Video stream switching for live gaming operations
US-2024382824-A1 · Nov 21, 2024 · US
US9595164B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9595164-B2 |
| Application number | US-201414279980-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 16, 2014 |
| Priority date | May 16, 2013 |
| Publication date | Mar 14, 2017 |
| Grant date | Mar 14, 2017 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A method for persistent casino-style gameplay is described herein. In some embodiments, the operations can include presenting, a gaming session to a user, wherein the gaming session includes casino-style games and is associated with a user profile. The operations can also include recording information about the casino-style games during the gaming session. The operations can also include detecting a request for an in-advertisement casino-style game, wherein the in-advertisement casino-style game will appear on a webpage. The operations can also include transmitting for presentation on the webpage as part of the in-advertisement casino-style game, first content configured to receive information identifying the user. The operations can also include receiving the information identifying the user profile. The operations can also include transmitting for presentation on the webpage as part of the in-advertisement casino-style game, second content including data to resume play of the gaming session via the in-advertisement casino-style game.
Opening claim text (preview).
The invention claimed is: 1. A method comprising: presenting, via a social gaming website, a gaming session including casino-style games, wherein the gaming session is associated with a user profile; electronically recording in a memory storage device, in association with the user profile, information about the casino-style games during the gaming session; detecting an electronic request for an in-advertisement casino-style game, wherein the in-advertisement casino-style game will appear on a webpage on a second website; electronically transmitting, via a network for presentation on the webpage as part of the in-advertisement casino-style game, first content configured to request information identifying the user profile; receiving, via a network interface device, the information identifying the user profile; and electronically transmitting, via the network for presentation on the webpage as part of the in-advertisement casino-style game, second content including data to resume play of the gaming session via the in-advertisement casino-style game, and wherein the data is based on the information about the casino-style games. 2. The method of claim 1 , wherein play of the gaming session via the in-advertisement casino-style game allows a user access to a version of the social gaming website. 3. The method of claim 1 , further comprising: determining results for one or more of the casino-style games on the social gaming website and the in-advertisement casino-style game; and determining, based on the results, an award for a user. 4. The method of claim 1 , further comprising: recording information during play of the in-advertisement casino-style game, wherein the information about the in-advertisement casino-style game is for use in extending the gaming session back to the social gaming website. 5. The method of claim 1 further comprising automatically selecting the second content in response to automatically associating the information identifying the user profile with the information about the casino-style games recorded during the gaming session. 6. An apparatus comprising: at least one processor, and a memory storage device configured to store computer usable program code executable on the at least one processor, the computer usable program code including code to: receive a request from a website for an in-advertisement game; electronically transmit, via a communications network for presentation on the website, the in-advertisement game; record game state information during play of the in-advertisement game, wherein the game state information affects a casino-style game on a social gaming website; and prompt, via the in-advertisement game, input of login credentials associated with a player account. 7. The apparatus of claim 6 , said computer usable program code further including code to: receive the login credentials; and associate the game state information with the player account. 8. The apparatus of claim 6 , said computer usable program code further including code to: determine that the login credentials have not been received; and in response to determining that the login credentials have not been received, prompt registration with the social gaming website. 9. The apparatus of claim 6 , said computer usable program code further including code to: determine a result of the in-advertisement game; determine an award based on the result of the in-advertisement game; and associate the award with the player account. 10. The apparatus of claim 6 , said computer usable program code further including code to: receive, from a user via the social gaming website, the login credentials; determine, from the game state information from the in-advertisement game, progress of the user in the casino-style game; and present, on the social gaming website, the casino-style game for continued play by the user. 11. The apparatus of claim 6 , wherein the game state information affects the casino-style game on the social gaming website by one or more of: enabling continued play of the in-advertisement game on the social gaming website, enabling a badge indicating an achievement, indicating progress through a thematic episode, transferring a credit meter to the social gaming website, indicating game levels or games that have been unlocked, or indicating virtual currency won in the in-advertisement game. 12. The apparatus of claim 6 , wherein the player account is associated with the social gaming website, and said computer usable program code further including code to: associate the game state information with the player account. 13. A method comprising: detecting an electronic request for a first advertisement; identifying a user associated with the request for the first advertisement; electronically transmitting, via a communications network for presentation on a first webpage, content for presenting the first advertisement, wherein the first advertisement includes an in-advertisement game configured to award value to the user; automatically recording, in a memory storage device, game states of the in-advertisement game as the user plays the in-advertisement game on the first webpage; detecting an electronic request for a second advertisement; determining that the user is associated with the electronic request for the second advertisement; and electronically transmitting, via the communications network for presentation on a second webpage, content for presenting the second advertisement, wherein the second advertisement includes the in-advertisement game, and wherein the content for presenting the second advertisement includes at least one of the game states to resume the in-advertisement game on the second webpage. 14. The method of claim 13 , wherein the identifying the user includes one of inspecting a tracking cookie, determining an internet protocol address associated with the user, determining a geographic location of the user, and determining a media access control address associated with the user. 15. The method of claim 13 , wherein the first webpage originates from a first website and the second webpage originates from a second website, and wherein an advertising network has access to data files created by the first website and the second website, wherein the data files include information about the user. 16. The method of claim 13 , further comprising: prompting the user to resume play of the in-advertisement game on the second webpage; and detecting user input for the in-advertisement game on the second webpage. 17. The method of claim 13 , further comprising: determining a result of the in-advertisement game; and recording the result of the in-advertisement game in a player data file associated with the user, wherein the player data file affects games on a social gaming website. 18. The method of claim 13 , further comprising: prompting the user to login to an account via the first webpage; accessing information about the user and the account; determining the value, based at least in part on the information about the user; and delivering the value to the user based on results of the in-advertisement game. 19. A method comprising: determining an identity of a user, wherein the determining the identity of the user is based, at least in part, on electronically analyzing a data file containing information about the user; determining information about interests of the user, wherein the determining the information about the interests of the user is based, at least in part, on t
wherein the player is informed, e.g. advertisements, odds, instructions · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.