Word game system
US-2024325935-A1 · Oct 3, 2024 · US
US9522333B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9522333-B2 |
| Application number | US-201414328838-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jul 11, 2014 |
| Priority date | Jul 12, 2013 |
| Publication date | Dec 20, 2016 |
| Grant date | Dec 20, 2016 |
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A game control system and method compute a finger contact area of at least one finger of a user when the user touches a touch-input unit to play a game. An age range of the user corresponding to the obtained finger contact area is determined according to the obtained finger contact area and a relationship between finger contact areas and age ranges of the users. A difficulty setting of the game is adjusted according to the determined age range of the user and a relationship between age ranges and difficulty settings of the game. An electronic device is also provided.
Opening claim text (preview).
What is claimed is: 1. An electronic device comprising: a touch-input unit configured to generate touch input signals in response to a detection of a touch; a fingerprint detection unit coupled to the touch-input unit and configured to detect fingerprints of a user on the touch-input unit; a storage device configured to store: a variety of game applications, a first table recording relationships between finger contact areas of user's fingers and age ranges of the users, and a second table recording relationships between age ranges of the users and difficulty settings of one of the variety of games; a processor coupled to the storage device and the fingerprint detecting unit; a finger contact area computing module, stored in the storage device, comprising instructions to cause the processor to obtain the detected fingerprints of the user and compute a finger contact area of at least one finger of the user contacted the touch-input unit based on at least one fingerprint of the user detected by the fingerprint detecting unit; an age range determining module, stored in the storage device, comprising instructions to cause the processor to obtain the finger contact area computed by the finger contact area computing module and determine an age rang of the user corresponding to the obtained finger contact area based on the obtained finger contact area and data in the first table; and an adjusting module, stored in the storage device, comprising instructions to cause the processor to adjusts a difficulty setting of the game according to the age range determined by the age range determining module and the second table. 2. The electronic device of claim 1 , wherein the storage device further can store playing histories of a number of users, the electronic device further comprises: a fingerprint recognizing module, stored in the storage device, comprising instructions to cause the processor to obtain the fingerprints of the user detected by the fingerprint detecting unit; a determining module, stored in the storage device, comprising instructions to cause the processor to determine whether the fingerprints obtained by the fingerprint recognizing module correspond to a playing history recorded in the storage device; and a computing module stored in the storage device, if the determining module determines that the fingerprints obtained by the fingerprint recognizing module correspond to the playing history recorded in the storage device, the computing module computes how many times the user has passed a preset game level; wherein the determining module further comprises instructions to cause the processor to determine whether the user has passed the preset game level for a preset number of times, and the adjusting module adjusts difficulty setting of the preset game level to a higher level if the determining module determines that the user has passed the preset game level the preset number of times. 3. The electronic device of claim 2 , wherein the preset game level is a highest game level that the user has passed. 4. The electronic device of claim 2 , wherein the preset game level is every game level that the user has passed. 5. The electronic device of claim 2 , further comprising a recording module, stored in the storage device, comprising instructions to cause the processor to record the playing history of the user, and stores the playing history in the storage device. 6. A game control system applied in an electronic device, the electronic device installing a variety of game applications for providing corresponding games, the electronic device comprising a touch-input unit, a fingerprint detecting unit, a storage device, and a processor, the game control system comprising: a finger contact area computing module, stored in the storage device, comprising instructions to cause the processor to compute a finger contact area of at least one finger of the user based on at least one fingerprint of the user detected by the fingerprint detecting unit; an age range determining module, stored in the storage device, comprising instructions to cause the processor to obtain the finger contact area computed by the finger contact area computing module and determine an age rang of the user corresponding to the obtained finger contact area, according to the obtained finger contact area and data in a first table, which recording relationships between finger contact areas of users and age ranges of users; and an adjusting module, stored in the storage device, comprising instructions to cause the processor to adjusts a difficulty setting of the game according to the age range determined by the age range determining module and data in a second table, which recording relationships between age ranges of users and difficulty settings of one of the variety of games. 7. The game control system of claim 6 , wherein the storage device of the electronic device further can store playing histories of a number of users, the game control system further comprises: a fingerprint recognizing module, stored in the storage device, comprising instructions to cause the processor to obtain the fingerprints of the user detected by the fingerprint detecting unit; a determining module, stored in the storage device, comprising instructions to cause the processor to determine whether the fingerprints obtained by the fingerprint recognizing module correspond to a playing history recorded in the storage device; and a computing module stored in the storage device, if the determining module determines that the fingerprints obtained by the fingerprint recognizing module corresponds to the playing history recorded in the storage device, the computing module computes how many times the user has passed a preset game level; wherein the determining module further comprises instructions to cause the processor to determine whether the user has passed the preset game level for a preset number of times, and the adjusting module adjusts difficulty setting of the preset game level to a higher level if the determining module determines that the user has passed the preset game level the preset number of times. 8. The game control system of claim 7 , wherein the preset game level is a highest game level that the user has passed. 9. The game control system of claim 7 , wherein the preset game level is every game level that the user has passed. 10. The game control system of claim 7 , further comprising a recording module, stored in the storage device, comprising instructions to cause the processor to record the playing history of the user, and stores the playing history in the storage device. 11. A game control method applied in an electronic device, the electronic device installing a variety of game applications for providing corresponding games, the electronic device comprising a touch-input unit, a fingerprint detecting unit, a storage device and a processor, the method comprising: computing a finger contact area of at least one finger of a user based on at least one fingerprint of the user by the fingerprint detecting unit; obtaining computed the finger contact area of the at least one finger of the user and determining an age rang of the user corresponding to the obtained finger contact area according to the obtained finger contact area and a first table which records relationships between finger contact areas of users and age ranges of users; and adjusting a difficulty setting of the game according to the determined age range and a second table recording relationships between age ranges of users and difficulty settings of one of the variety of games. 12. The game control method of claim 11 , wherein the storage device of the
Physics · mapped topic
the surface being also a display device, e.g. touch screens · CPC title
adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use · CPC title
involving player-related data, e.g. identities, accounts, preferences or play histories · CPC title
Fingerprints or palmprints · CPC title
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