System and method for augmented reality gaming using a mobile device

US9697683B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9697683-B2
Application numberUS-201615165895-A
CountryUS
Kind codeB2
Filing dateMay 26, 2016
Priority dateNov 15, 2010
Publication dateJul 4, 2017
Grant dateJul 4, 2017

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

Disclosed is a method and system for preventing replay attacks for mobile promotions associated with gaming devices. Upon the occurrence of a promotion winning event such as a designated outcome of a game played on the gaming device the user, via a software application accessible to their mobile device, forwards images of the event to a server over a network. The server determines entitlement to the promotion and analyzes data associated with the images and mobile device location and time to confirm that the event is new promotion winning event. Upon such confirmation an entitlement to the promotion is awarded to the user. The foregoing prevents unscrupulous users from logging multiple claims for the same promotion winning event.

First claim

Opening claim text (preview).

What is claimed is: 1. A method of enabling replay attack prevention for a gaming system in which a player uses a mobile device with an image capturing camera to become eligible for mobile promotions, wherein a replay attack occurs when an unscrupulous person captures multiple images of a promotion-win triggering event and submits the images as multiple entries, thereby attempting to earn multiple promotions for the same event, the method comprising: providing a gaming machine comprising: (i) at least one display device; (ii) a plurality of input devices including: (a) an acceptor of a first physical item associated with a first monetary value; (b) a cashout button actuatable to cause an initiation of a payout associated with a credit balance; (iii) at least one gaming device processor; and (iv) at least one gaming device memory device storing a gaming device program; interacting with a server over a network using the mobile device; receiving, at the server, event image data representing one or more images captured by a user's mobile device of a gaming machine promotion-win triggering event, the occurrence of which entitles the user to a promotion; comparing, at the server, an arrangement of symbols in a symbol matrix obtained from the captured one or more images of a promotion-win triggering event associated with the gaming machine against possible arrangements of symbols in symbol matrixes for a same game to confirm that the captured one or more images represent different winning results; comparing, at the server, one or more values of one or more game meters against possible values of one or more game meters captured within the one or more images to confirm that the one or more images of the event represent a new promotion-win triggering event; and preventing replay attacks where multiple images of a same promotion-win triggering event are submitted as multiple entries by comparing, at the server, a time and a geographic location of a promotion-win triggering event against times and geographic locations of previously submitted promotion-win triggering events to confirm that the images represent a new promotion-win triggering event; the server configured to award an entitlement to the promotion upon confirmation of new and unique promotion-win triggering events. 2. The method of claim 1 , wherein encryption is employed, and wherein server applications only permit a connection from an authenticated mobile device to participate in a mobile promotion. 3. The method of claim 2 , wherein the server applications are adapted for sending to the server data from which the location of the mobile device can be determined. 4. A system for preventing a replay attack for a gaming system in which a player uses a mobile device with an image capturing camera to become eligible for mobile promotions, wherein a replay attack occurs when an unscrupulous person captures multiple images of a promotion-win triggering event and submits the images as multiple entries, thereby attempting to earn multiple promotions for the same event, the method comprising: a gaming machine comprising: (i) at least one display device; (ii) a plurality of input devices including: (a) an acceptor of a first physical item associated with a first monetary value; (b) a cashout button actuatable to cause an initiation of a payout associated with a credit balance; (iii) at least one gaming device processor; and (iv) at least one gaming device memory device storing a gaming device program; a network that connects and enables communication between components in the gaming system; a gaming server connected to the network, the gaming server including one or more server processors; a plurality of mobile devices, each mobile device comprising a device processor and enabling interaction with the gaming server over the network; wherein the server receives event image data representing one or more images captured by a user's mobile device of a promotion-win triggering event associated with the gaming device, the occurrence of which entitles the user to a promotion; comparing, at the server, an arrangement of indicia obtained from the captured one or more images of a promotion-win triggering event against possible arrangements of indicia for a same game to confirm that the captured one or more images represent different winning results; wherein the server compares the promotion-win triggering event image data to stored image data representing at least one promotional event entitled to a promotion; wherein the server compares at least one or more game meter values against possible game meter values captured within the one or more images to confirm that the one or more images of the event represent a new promotion-win triggering event; wherein the server compares a time and geographic location of a promotion-win triggering event against times and geographic locations of previously submitted promotion-win triggering events to confirm that the images represent a new promotion-win triggering event; and the server configured to award an entitlement to the promotion upon confirmation of new and unique promotion-win triggering events, and when a replay attack is not detected.

Assignees

Inventors

Classifications

  • Card games, e.g. poker, canasta, black jack · CPC title

  • Player sensing means, e.g. presence detection, biometrics · CPC title

  • about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players · CPC title

  • Data transfer within a gaming system, e.g. data sent between gaming machines and users · CPC title

  • electric · CPC title

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Frequently asked questions

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What does patent US9697683B2 cover?
Disclosed is a method and system for preventing replay attacks for mobile promotions associated with gaming devices. Upon the occurrence of a promotion winning event such as a designated outcome of a game played on the gaming device the user, via a software application accessible to their mobile device, forwards images of the event to a server over a network. The server determines entitlement t…
Who is the assignee on this patent?
Bally Gaming Inc
What technology area does this patent fall under?
Primary CPC classification G07F17/3241. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jul 04 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).