Gaming interface and systems and methods for providing same
US-2024424413-A1 · Dec 26, 2024 · US
US9526992B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9526992-B2 |
| Application number | US-201314409464-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 2, 2013 |
| Priority date | Apr 2, 2013 |
| Publication date | Dec 27, 2016 |
| Grant date | Dec 27, 2016 |
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Technologies are generally described for server resource allocation for distributed games. In one example, a method includes allocating a first set of resources for a first player instance on a first server, a second set of resources for a second player instance on the first server, and a third set of resources for a third player instance on a second server. The method also includes comparing a first relationship strength defined between the first player instance and the second player instance with a second relationship strength defined between the first player instance and the third player instance. Further, the method includes distributing at least one of the first set of resources, the second set of resources, or the third set of resources between the first server and the second server based on a result of the comparing.
Opening claim text (preview).
What is claimed is: 1. A method, comprising: allocating, by a system comprising a processor, a first set of resources for a first player instance on a first server, a second set of resources for a second player instance on the first server, and a third set of resources for a third player instance on a second server; detecting that interaction data representing interactions between at least two of the first player instance, the second player instance, or the third player instance…
Human Necessities · mapped topic
Human Necessities · mapped topic
Human Necessities · mapped topic
Human Necessities · mapped topic
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