Unlocking of virtual content through geo-location

US9656172B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9656172-B2
Application numberUS-201414184576-A
CountryUS
Kind codeB2
Filing dateFeb 19, 2014
Priority dateAug 16, 2013
Publication dateMay 23, 2017
Grant dateMay 23, 2017

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

This disclosure relates to a system configured to manage virtual content within a virtual space based on information associated with objects. The information associated with the objects may be updated responsive to detecting the objects at various real world physical geographic locations. The system may be configured to enhance a user's gaming experience by enabling location based unlocking of the virtual content in the virtual space. In some implementations, the locations may be locations such as but not limited to locations within theme parks, movie theaters, restaurants, and/or stores, for example. A user may be able to transport objects to one or more geographic locations where object identification devices detect the objects. Virtual content may be unlocked responsive to the detection of objects by the object identification devices.

First claim

Opening claim text (preview).

What is claimed is: 1. A system configured to manage virtual content within a virtual space based on information associated with objects, the information associated with the objects being updated responsive to detecting the objects at geographic locations, the system comprising: one or more object identification devices, individual object identification devices being associated with individual real-world geographic locations, the individual object identification devices being configured to detect one or more objects present at the geographic locations, individual objects being associated with individual virtual entities in the virtual space based on the individual objects embodying individual physical appearances of individual associated virtual entities, the virtual space being accessible via one or more computing platforms, the one or more computing platforms being separate and distinct from the one or more objects, the one or more objects including a first object associated with a first virtual entity, the first object being associated with the first virtual entity based on the first object embodying a physical appearance of the first virtual entity, the one or more object identification devices including a first identification device associated with a first geographic location; and one or more physical processors configured by machine-readable instructions to: maintain user accounts associated with individual users of the virtual space, the user accounts including information defining the virtual entities in the virtual space, the user accounts including a first user account associated with a first user, the first user account including information defining the first virtual entity; receive indications that individual objects have been detected by the one or more object identification devices; and update the information defining the individual virtual entities in the virtual space in the user accounts responsive to detection of the associated individual objects by the one or more object identification devices such that, responsive to reception of a first indication indicating that the first object has been detected by the first identification device associated with the first geographic location, the information associated with the first virtual entity in the first user account is updated to reflect the first indication. 2. The system of claim 1 , wherein individual object identification devices are located within one or more of a theme park, a restaurant, a movie theater, or a store. 3. The system of claim 1 , wherein the one or more physical processors are further configured by machine-readable instructions to effectuate storage of the information in the user accounts on a system server. 4. The system of claim 1 , wherein the one or more physical processors are further configured by machine-readable instructions such that the information associated with the virtual entities in the virtual space is updated such that additional content associated with the virtual entities in the virtual space is unlocked. 5. The system of claim 4 , wherein the one or more physical processors are further configured by machine-readable instructions such that additional content associated with the virtual entities in the virtual space comprises one or more of skills, languages, powers, quests, pets, levels, rides, weapons, characters, mini-games, movie previews, virtual goods, or scenes. 6. The system of claim 1 , wherein the individual object identification devices are configured to detect a plurality of individual objects together responsive to the objects being in the same geographic location at the same time, wherein the plurality of individual objects include the first object associated with the first virtual entity and a second object associated with a second virtual entity, and wherein the first identification device associated with the first geographic location is configured to detect the first object and the second object together responsive to the first object and the second object being in the first geographic location at the same time. 7. The system of claim 6 , wherein the one or more physical processors are further configured by machine-readable instructions to update information associated with multiple virtual entities in the virtual space based on the detection of the plurality of individual objects together at the geographic locations associated with the identification devices such that: the information associated with the first virtual entity is updated in the virtual space based on detection of the first object with the second object by the first identification device associated with the first geographic location, and the information associated with the second virtual entity is updated in the virtual space based on detection of the second object with the first object by the first identification device associated with the first geographic location. 8. The system of claim 7 , wherein the one or more physical processors are further configured by machine-readable instructions such that the information associated with the multiple virtual entities is updated such that additional content associated with the multiple virtual entities in the virtual space is unlocked, the additional content associated with the multiple entities in the virtual space comprising one or more of a group activity, a game, a scavenger hunt, a skill, a language, a power, a quest, a pet, a level, a ride, a weapon, a character, a mini-game, virtual goods, a scene, or a movie preview. 9. The system of claim 8 , wherein the one or more physical processors are further configured by machine-readable instructions such that the unlocked additional content is determined stochastically, the stochastic determination based on one or more of the one or more objects present at a given object identification device, a combination of individual objects present together at the given object identification device, or the geographic location of the given object identification device. 10. A system configured to update electronic information stored on objects, the individual objects being associated with virtual entities in a virtual space based on the individual objects embodying individual physical appearances of individual associated virtual entities, the first object being associated with the first virtual entity based on the first object embodying a physical appearance of the first virtual entity, the objects including a first object associated with a first virtual entity, the virtual space being accessible via one or more computing platforms, the one or more computing platforms being separate and distinct from the one or more objects, the system comprising: one or more object identification devices, individual object identification devices being associated with individual real-world geographic locations, individual object identification devices being configured to detect one or more of the objects present at the geographic locations, the one or more object identification devices including a first identification device associated with a first geographic location; and one or more physical processors configured by machine-readable instructions to receive indications that the objects have been detected by the object identification devices; and update the information stored on the objects responsive the detection of the objects by the one or more object identification devices such that, responsive to reception of a first indication indicating that the first object has been detected by the first identification device associated with the first geographic location, information stored on the first object associated with the first virtual entity is updated. 11

Assignees

Inventors

Classifications

  • using geographical information, e.g. location of the game device or player using GPS · CPC title

  • involving player-related data, e.g. identities, accounts, preferences or play histories · CPC title

  • A63F13/69Primary

    by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title

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Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US9656172B2 cover?
This disclosure relates to a system configured to manage virtual content within a virtual space based on information associated with objects. The information associated with the objects may be updated responsive to detecting the objects at various real world physical geographic locations. The system may be configured to enhance a user's gaming experience by enabling location based unlocking of …
Who is the assignee on this patent?
Disney Entpr Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/69. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue May 23 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).