Casino patron engagement system
US-11935074-B2 · Mar 19, 2024 · US
US9607471B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9607471-B2 |
| Application number | US-201213486519-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jun 1, 2012 |
| Priority date | Jun 1, 2012 |
| Publication date | Mar 28, 2017 |
| Grant date | Mar 28, 2017 |
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Systems and methods for use in providing a random reward associated with at least one play-for-fun application are disclosed. One exemplary method includes crediting, at the gaming server, gaming activity directed to a play-for-fun application by a player to a player tracking account, issuing at least one coupon associated with a random reward based on at least the gaming activity credited to the player tracking account, tracking, at the gaming server, redemption of the at least one coupon, and awarding the random reward when the coupon is redeemed at a gaming machine in accordance with at least one trigger condition.
Opening claim text (preview).
What is claimed is: 1. A computer-implemented method for use in providing random rewards associated with a play-for-fun application, said method implemented by: a gaming machine including a display device, an accepting device configured to accept a physical item associated with a monetary value, the monetary value associated with a player tracking account, said method comprising: crediting, at a gaming server communicatively coupled to the gaming machine as part of a computing network and associated with a gaming establishment, gaming activity directed to the play-for-fun application by a player to the player tracking account, wherein the play-for-fun application does not provide the opportunity to wager or win money within the play-for-fun application, and wherein the gaming activity occurs outside of the gaming establishment; assigning at least one divisible coupon to the player tracking account, the at least one divisible coupon divided by the player into a plurality of coupon portions and associated with a random reward based on at least the gaming activity, wherein the player tracking account is configured to track redemption of the plurality of coupon portions, wherein each player of a group of players including the player can redeem at least one of the plurality of coupon portions, wherein the at least one divisible coupon is issued to the player, and wherein the random reward is associated with one or more of a payout and a secondary game application; based on a trigger condition satisfied at the gaming machine at the gaming establishment, applying, by the gaming server, at the gaming machine, the at least one divisible coupon, wherein the trigger condition includes redemption, via the accepting device, of a predefined subset of the plurality of coupon portions; electronically activating the random reward, wherein awarding the random reward when the at least one divisible coupon is redeemed under the trigger condition includes awarding the random reward when the at least one divisible coupon is redeemed after a predetermined number of coupons have been redeemed; and causing the gaming machine to display, on the display device, the random reward, including displaying one or more of the payout and the secondary game application. 2. The method of claim 1 , wherein assigning the at least one divisible coupon based on at least the gaming activity credited to the player tracking account includes: generating, at the gaming server, a substantially random number based on a seed value and the gaming activity credited to the player tracking account; and assigning the at least one divisible coupon when the substantially random number satisfies a predetermined condition. 3. The method of claim 2 , further comprising assigning the seed value based on a fee associated with the play-for-fun application. 4. The method of claim 1 , wherein assigning the at least one divisible coupon based on at least the gaming activity credited to the player tracking account includes assigning the at least one divisible coupon when the gaming activity satisfies at least one predetermined condition. 5. The method of claim 1 , further comprising: transmitting the play-for-fun application to a computing device in response to a request from the player; receiving at least one credential from the player; and associating the play-for-fun application with the player tracking account based on the at least one credential. 6. The method of claim 1 , further comprising electronically transmitting the at least one divisible coupon to the player based on contact information associated with the player tracking account. 7. The method of claim 1 , further comprising providing a status, for presentation to the player, indicating at least one of a proximity of gaming activity relative to a next coupon assignment and a proximity of the random reward to satisfying the at least one trigger condition. 8. The method of claim 1 , wherein awarding the random reward when the at least one divisible coupon is redeemed under at least one trigger condition includes awarding the random reward when the at least one divisible coupon is redeemed during a predetermined interval. 9. The method of claim 1 , wherein the play-for-fun application includes at least one of a card game, a slot game, a racing game, and a puzzle game. 10. The method of claim 1 , wherein the at least one divisible coupon assigned includes at least one barcode image corresponding to the random reward. 11. The method of claim 1 , wherein the player is one of a plurality of participants associated by a predefined relationship. 12. The method of claim 1 , further comprising, upon issuing the at least one divisible coupon associated with a random reward based on at least the gaming activity credited to the player tracking account, sending the at least one divisible coupon to each player in a predefined group of players that are associated with the player. 13. A gaming system for use in providing random rewards associated with a play-for-fun application, said gaming system comprising: a gaming machine comprising a display device, an accepting device configured to accept a physical item associated with a monetary value, the monetary value associated with a player tracking account; and a gaming server electronically coupled to the gaming machine and configured to: store a plurality of player tracking accounts; credit gaming activity directed to the play-for-fun application by a player to one of the plurality of player tracking accounts, wherein the play-for-fun application does not provide the opportunity to wager or win money within the play-for-fun application; assign at least one divisible coupon to the player tracking account, the at least one divisible coupon divided by the player into a plurality of coupon portions and associated with a random reward based on the gaming activity, wherein the player tracking account is configured to track redemption of the plurality of coupon portions, wherein each player of a group of players including the player can redeem at least one of the plurality of coupon portions, wherein the at least one divisible coupon is issued to the player, and wherein the random reward is associated with one or more of a payout and a secondary game application, and wherein the gaming activity occurs outside of a gaming establishment associated with the gaming server; and based on a trigger condition satisfied at the gaming machine at the gaming establishment, apply, by the gaming server, at the gaming machine, the at least one divisible coupon, wherein the trigger condition includes redemption, via the accepting device, of a predefined subset of the plurality of coupon portions; electronically activate the random reward, wherein awarding the random reward when the at least one divisible coupon is redeemed under the trigger condition includes awarding the random reward when the at least one divisible coupon is redeemed after a predetermined number of coupons have been redeemed; and cause the gaming machine to display, on the display device, the random reward, including displaying one or more of the payout and the secondary game application. 14. The gaming server of claim 13 , wherein said gaming server is configured to assign the at least one divisible coupon when the gaming activity satisfies at least one predetermined condition. 15. The gaming server of claim 13 , further comprising a gaming machine coupled to said gaming server, said gaming machine configured to receive the at least one divisible coupon, at an input device, and indicate receipt of the at least one divisible cou
Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
wherein the player is informed, e.g. advertisements, odds, instructions · CPC title
Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title
Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements · CPC title
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