Gaming machine with runs of symbols

US9619960B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9619960-B2
Application numberUS-201514923141-A
CountryUS
Kind codeB2
Filing dateOct 26, 2015
Priority dateFeb 14, 2005
Publication dateApr 11, 2017
Grant dateApr 11, 2017

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

A gaming machine comprising a processor to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said elements, said second identical symbol being used for a second play of said game.

First claim

Opening claim text (preview).

What is claimed is: 1. A gaming machine, comprising: a memory device configured to store data representing a target reel, the target reel having a number of symbol positions, the target reel having a run of consecutive symbol positions, each symbol position being initially populated with a respective symbol prior to initiation of a first instance of a game; a display device configured to display a matrix having a plurality of display elements arranged in a column, the number of display elements in the column being less than the predetermined number of symbol positions in the target reel, and the display device being further configured to display a portion of the target reel such that the symbols associated with at least one of the symbol positions of the target reel is displayed in the matrix when the target reel is in a stop position; and a game controller configured to randomly select an identical symbol, to initiate an instance of the game, and to establish an outcome of the game, wherein the identical symbol appears in each of the symbol positions of the run of consecutive symbol positions in the outcome of the game, wherein the memory device is configured to store data representing a second reel, the second reel having a number of symbol positions, the second reel having a run of consecutive symbol positions, each symbol position in the run of consecutive symbol positions of the second reel being initially populated with a second identical symbol. 2. A gaming machine, as set forth in claim 1 , the game controller being configured to detect a trigger event and to responsively replace the symbols in the run of consecutive symbol positions with the randomly selected identical symbol in response to detecting the trigger event. 3. A gaming machine, as set forth in claim 2 , wherein the identical symbol is selected from a set of symbols, each symbol in the set of symbols has a probability, the game controller configured to randomly select the identical symbol as a function of the associated probabilities. 4. A gaming machine, as set forth in claim 3 , wherein the probability associated with at least one of the symbols in the set of symbols is different than the probability associated with at least one other of the symbols in the set of symbols. 5. A gaming machine, as set forth in claim 2 , wherein each symbol position of the target reel is initially populated with a respective symbol from an initial set of symbols, the set of symbols from which the identical symbol is selected is a subset of the initial set of symbols. 6. A gaming machine, as set forth in claim 5 , wherein each symbol in the subset of symbols has a probability, the game controller configured to randomly select the identical symbol as a function of the associated probabilities. 7. A gaming machine, as set forth in claim 6 , wherein the probability associated with at least one of the symbols in the subset of symbols is different than the probability associated with at least one other of the symbols in the subset of symbols. 8. A gaming machine, as set forth in claim 2 , wherein the game controller replaces the symbols in the run of consecutive symbols with the identical symbol while the reel is spinning. 9. A gaming machine, as set forth in claim 2 , wherein the game controller replaces the symbols in the run of consecutive symbols with the identical symbol while the reel is spinning in a pre-spin. 10. A gaming machine, as set forth in claim 1 , wherein the game controller is configured to randomly select one of the symbol positions of the second reel and to responsively replace the symbols in the run of consecutive symbol positions of the target reel with a randomly selected identical symbol if the randomly selected one of the symbol positions of the second reel is within the run of consecutive symbol positions of the second reel. 11. A method of playing a game on a gaming machine, including the steps of: storing, on a memory device, data representing a target reel, the target reel having a number of symbol positions, the target reel having a run of consecutive symbol positions, each symbol position being initially populated with a respective symbol prior to initiation of a first instance of a game; storing, in the memory device, data representing a second reel, the second reel having a number of symbol positions, the second reel having a run of consecutive symbol positions, each symbol position in the run of consecutive symbol positions of the second reel being initially populated with a second identical symbol; displaying, on a display device, a matrix having a plurality of display elements arranged in a column, the number of display elements in the column being less than the predetermined number of symbol positions in the target reel, and the display device being further configured to display a portion of the target reel such that the symbols associated with at least one of the symbol positions of the target reel is displayed in the matrix when the target reel is in a stop position; randomly selecting, via a game controller, an identical symbol from the set of symbols; and, initiating an instance of the game and establishing an outcome of the game, wherein the identical symbol appears in each of the symbol positions of the run of consecutive symbol positions in the outcome of the game. 12. A method, as set forth in claim 11 , including the step of detecting a trigger event and responsively replacing the symbols in the run of consecutive symbol positions with the randomly selected identical symbol in response to detecting the trigger event. 13. A method, as set forth in claim 12 , wherein the identical symbol is selected from a set of symbols, each symbol in the set of symbols has a probability, wherein the identical symbol is selected as a function of the associated probabilities. 14. A method, as set forth in claim 13 , wherein the probability associated with at least one of the symbols in the set of symbols is different than the probability associated with at least one other of the symbols in the set of symbols. 15. A method, as set forth in claim 12 , wherein the symbols in the run of consecutive symbols are replaced with the identical symbol while the reel is spinning. 16. A method, as set forth in claim 12 , wherein the symbols in the run of consecutive symbols are replaced with the identical symbol while the reel is spinning in a pre-spin. 17. A method, as set forth in claim 11 , wherein each symbol position of the target reel is initially populated with a respective symbol from an initial set of symbols, the set of symbols from which the identical symbol is selected is a subset of the initial set of symbols. 18. A method, as set forth in claim 17 , wherein each symbol in the subset of symbols has a probability, wherein the identical symbol is selected as a function of the associated probabilities. 19. A method, as set forth in claim 18 , wherein the probability associated with at least one of the symbols in the subset of symbols is different than the probability associated with at least one other of the symbols in the subset of symbols. 20. A method, as set forth in claim 11 , including the step of randomly selecting one of the symbol positions of the second reel and responsively replacing the symbols in the run of consecutive symbol positions of the target reel with a randomly selected identical symbol, if the randomly selected one of the symbol positions of the second reel is within the run of consecutive symbol positions of the second reel.

Assignees

Inventors

Classifications

  • Betting, e.g. on live events, bookmaking · CPC title

  • Games using electronic circuits not otherwise provided for · CPC title

  • depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title

  • Details of moving display elements, e.g. spinning reels, tumbling members · CPC title

  • Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US9619960B2 cover?
A gaming machine comprising a processor to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; …
Who is the assignee on this patent?
Konami Gaming Inc
What technology area does this patent fall under?
Primary CPC classification G07F17/3213. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Apr 11 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).