Gaming machine and reel device thereof
US-2015317869-A1 · Nov 5, 2015 · US
US9704331B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9704331-B2 |
| Application number | US-98099010-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 29, 2010 |
| Priority date | Dec 29, 2010 |
| Publication date | Jul 11, 2017 |
| Grant date | Jul 11, 2017 |
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Official abstract text for this publication.
Embodiments of the present concept provide means to control the payback percentage of games being played on gaming devices. In one example, a gaming device includes a processor configured to initiate a payback-controlling event and determine a game outcome to display on the game display in response to a gaming event being initiated. Here, the determined game outcome is a payback-controlling outcome when the payback-controlling event satisfies the payback-controlling criterion, and the determined game outcome is a game outcome determined from the base-game paytable when the payback-controlling event does not satisfy the payback-controlling criterion.
Opening claim text (preview).
The invention claimed is: 1. A method of determining an outcome of a play of a game played on an electronic gaming device, the method comprising: receiving credits from the player at the electronic gaming device via at least one of a coin acceptor and a bill acceptor associated with the electronic gaming device; receiving an input from the player via a button associated with the electronic gaming device to wager at least one of the received credits on an outcome of the game played on the electronic gaming device; receiving an input that initiates the play; determining via a processor controlled by program code stored in a memory, if a payback-lowering event has taken place, and if so, under control of the processor: initiating a first process that generates either a first result or a second result, including: randomly selecting a value within a predetermined range; comparing the selected value with a predefined criterion; indicating the first result when the selected value satisfies the predefined criterion; and indicating the second result when the selected value does not satisfy the predefined criterion; selecting a losing game-play outcome when the first process generates the first result; initiating a second process that randomly selects one of a plurality of winning and losing game-play outcomes using a base game paytable that includes the plurality of winning and losing game-play outcomes when the first process generates the second result; displaying the selected game-play outcome; and distributing any awards associated with the selected game-play outcome via a ticket printed by a ticket printer; if a payback-lowering event has not taken place, determining via the processor controlled by the program code stored in the memory, if a payback-raising event has taken place, and if so, under control of the processor: initiating a third process that generates either a third result or a fourth result, including: randomly selecting a value within a predetermined range; comparing the selected value with a predefined criterion; indicating the third result when the selected value satisfies the predefined criterion; and indicating the fourth result when the selected value does not satisfy the predefined criterion; awarding at least one of a free game and a bonus when the second process generates the third result; initiating a fourth process that randomly selects one of a plurality of winning and losing game-play outcomes using a base game paytable that includes the plurality of winning and losing game-play outcomes when the second process generates the third and fourth result; displaying the selected game-play outcome; using the same base game paytable without altering the weights or payback percentage of the base game paytable; distributing any awards associated with the selected game-play outcome via a ticket printed by a ticket printer. 2. The method of claim 1 , wherein selecting a losing game-play outcome when the first process generates the first result includes: randomly selecting a game-play outcome; determining if the selected game-play outcome is a losing outcome; and repeating the random selection and determination processes when a losing game-play outcome is not selected. 3. The method of claim 2 further comprising performing the method for each play of the game. 4. The method of claim 1 further including: initiating the first process a plurality of times; generating a corresponding plurality of results; and generating the first result for a predetermined percentage of the plurality of results. 5. The method of claim 1 further comprising performing the method for each play of the game. 6. The method of claim 1 where the plurality of winning and losing game-play outcomes each comprise a predefined number of symbols regardless of the value of the predefined criterion in the payback-lowering event. 7. The method of claim 1 where the plurality of winning and losing game-play outcomes each comprise a predefined number of symbols regardless of the value of the predefined criterion in the payback-raising event. 8. The method of claim 7 where the plurality of winning and losing game-play outcomes each comprise a predefined number of symbols regardless of the value of the predefined criterion in the payback-lowering event.
Hardware aspects of a gaming system, e.g. components, construction, architecture thereof · CPC title
for games, toys, sports, or amusements · CPC title
depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title
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