System and method for enabling players to participate in asynchronous, competitive challenges

US9682324B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9682324-B2
Application numberUS-77888410-A
CountryUS
Kind codeB2
Filing dateMay 12, 2010
Priority dateMay 12, 2010
Publication dateJun 20, 2017
Grant dateJun 20, 2017

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or more tasks by the players within the videogame. The tasks may include, for example, one or more of a race, a battle, a fight, a musical performance (or simulated music performance), a puzzle, and/or other objectives or tasks.

First claim

Opening claim text (preview).

What is claimed is: 1. A system configured to enable players to participate in competitive challenges within a videogame, the system comprising: a computing platform comprising one or more processors, the one or more processors being configured to execute computer program modules to provide a first player with a videogame, the computer program modules comprising: a first performance monitoring module configured to quantify performance of a task by the first player within the videogame by determining values for a set of performance metrics characterizing the performance of the task by the first player; a first challenge creation module configured to create, subsequent to completion of the task by the first player, a challenge for a second player, wherein to complete the challenge the second player must perform the task in accordance with values dictated by the challenge for a set of challenge metrics, wherein challenge metrics correspond to two or more of the performance metrics that characterize the performance of the task by the first player, and wherein the values dictated by the challenge for the set of challenge metrics are based on values for the corresponding performance metrics determined by the first performance monitoring module in quantifying performance of the task by the first player; a first challenge communication module configured to initiate transmission of a challenge invitation associated with the challenge to a computing platform associated with the second player, wherein the challenge invitation is configured such that the values achieved by the second user with respect to the set of challenge metrics while performing the task are implemented to automatically determine whether the second player has successfully completed the challenge; a computing platform associated with the second player comprising one or more processors executing computer program modules to provide the videogame to the second player, the computer program modules comprising: a second challenge communication module configured to receive the challenge invitation, and to convey the challenge invitation to the second player; and a challenge access module configured to receive acceptance of the challenge by the second player, and to provide, responsive to the acceptance, access to the challenge for the second player so that the second player can attempt the task within the videogame. 2. The system of claim 1 , wherein the first challenge creation module is further configured to receive a selection of the second player by the first player, and wherein the first challenge communication module is further configured such that transmission of the challenge invitation to the second player is based on the selection of the second player by the first player. 3. The system of claim 1 , wherein the computer program modules further comprise a first challenge criteria module configured to receive selection by the first player of one or more of the performance metrics, and, responsive to the received selection, to include challenge metrics in the challenge that correspond to the selected one or more performance metrics. 4. The system of claim 1 , wherein the computer program modules further comprise a first challenge customization module configured to customize the challenge by including user selected content in the challenge invitation. 5. The system of claim 4 , wherein the user selected content comprises one or more of text, video, still images, or audio. 6. The system of claim 1 , wherein the challenge access module is configured to, responsive to the task including videogame content not previously unlocked by the second player content, provide temporary access to locked videogame content during one or more attempts of the challenge by the second player to facilitate such an attempt. 7. The system of claim 6 , wherein the locked videogame content comprises one or more of a venue, a vehicle, an aircraft, a pet, a weapon, a virtual opponent, or a virtual teammate. 8. The system of claim 1 , wherein the computer program modules executed by the one or more processors of the computing platform associated with the second player further comprise: a second performance monitoring module configured to quantify performance of the task by the second player within the videogame by determining values for the performance metrics that correspond to the challenge metrics; and a challenge monitoring module configured to determine whether the second player has completed the challenge based on a comparison of the values for the performance metrics achieved by the second player with the values for the challenge metrics that are dictated by the challenge. 9. The system of claim 8 , wherein the second challenge communication module is further configured to initiate transmission of a result of the performance of the task by the second user to the computing platform associated with the first user, wherein the result of the performance of the task by the second user indicates whether the second user completed the challenge during performance of the task. 10. The system of claim 1 , wherein the computer program modules executed by the one or more processors of the computing platform associated with the second player further comprise: a second challenge creation module configured to create, responsive to the second user completing the challenge, a re-challenge for the first player, wherein to complete the re-challenge the first player must perform the task in accordance with values dictated by the re-challenge for a set of re-challenge metrics, and wherein the values dictated by the re-challenge for the set of re-challenge metrics include a value for a first re-challenge metric that is based on a value for a corresponding performance metric determined by the second performance monitoring module in quantifying performance of the task by the second player as the second player completed the challenge; and wherein the second challenge communication module is further configured to initiate transmission of a challenge invitation associated with the re-challenge to the computing platform associated with the first player. 11. The system of claim 10 , wherein the set of re-challenge metrics include a parameter that was not included in the set of challenge metrics. 12. The system of claim 11 , wherein the first re-challenge metric was not included in the set of challenge metrics. 13. The system of claim 12 , wherein the computer program modules executed by the one or more processors of the computing platform associated with the second player further comprise: a second challenge criteria module configured to receive selection by the second player of a performance metrics, and, responsive to the received selection, to include the first re-challenge metric in the set of re-challenge metrics. 14. The system of claim 1 , wherein the set of challenge metrics is a single metric. 15. A system configured to enable players to participate in competitive challenges within a videogame, the system comprising: one or more physical processors configured to execute computer program modules to provide a first player with a videogame, the computer program modules comprising: a challenge communication module configured to receive a challenge invitation, and to convey the challenge invitation to the first player, wherein to complete the challenge the first player must perform a task in accordance with values dictated by the challenge for a set of challenge metrics, and wherein the values dictated by the challenge for the set of challenge metrics are based on a previously completed perfo

Assignees

Inventors

Classifications

  • A63F13/69Primary

    by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title

  • for offering a minigame in combination with a main game · CPC title

  • Score computation · CPC title

  • A63F13/795Primary

    for finding other players; for building a team; for providing a buddy list · CPC title

  • by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US9682324B2 cover?
Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or more tasks by the players within the videogame. The tasks may include, for example, one or more of a race, a battle, a fight, a…
Who is the assignee on this patent?
Bansi Charnjit Singh, Kerby Paul, Activision Publishing Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/69. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jun 20 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).