Method for Iterative Target Location in a Multiple Receiver Target Location System
US-2016097837-A1 · Apr 7, 2016 · US
US9602152B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9602152-B2 |
| Application number | US-201414204414-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 11, 2014 |
| Priority date | Jun 6, 2013 |
| Publication date | Mar 21, 2017 |
| Grant date | Mar 21, 2017 |
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Systems, methods, apparatuses, and computer readable media are disclosed for determining events and outputting events based on real-time data for location and movement of objects and audio data. In one embodiment, a method is provided for a method of determining play events that at least includes receiving audio data, wherein the audio data is received from at least one of a memory or a sensor; determining an event probability based on comparing the audio data to an audio profile; and generating an event based on the event probability satisfying a predetermined threshold.
Opening claim text (preview).
The invention claimed is: 1. A method comprising: receiving blink data and time measurements from a plurality of receivers disposed about a monitored area, wherein the blink data is generated by a plurality of location tags affixed to participants; receiving audio data, wherein the audio data is received from a sensor; determining tag location data based on the blink data and the time measurements; synchronizing the audio data and the tag location data; determining an event probability based on comparing both the audio data and the tag location data to an event model; and generating an event based on the event probability satisfying a predetermined threshold. 2. The method of claim 1 , wherein the synchronizing the audio data and the tag location data comprises: associating a time data with the audio data; and associating the time data with the tag location data. 3. The method of claim 1 further comprising: causing the event to be stored in a memory. 4. The method of claim 1 further comprising: causing the event to be displayed on a user interface. 5. The method of claim 1 further comprising; outputting the event to at least one of the group: a visualization system, a game operations system, a camera control system, a team analytics system, a league analytics system, a statistics system, an XML feed and/or instant message feed, and a historical data store/engine. 6. An apparatus for determining play events comprising at least one processor and at least one memory including computer instructions configured to, in cooperation with the at least one processor, cause the apparatus to: receive blink data and time measurements from a plurality of receivers disposed about a monitored area, wherein the blink data is generated by a plurality of location tags affixed to participants; receive audio data, wherein the audio data is received from a sensor; determine tag location data; synchronize the audio data and the tag location data; determine an event probability based on comparing both the audio data and the tag location data to an event model; and generate an event based on the event probability satisfying a predetermined threshold. 7. The apparatus of claim 6 further comprising the at least one memory and the computer program instructions configured to, in cooperation with the at least one processor, cause the apparatus to: synchronize the audio data and the tag location data by: associating a time data with the audio data; and associating the time data with the tag location data. 8. The apparatus of claim 6 further comprising the at least one memory and the computer program instructions configured to, in cooperation with the at least one processor, cause the apparatus to: cause the event to be stored in a memory. 9. The apparatus of claim 6 further comprising the at least one memory and the computer program instructions configured to, in cooperation with the at least one processor, cause the apparatus to: cause the event to be displayed on a user interface. 10. The apparatus of claim 6 further comprising the at least one memory and the computer program instructions configured to, in cooperation with the at least one processor, cause the apparatus to: output the event to at least one of the group: a visualization system, a game operations system, a camera control system, a team analytics system, a league analytics system, a statistics system, an XML feed and/or instant message feed, and a historical data store/engine. 11. A computer program product for monitoring participants, the computer program product comprising a non-transitory computer readable storage medium and computer program instructions stored therein, the computer program instructions comprising program instructions at least configured to: receive blink data and time measurements from a plurality of receivers disposed about a monitored area, wherein the blink data is generated by a plurality of location tags affixed to participants; receive audio data, wherein the audio data is received from a sensor; determine tag location data; synchronize the audio data and the tag location data; determine an event probability based on comparing both the audio data and the tag location data to an event model; and generate an event based on the event probability satisfying a predetermined threshold. 12. The computer program product of claim 11 further comprising computer program instructions at least configured to: synchronize the audio data and the tag location data by: associating a time data with the audio data; and associating the time data with the tag location data. 13. The computer program product of claim 11 further comprising computer program instructions at least configured to: cause the event to be stored in a memory. 14. The computer program product of claim 11 further comprising computer program instructions at least configured to: cause the event to be displayed on a user interface. 15. The computer program product of claim 11 further comprising computer program instructions at least configured to: output the event to at least one of the group: a visualization system, a game operations system, a camera control system, a team analytics system, a league analytics system, a statistics system, an XML feed and/or instant message feed, and a historical data store/engine. 16. The method of claim 1 , wherein the sensor is one of a plurality of sensors, and wherein a first portion of the plurality of sensors are mobile sensors affixed to participants and a second portion of the plurality of sensors are fixed sensors mounted at fixed locations within a monitored area. 17. The apparatus of claim 6 , wherein the sensor is one of a plurality of sensors, and wherein a first portion of the plurality of sensors are mobile sensors affixed to participants and a second portion of the plurality of sensors are fixed sensors mounted at fixed locations within a monitored area. 18. The computer program product of claim 11 , wherein the sensor is one of a plurality of sensors, and wherein a first portion of the plurality of sensors are mobile sensors affixed to participants and a second portion of the plurality of sensors are fixed sensors mounted at fixed locations within a monitored area. 19. The method of claim 1 , wherein the event comprises at least one of: a play, a play start, or a play stop. 20. The apparatus of claim 6 , wherein the event comprises at least one of: a play, a play start, or a play stop. 21. The computer program product of claim 11 , wherein the event comprises at least one of: a play, a play start, or a play stop.
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