Electronic gaming machine and method for holding designated symbols during a wagering game and incrementally increasing a multiplier
US-2024412596-A1 · Dec 12, 2024 · US
US9633507B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9633507-B2 |
| Application number | US-201615230245-A |
| Country | US |
| Kind code | B2 |
| Filing date | Aug 5, 2016 |
| Priority date | Mar 21, 2014 |
| Publication date | Apr 25, 2017 |
| Grant date | Apr 25, 2017 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A server includes a memory, a network interface configured to receive data related to a game available as part of a gaming system, and a processor. The processor is configured to receive the game data via the network interface, determine demand for the game within a gaming environment based on the game data and determine a weighting factor associated with the game based on the demand, and upload the game at one or more gaming machines within the gaming environment based on the weighting factor. The prominence of the game within the gaming environment varies according to the weighting factor.
Opening claim text (preview).
The invention claimed is: 1. A server comprising: a memory; a network interface configured to communicate with a gaming system; and a processor configured to, following receipt, from the gaming system and via the network interface, of game data associated with a game: (a) determine: (1) a demand for the game within a gaming environment based on the game data, the gaming environment including a plurality of gaming machines; and (2) a weighting factor associated with the game based on the demand; (b) determine, based on the weighting factor, a desired amount of the gaming machines to include the game; and (c) after determining that an actual amount of the gaming machines that include the game is less than the desired amount, upload the game to one of the gaming machines that does not include the game. 2. The server of claim 1 , wherein the processor is further configured to initiate an attract sequence at one of the gaming machines, wherein a likelihood that the attract sequence is associated with the game is based on the weighting factor. 3. The server of claim 1 , wherein the game data includes data related to a newness of the game, and wherein the demand is determined based on the newness such that the weighting factor is more likely to be higher for a newer game than an older game. 4. The server of claim 1 , wherein the game data includes an accounting of game play of the game relative to other games available via the gaming system, and wherein the demand is determined based on the accounting of game play. 5. The server of claim 1 , wherein the game data includes data related to a payout of the game, and wherein the demand is determined based on the payout. 6. The server of claim 1 , wherein the weighting factor is determined based on a location of at least one of the gaming machines. 7. A gaming system comprising: a plurality of gaming machines each including: a housing; a display device supported by the housing; an input device supported by the housing; an acceptor supported by the housing and configured to receive physical currency or a physical ticket to facilitate establishing a credit balance to enable game play on the gaming machine; a gaming machine network interface; and a gaming machine controller; and a server including: a server network interface configured to communicate with the gaming machines; and a server controller configured to, following receipt, from one or more of the gaming machines and via the server network interface, of game data associated with a game: (a) determine: (1) a demand for the game within a gaming environment based on the game data, the gaming environment including the gaming machines; and (2) a weighting factor associated with the game based on the demand; (b) determine, based on the weighting factor, a desired amount of the gaming machines to include the game; and (c) after determining that an actual amount of the gaming machines that include the game is less than the desired amount, upload the game to one of the gaming machines that does not include the game. 8. The gaming system of claim 7 , wherein the server processor is further configured to initiate an attract sequence at one of the gaming machines, wherein a likelihood that the attract sequence is associated with the game is based on the weighting factor. 9. The gaming system of claim 7 , wherein the game data includes data related to a newness of the game, and wherein the demand is determined based on the newness such that the weighting factor is more likely to be higher for a newer game than an older game. 10. The gaming system of claim 7 , wherein the game data includes an accounting of game play of the game relative to other games available via the gaming system, and wherein the demand is determined based on the accounting of game play. 11. The gaming system of claim 7 , wherein the game data includes data related to a payout of the game, and wherein the demand is determined based on the payout. 12. The gaming system of claim 7 , wherein the weighting factor is determined based on a location of the at least one of the gaming machines. 13. A server, comprising: a memory; a network interface configured to communicate with a gaming system; and a processor configured to, following receipt, from the gaming system and via the network interface, of game data associated with a game: (a) determine: (1) a demand for the game within a gaming environment based on the game data, the gaming environment including a plurality of gaming machines; and (2) a weighting factor associated with the game based on the demand; and (b) initiate an attract sequence at one of the gaming machines, wherein a likelihood that the attract sequence is associated with the game is based on the weighting factor. 14. The server of claim 13 , wherein the processor is configured to, when the attract sequence is associated with the game, include particular features of the game within the attract sequence. 15. The server of claim 13 , wherein content provided within the attract sequence that is related to the game is directly proportional to the weighting factor. 16. The server of claim 13 , wherein the attract sequence is based on a proximity of the gaming machine to another gaming machine at which the game is installed. 17. The server of claim 13 , wherein the game data includes data related to a newness of the game, and wherein the demand is determined based on the newness such that the weighting factor is more likely to be higher for a newer game than an older game. 18. The server of claim 13 , wherein the game data includes an accounting of game play of the game relative to other games available as part of the gaming system, and wherein the demand is determined based on the accounting of game play. 19. The server of claim 13 , wherein the game data includes data related to a payout of the game, and wherein the demand is determined based on the payout. 20. The server of claim 13 , wherein the weighting factor is determined based on a location of the gaming machines.
Data transfer within a gaming system, e.g. data sent between gaming machines and users · CPC title
depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
Display means · CPC title
Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.