Copy and staple gestures
US-9411504-B2 · Aug 9, 2016 · US
US9558610B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9558610-B2 |
| Application number | US-201414181533-A |
| Country | US |
| Kind code | B2 |
| Filing date | Feb 14, 2014 |
| Priority date | Feb 14, 2014 |
| Publication date | Jan 31, 2017 |
| Grant date | Jan 31, 2017 |
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Systems, methods and apparatus for providing a gesture input interface. In some embodiments, a 3-dimensional display of a game is rendered by a gaming system, where at least one game component is projected out of a screen of a display device and into a 3-dimensional space between the screen and a player. The gaming system may receive, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player. The gaming system may analyze the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component, and may cause an action to be taken in the game, the action being determined based on the input command associated with the at least one game component.
Opening claim text (preview).
What is claimed is: 1. A method for controlling a wagering gaming apparatus, the method comprising acts of: rendering a 3-dimensional display of a game, comprising visually projecting at least one game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player, the location being in close proximity to the gaming apparatus; analyzing the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component; and causing an action to be taken in the game, the action being determined based on the input command associated with the at least one game component; wherein the location comprises a sequence of locations of the at least one anatomical feature of the player; wherein analyzing the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game comprises analyzing at least one aspect of a motion of the at least one anatomical feature of the player, the motion corresponding to the sequence of locations, the at least one aspect being selected from a group consisting of: distance, direction, speed, and acceleration; wherein analyzing at least one aspect of a motion of the at least one anatomical feature of the player comprises: obtaining at least one measurement for the at least one aspect of the motion of the at least one anatomical feature of the player; determining whether the at least one measurement exceeds at least one selected threshold; and identifying the input command associated with the at least one game component based on a determination that the at least one measurement exceeds the at least one threshold. 2. The method of claim 1 , wherein the at least one anatomical feature of the player comprises a hand of the player. 3. The method of claim 1 , wherein the game comprises a wheel of fortune game and the at least one game component comprises a wheel, and wherein the input command associated with the at least one game component is selected from a group consisting of: to spin the wheel and to stop the wheel. 4. The method of claim 1 , wherein the game comprises a slot machine game and the at least one game component comprises a component selected from a group consisting of a button and a handle, and wherein the input command associated with the at least one game component is selected from a group consisting of: to push the button and to pull the handle. 5. The method of claim 1 , wherein the game comprises a roulette game and the at least one game component comprises a ball, and wherein the input command associated with the at least one game component comprises to shoot the ball. 6. The method of claim 1 , wherein the game comprises a dice game and the at least one game component comprises a die, and wherein the input command associated with the at least one game component comprises to throw the die. 7. The method of claim 1 , wherein the location information is indicative of the location of the at least one anatomical feature of the player in 3-dimensional space. 8. The method of claim 7 , wherein analyzing the location of the at least one anatomical feature of the player in conjunction with a state of the game comprises: determining whether the location of the at least one anatomical feature of the player matches an expected location to which the display device is configured to visually project the at least one game component, the expected location being between the screen and the player; and if it is determined that the location of the at least one anatomical feature of the player matches an expected location to which the display device is configured to visually project the at least one game component, identifying, as the input command associated with the at least one game component, a virtual manipulation of the at least one game component. 9. The method of claim 1 , further comprising: updating the 3-dimensional display of the game based on the action taken in the game. 10. At least one non-transitory computer-readable storage medium having encoded thereon instructions that, when executed by at least one processor, perform a method for controlling a wagering gaming apparatus, the method comprising acts of: rendering a 3-dimensional display of a game, comprising visually projecting at least one game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from at least one contactless sensor device, location information indicative of a location of at least one anatomical feature of the player, the location being in close proximity to the gaming apparatus; analyzing the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game to identify an input command associated with the at least one game component; and causing an action to be taken in the game, the action being determined based on the input command associated with the at least one game component; wherein the location comprises a sequence of locations of the at least one anatomical feature of the player; wherein analyzing the location information indicative of the location of the at least one anatomical feature of the player in conjunction with a state of the game comprises analyzing at least one aspect of a motion of the at least one anatomical feature of the player, the motion corresponding to the sequence of locations, the at least one aspect being selected from a group consisting of: distance, direction, speed, and acceleration; wherein analyzing at least one aspect of a motion of the at least one anatomical feature of the player comprises: obtaining at least one measurement for the at least one aspect of the motion of the at least one anatomical feature of the player; determining whether the at least one measurement exceeds at least one selected threshold; and identifying the input command associated with the at least one game component based on a determination that the at least one measurement exceeds the at least one threshold. 11. The at least one non-transitory computer-readable storage medium of claim 10 , wherein the location information is indicative of the location of the at least one anatomical feature of the player in 3-dimensional space. 12. The at least one non-transitory computer-readable storage medium of claim 11 , wherein analyzing the location of the at least one anatomical feature of the player in conjunction with a state of the game comprises: determining whether the location of the at least one anatomical feature of the player matches an expected location to which the display device is configured to visually project the at least one game component, the expected location being between the screen and the player; and if it is determined that the location of the at least one anatomical feature of the player matches an expected location to which the display device is configured to visually project the at least one game component, identifying, as the input command associated with the at least one game component, a virtual manipulation of the at least one game component. 13. The at least one non-transitory computer-readable storage medium of claim 10 , wherein the method further comprises updating the 3-dimensional display of the game based on the action taken in the game.
Display means · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
Input means, e.g. buttons, touch screen · CPC title
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