Apparatus and method to play a multiplayer, online game

US9604146B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9604146-B2
Application numberUS-32849006-A
CountryUS
Kind codeB2
Filing dateJan 6, 2006
Priority dateJan 6, 2006
Publication dateMar 28, 2017
Grant dateMar 28, 2017

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A method is disclosed to play a multiplayer online game. The method provides a handset and a multiplayer game stored on a server, where that server comprises (N) user profiles including the (i)th user profile comprising the (i)th game status and the (i)th digital signature assigned to the (i)th user, wherein the (i)th user is one of the (N) users. The method establishes a communication link between the handset and the server, such that the (i)th user can play the multiplayer game, using the handset and the (i)th game status, with one or more other users in communication with the server. The method downloads to the handset the game software and the (i)th user profile comprising the (i)th game status and the (i)th digital signature, before discontinuing the communication link between the handset and the server.

First claim

Opening claim text (preview).

We claim: 1. A method to play an multiplayer, online game, comprising: providing a server comprising a first user profile comprising a first user game status, a first user digital signature, a second user game status, and a second user digital signature; establishing a communication link between a first handset comprising said first user profile and a second handset; engaging in a multiplayer game by said first user and said second user; effectuating a game status change for the first user to indicate killing an opponent; saving an updated first user game status in an updated first user profile stored on said first handset to reflect said game status change; authenticating said updated first user game status by said second handset by placing said second user digital signature in said updated first user profile stored on said first handset; establishing a communication link between said first handset and said server; providing said updated first user game status to said server; if said server can verify said first digital signature and said second digital signature, accepting by said server said updated first user profile; if said server cannot verify said first digital signature and/or said second digital signature, not accepting by said server said updated first user profile. 2. The method of claim 1 , wherein said establishing a second communication link and/or said establishing a first communication link step further comprises providing a wireless communication link. 3. A handset comprising a first user profile, a first user game status, a first user digital signature, and a non-transitory computer readable medium having computer readable program code disposed therein to play a multiplayer, online game stored on a server, the computer readable program code comprising a series of computer readable program steps to effect: establishing a first communication link with said handset and a second handset comprising a second user digital signature; saving an updated first user game status on said handset in an updated first user profile to indicate a game status change for said first user to indicate killing an opponent; authenticating said updated first user game status by said second handset by placing said second user digital signature in said updated first user profile stored on said handset; establishing a second communication link with said server; providing said updated first user game status to said server. 4. The handset of claim 3 , wherein said second communication link comprises a wireless communication link. 5. A computer program product disposed in a non-transitory computer readable medium and usable with a programmable computer processor to play an multiplayer, online game stored on a server comprising a first user profile, a first user game status, a first user digital signature, a second user game status and a second user digital signature, comprising: computer readable program code which causes said programmable computer processor to establish a first communication link between a first handset and a second handset; computer readable program code which causes said programmable computer processor to save an updated first user game status in an updated first user profile to include a game status change for a first user to reflect killing an opponent; computer readable program code which causes said programmable computer processor to authenticate said updated first user game status by said second handset by placing said second user digital signature in said updated first user profile stored on said first handset; computer readable program code which causes said programmable computer processor to establish a second communication link between said first handset and said server; computer readable program code which causes said programmable computer processor to provide said updated first user game status to said server; computer readable program code which if said server can verify said first digital signature and said second digital signature, causes said programmable computer processor to accept by said server said updated first user profile; computer readable program code which if said server cannot verify said first digital signature and/or said second digital signature, causes said programmable computer processor to not accept by said server said updated first user profile. 6. The computer program product of claim 5 , wherein said second communication link comprises a wireless communication link.

Assignees

Inventors

Classifications

  • involving process of starting or resuming a game · CPC title

  • using player registration data, e.g. identification, account, preferences, game history · CPC title

  • for downloading to client devices, e.g. using OS version, hardware or software profile of the client device · CPC title

  • Data transfer via internet · CPC title

  • Connection between platform and handheld device · CPC title

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Frequently asked questions

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What does patent US9604146B2 cover?
A method is disclosed to play a multiplayer online game. The method provides a handset and a multiplayer game stored on a server, where that server comprises (N) user profiles including the (i)th user profile comprising the (i)th game status and the (i)th digital signature assigned to the (i)th user, wherein the (i)th user is one of the (N) users. The method establishes a communication link bet…
Who is the assignee on this patent?
Liu Lei, Sylvester Ii Gregory L, IBM
What technology area does this patent fall under?
Primary CPC classification A63F13/77. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Mar 28 2017 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).