System and method for dynamic in-vehicle virtual reality

US9630631B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9630631-B2
Application numberUS-201414541364-A
CountryUS
Kind codeB2
Filing dateNov 14, 2014
Priority dateOct 3, 2013
Publication dateApr 25, 2017
Grant dateApr 25, 2017

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  1. Title

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  2. Abstract

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  5. First independent claim

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Abstract

Official abstract text for this publication.

A computer-implemented method and system for in-vehicle dynamic virtual reality includes determining a spatial environment around a vehicle and one or more maneuver paths for the vehicle in the spatial environment. The method includes updating a virtual view based on the spatial environment and the maneuver paths. Updating the virtual view includes augmenting one or more components of a virtual world model to indicate the spatial environment and the maneuver paths. The virtual view is rendered to an output device. The method includes generating a vehicle maneuver request for the vehicle. The vehicle maneuver request includes at least a desired vehicle maneuver and the vehicle maneuver request is based at least in part on the spatial environment. The method includes controlling one or more vehicle systems of the vehicle based on the vehicle maneuver request.

First claim

Opening claim text (preview).

The invention claimed is: 1. A computer-implemented method for in-vehicle dynamic virtual reality, comprising: receiving vehicle data, user data, and a virtual world model and generating a virtual view based on the vehicle data, the user data, and the virtual world model, wherein the vehicle data includes an orientation, a location and a motion of a vehicle, wherein the user data includes an orientation, a location and a motion of a user, wherein the virtual world model includes one or more components that defines the virtual view; determining a temporal-motion rendering speed based on the vehicle data and the user data, wherein the temporal-motion rendering speed is a time-based correlation of differences between the orientation, the location and the motion of the user relative to the orientation, the location, and the motion of the vehicle; determining a spatial environment around the vehicle and maneuver paths for the vehicle in the spatial environment; updating the virtual view based on the spatial environment, the maneuver paths, and the temporal-motion rendering speed, wherein updating the virtual view includes augmenting the one or more components of the virtual world model to indicate the spatial environment and the maneuver paths, and rendering the virtual view to an output device; generating a vehicle maneuver request for the vehicle, wherein the vehicle maneuver request includes a desired vehicle maneuver and the vehicle maneuver request is based on the spatial environment; updating the virtual view based on the vehicle maneuver request, wherein updating the virtual view based on the vehicle maneuver request includes adjusting the temporal-motion rendering speed based on the vehicle maneuver request; and controlling one or more vehicle systems of the vehicle based on the vehicle maneuver request, wherein the one or more vehicle systems implement a vehicle command based on the vehicle maneuver request. 2. The computer-implemented method of claim 1 , wherein updating the virtual view based on the spatial environment, the maneuver paths, and the temporal-motion rendering speed comprises augmenting the one or more components of the virtual world model to provide an indication that designates unavailable maneuver paths and a graphical pop-up user menu that illustrates at least one vehicle maneuver option that corresponds to a desired movement of a virtual object to affect movement of the vehicle. 3. The computer-implemented method of claim 1 , wherein updating the virtual view based on the spatial environment, the maneuver paths, and the temporal-motion rendering speed comprises augmenting the one or more components of the virtual world model to provide an indication that designates available maneuver paths. 4. The computer-implemented method of claim 1 , comprising determining the spatial environment around the vehicle and the maneuver paths for the vehicle based on the vehicle data, wherein the vehicle data is received from the one or more vehicle systems of the vehicle. 5. The computer-implemented method of claim 4 , wherein the spatial environment around the vehicle and the maneuver paths for the vehicle are based on a future position of the vehicle. 6. The computer-implemented method of claim 1 , comprising determining an availability status of the vehicle maneuver request based on the spatial environment and the maneuver paths. 7. The computer-implemented method of claim 6 , wherein determining the availability status of the vehicle maneuver request comprises comparing the vehicle maneuver request that includes the desired vehicle maneuver to the spatial environment and maneuver paths and determining if the vehicle maneuver request is valid with respect to the spatial environment and the maneuver paths. 