System and method for controlling multidirectional operation of an elevator
US-2024425322-A1 · Dec 26, 2024 · US
US9649563B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9649563-B2 |
| Application number | US-201214385590-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 21, 2012 |
| Priority date | Jun 8, 2012 |
| Publication date | May 16, 2017 |
| Grant date | May 16, 2017 |
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There is provided a new character manipulating technique which can realize various actions and increase game usages of users. An exemplary embodiment of the present invention provides a character manipulating method using a pattern input, including: by a character manipulating device using a pattern input, receiving a first touch input for any one of at least one action menu that is displayed on a touch screen mounted in a user terminal to serve as a menu for inputting at least one action that is performable by a character in a game from a touch input sensor of the touch screen; when receiving a second touch input serving as a new touch input for the touch screen from the touch input sensor, receiving a pattern input that is moved while the second touch input is maintained therefrom; selecting pattern information corresponding to the received pattern input from among at least one item of predetermined pattern information stored at a storage space of the game by analyzing the pattern input; selecting an action command matched with the selected pattern information from among at least one action command matched with each of the at least one item of predetermined pattern information stored at the storage space of the game; and transferring a control signal that is used for controlling the character to perform the selected action command to a processor for executing the game.
Opening claim text (preview).
The invention claimed is: 1. A character manipulating method using a pattern input, the method comprising: receiving, by a character manipulating device, a first touch input selecting one of at least one action menu that is displayed on a touch screen mounted in a user terminal, wherein each of the at least one action menu corresponds to a respective action that is performable by a character in a game from a touch input sensor of the touch screen; when receiving a second touch input serving as a new touch input for the touch screen from the touch input sensor after the first touch input is received, receiving, by the character manipulating device, a pattern input that is moved while the second touch input is maintained therefrom; selecting, by the character manipulating device, pattern information corresponding to the received pattern input from among at least one item of predetermined pattern information stored at a storage space of the game by analyzing the pattern input; selecting, by the character manipulating device, an action command matched with the selected pattern information from among at least one action command matched with each of said at least one item of predetermined pattern information stored at the storage space of the game; and transferring, by the character manipulating device, a control signal that is used for controlling the character to perform the selected action command to a processor for executing the game. 2. The character manipulating method of claim 1 , wherein the selecting of the pattern information includes: extracting action type information corresponding to the received first touch input; extracting items of pattern information corresponding to the extracted action type information from among said at least one item of predetermined pattern information; and selecting pattern information corresponding to the pattern input from among the extracted items of pattern information. 3. The character manipulating method of claim 1 , wherein the selecting of the pattern information includes: extracting action type information corresponding to the received first touch input; extracting action commands pertaining to the extracted action type information from among said at least one action command; and selecting an action command that is matched with the selected pattern information from among the extracted action commands. 4. The character manipulating method of claim 1 , wherein the receiving of the pattern input includes receiving a pattern input that is moved while the second touch input is maintained for a time during the first touch input is maintained. 5. The character manipulating method of claim 1 , wherein the receiving of the pattern input includes receiving a pattern input that is moved while the second touch input is maintained for a predetermined input time regardless of whether the first touch input is maintained. 6. The character manipulating method of claim 1 , wherein the receiving of the pattern input includes exclusively receiving a pattern that is moved while the second touch input is maintained within a predetermined pattern input area of a touch input area of the touch screen as the pattern input. 7. The character manipulating method of claim 1 , further comprising reducing a performing speed of the game at a predetermined ratio after the receiving the first touch input. 8. The character manipulating method of claim 7 , wherein the reducing of the performing speed of the game at the predetermined ratio is performed while the first touch input is maintained. 9. The character manipulating method of claim 7 , wherein the reducing of the performing speed of the game at the predetermined ratio is performed for a predetermined time regardless of whether the first touch input is maintained. 10. The character manipulating method of claim 7 , wherein the receiving of the pattern input includes receiving a pattern that is moved while the second touch input is maintained for a time during which the performing speed of the game is reduced as the pattern input. 11. The character manipulating method of claim 1 , further comprising: after the receiving of the first touch input, extracting action type information corresponding to the first touch input; extracting at least one action command pertaining to the extracted action type information; and controlling pattern information that is matched with the extracted action command to be outputted to the touch screen. 12. The character manipulating method of claim 1 , further comprising: when the second touch input is not received after the receiving of the first touch input, transferring a control signal that is used for controlling the character to perform an action command corresponding to the first touch input to the processor. 13. The character manipulating method of claim 1 , further comprising: displaying a pattern information setting interface for setting pattern input information for manipulating the character on the touch screen of the user terminal; receiving a touch input for any one of at least one action menu included in the pattern information setting interface from the touch input sensor of the touch screen; receiving an input of a pattern that is moved while a touch input is maintained from the touch input sensor of the touch screen; and matching the received pattern with pattern information of an action menu corresponding to the received touch input to store it. 14. A character manipulating device using a pattern input, the device comprising: a touch input analyzer configured to receive a first touch input selecting one of at least one action menu that is displayed on a touch screen mounted in a user terminal, wherein each of the at least one action menu corresponds to a respective action that is performable by a character in a game from a touch input sensor of the touch screen and, when receiving a second touch input serving as a new touch input for the touch screen from the touch input sensor after the first touch input is received, receive a pattern input that is moved while the second touch input is maintained therefrom; a pattern information selector configured to select pattern information corresponding to the received pattern input from among at least one item of predetermined pattern information stored at a storage space of the game by analyzing the pattern input; an action command selector configured to select an action command matched with the selected pattern information from among at least one action command matched with each of said at least one item of predetermined pattern information stored at the storage space of the game; and a character controller configured to transfer a control signal that is used for controlling the character to perform the selected action command to a processor for executing the game. 15. A non-transitory computer readable recording medium recorded with a program for 20 executing a character manipulating method using a pattern input, wherein the character manipulating method includes: receiving a first touch input selecting one of at least one action menu that is displayed on a touch screen mounted in a user terminal, wherein each of the at least one action menu corresponds to a respective action that is performable by a character in a game from a touch input sensor of the touch screen; when receiving a second touch input serving as a new touch input for the touch screen from the touch input sensor after the first touch input is received, receiving a pattern input that is moved while the second touch input is maintained therefrom; selecting pattern information co
Selection of displayed objects or displayed text elements (G06F3/0482 takes precedence) · CPC title
Services · CPC title
involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun · CPC title
using a touch-screen or digitiser, e.g. input of commands through traced gestures · CPC title
the surface being also a display device, e.g. touch screens · CPC title
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