Visual segmentation of lawn grass
US-2016342864-A1 · Nov 24, 2016 · US
US9619898B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9619898-B2 |
| Application number | US-201314142805-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 28, 2013 |
| Priority date | Dec 28, 2013 |
| Publication date | Apr 11, 2017 |
| Grant date | Apr 11, 2017 |
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A method includes computing an anisotropic filter with a major-axis and a minor-axis for a pixel to be displayed on screen-space, wherein the anisotropic filter is to be applied to corresponding MIPs on a texture map. Additionally, the method includes varying the length of the major-axis of the anisotropic filter based on the angle of the major-axis of anisotropy with respect to the screen space. Further, the method includes determining a number of texels from the texture map that are to be sampled in the anisotropic filter based on the length of the modified major-axis. The color of the pixel may be determined based on the texels sampled in the anisotropic filter.
Opening claim text (preview).
What is claimed is: 1. A method for angle dependent anisotropic filtering, comprising: computing an anisotropic filter with a major-axis and a minor-axis of a texture map for a pixel to be displayed on screen-space via a processing unit; modifying a length of a major-axis of the anisotropic filter via the processing unit based on a screen space angle, wherein the length of the major axis of the anisotropic filter is modified to decrease from an original computed length as the angle approaches 45°; determining a number of texels from the texture map via the processing unit that are to be sampled in the anisotropic filter based on the length of the modified major-axis; and determining a color of the pixel based on the texels sampled in the anisotropic filter via the processing unit. 2. The method of claim 1 , wherein a distortion from the pixel is below a threshold. 3. The method of claim 1 , wherein the length of the minor axis of the anisotropic filter is held constant independent of the angle. 4. The method of claim 1 , wherein the length of the major axis varies based on the position of the anisotropic major axis with respect to the screen-space axes. 5. The method of claim 1 , wherein the texels are sampled using a computed effective sampling interval. 6. The method of claim 1 , wherein the moiré in a rendered image at all screen space angle values is equal. 7. A system for anisotropic filtering, comprising: a central processing unit (CPU); a graphical processing unit (GPU) coupled to the CPU, the GPU to: compute an anisotropic filter with a major-axis and a minor-axis for a pixel to be displayed on screen-space, where the anisotropic filter is applied to corresponding MIPs on a texture map; vary a length of the major-axis of the anisotropic filter based on the angle of the major-axis with respect to the screen-space axes, wherein the length of the major axis of the anisotropic filter is modified to decrease from the original computed length as the angle approaches; determine a number of texels from the texture map that are to be sampled in the anisotropic filter based on the length of the modified major-axis; and determine the color of the pixel based on the texels sampled in the anisotropic filter. 8. The system of claim 7 , wherein a display screen is to display the pixel on the screen space. 9. The system of claim 7 , wherein a memory drive stores information corresponding to the texture. 10. The system of claim 7 , wherein the angle is measured between the major-axis of anisotropy and an axis of the screen-space. 11. The system of claim 7 , wherein the length of the minor axis of the anisotropic filter is held constant independent of the angle. 12. A tangible, non-transitory computer-readable medium for angle dependent anisotropic filtering, comprising instructions configured to direct a processor to: vary a length of a major-axis of the anisotropic filter via a processing unit based on a screen space angle, wherein the length of the major axis of the anisotropic filter is modified to decrease from an original computer length as the angle approaches 45°; determine a number of texels from the texture map via the processing unit that are to be sampled in the anisotropic filter based on the length of the modified major-axis; compute an anisotropic filter with a major-axis and a minor-axis of a texture map for a pixel to be displayed on screen-space via the processing unit; and determine a color of the pixel based on the texels sampled in the anisotropic filter via the processing unit.
Processor architectures; Processor configuration, e.g. pipelining · CPC title
Texture mapping · CPC title
Filling planar surfaces by adding surface attributes, e.g. adding colours or textures · CPC title
using image operators, e.g. filters, edge density metrics or local histograms · CPC title
Physics · mapped topic
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