8. The computer-implemented method of claim 1 , wherein the maneuver paths are at least one of an available maneuver path or an unavailable maneuver path. 9. The computer-implemented method of claim 1 , wherein generating the vehicle maneuver request comprises generating the vehicle maneuver request based on a user input to the output device. 10. The computer-implemented method of claim 1 , wherein generating the vehicle maneuver request comprises generating the vehicle maneuver request based on the virtual world model of the virtual view currently displayed on the output device. 11. A computing system for in-vehicle dynamic virtual reality, comprising: an output device for displaying a virtual view; a processor operably connected to the output device and a vehicle; a memory storing instructions that when executed by the processor cause the processor to: receive vehicle data, user data, and a virtual world model and generate the virtual view based on the vehicle data, the user data, and the virtual world model, wherein the vehicle data includes an orientation, a location and a motion of the vehicle, wherein the user data includes an orientation, a location and a motion of a user, wherein the virtual world model includes one or more components that defines the virtual view; determine a temporal-motion rendering speed based on the vehicle data and the user data, wherein the temporal-motion rendering speed is a time-based correlation of differences between the orientation, the location and the motion of the user relative to the orientation, the location, and the motion of the vehicle; determine a spatial environment around the vehicle and maneuver paths for the vehicle in the spatial environment; update the virtual view based on the spatial environment, the maneuver paths, and the temporal-motion rendering speed, wherein updating the virtual view includes augmenting the one or more components of the virtual world model to indicate the spatial environment and the maneuver paths, and a rendering module renders the virtual view to the output device; generate a vehicle maneuver request for the vehicle, wherein the vehicle maneuver request includes a desired vehicle maneuver and the vehicle maneuver request is based on the spatial environment; update the virtual view based on the vehicle maneuver request, wherein updating the virtual view based on the vehicle maneuver request includes adjusting the temporal-motion rendering speed based on the vehicle maneuver request; and control one or more vehicle systems of the vehicle based on the vehicle maneuver request, wherein the one or more vehicle systems implement a vehicle command based on the vehicle maneuver request. 12. The system of claim 11 , wherein updating the virtual view based on the spatial environment, the maneuver paths, and the temporal-motion rendering speed comprises augmenting the one or more components of the virtual world model to provide an indication that designates unavailable maneuver paths and a graphical pop-up user menu that illustrates at least one vehicle maneuver option that corresponds to a desired movement of a virtual object to affect movement of the vehicle. 13. The system of claim 11 , wherein updating the virtual view based on the spatial environment, the maneuver paths, and the temporal-motion rendering speed comprises augmenting the one or more components of the virtual world model to provide an indication that designates available maneuver paths. 14. The system of claim 11 , comprising determining an availability status of the vehicle maneuver request based on the spatial environment and the maneuver paths, wherein determining the availability status of the vehicle maneuver request comprises comparing the vehicle maneuver request that includes the desired vehicle maneuver to the spatial environment and maneuver paths and determining if the vehicl

Assignees

Inventors

Classifications

  • Video games, i.e. games using an electronically generated display having two or more dimensions · CPC title

  • Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00) · CPC title

  • Head mounted · CPC title

  • B60W50/10Primary

    Interpretation of driver requests or demands · CPC title

  • B60W50/14Primary

    Means for informing the driver, warning the driver or prompting a driver intervention · CPC title

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What does patent US9630631B2 cover?
A computer-implemented method and system for in-vehicle dynamic virtual reality includes determining a spatial environment around a vehicle and one or more maneuver paths for the vehicle in the spatial environment. The method includes updating a virtual view based on the spatial environment and the maneuver paths. Updating the virtual view includes augmenting one or more components of a virtual…
Who is the assignee on this patent?
Honda Motor Co Ltd
What technology area does this patent fall under?
Primary CPC classification B60W50/10. Mapped technology areas include Operations & Transport.
When was this patent published?
Publication date Tue Apr 25 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).