a determination that the distance between the first device and the second device is greater than a specific distance, transmitting, in the second data and to the second device, a proximity error. 9. The method of claim 6 further comprising receiving data that includes an indication of a non-registered device. 10. The method of claim 6 , further comprising: determining a location and orientation of the first device; determining a location and orientation of the second device in relation to the first device; and selecting the at least one sub-information window from the plurality of sub-information windows of the second display based on the location and orientation of the second device in relation to the first device. 11. A machine readable non-transitory medium having stored therein instructions that, when executed by one or more processors, operatively enable an online game provider control module to: receive, from a first device that has a first display, a first request to play an online game to be controlled via the first device, wherein the first request is associated with participation in the online game in which a character is controlled by a game player via the first device as a virtual participant in the online game; receive, from the first device, a second request to utilize a second device that has a second display for information related to the online game, wherein the second device is suitable for use to control play of the online game; and determine whether the second device is available for to be utilized to display the information related to the online game, and in response to a determination that the second device is available: transmit first data of participation by the game player as the virtual participant in the online game to the first device, wherein the first data includes first game play information formatted for display via a main information window of the first display; and transmit second data related to the participation by the game player as the virtual participant in the online game to the second device, wherein the second data includes second game play information formatted for display via at least one sub-information window from a plurality of sub-information windows of the second display, and wherein each of the plurality of sub-information windows is configured to di
Human Necessities · mapped topic
using geographical information, e.g. location of the game device or player using GPS · CPC title
having at least one additional display device, e.g. on the game controller or outside a game booth · CPC title
between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines · CPC title
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