Beginner's offer via inventory item pack

US9511281B1 · US · B1

Patent metadata
FieldValue
Publication numberUS-9511281-B1
Application numberUS-201414288085-A
CountryUS
Kind codeB1
Filing dateMay 27, 2014
Priority dateMay 27, 2014
Publication dateDec 6, 2016
Grant dateDec 6, 2016

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

A system and method for offering virtual items for sale in a user inventory interface.

First claim

Opening claim text (preview).

What is claimed is: 1. A system that delivers offers to users of an online game, the system comprising: one or more physical processors configured by machine-readable instructions: execute an instance of a game space and use the instance to generate game state information that is transmitted over a network to client computing platforms, the game state information facilitating presentation of views of the online game to the users via the client computing platforms, wherein execution of the instance further enables interaction by the users with the online game by performing operations in the instance in response to commands received over the network from the client computing platforms such that users participate in the online game in the game space through the client computing platforms; effectuate display on a first client computing platform of contents of a first character's inventory within an inventory interface; effectuate presentation within the inventory interface of an offer to sell instances of one or more virtual items usable in the online game; and effectuate display on the first client computing platform of a shop interface that is separate and discrete from the inventory interface, the shop interface presenting offers to sell virtual items useable in the online game. 2. A system of claim 1 , wherein the offer to sell instances of one or more virtual items displayed in the inventory interface are for items particularly beneficial to the first character. 3. A system of claim 1 , wherein one or more of the items offered for sale is a probability item bundle. 4. A system of claim 1 , wherein one or more of the items offered for sale in the inventory interface is obfuscated until after the sale. 5. A system of claim 1 , wherein one or more of the offers in the inventory interface is for a limited duration. 6. A computer implemented method for delivering offers to users of an online game, the method being implemented in a computer system that includes one or more physical processors executing machine-readable instructions, the method comprising: executing an instance of a game space and using the instance to generate game state information that is transmitted over a network to client computing platforms, the game state information facilitating presentation of views of the online game to the users via the client computing platforms, wherein execution of the instance further enables interaction by the users with the online game by performing operations in the instance in response to commands received over the network from the client computing platforms such that users participate in the online game in the game space through the client computing platforms; effectuating display on a first client computing platform of contents of a first character's inventory within an inventory interface; effectuating presentation within the inventory interface of an offer to sell instances of one or more virtual items usable in the online game; and effectuating display on the first client computing platform of a shop interface that is separate and discrete from the inventory interface, the shop interface presenting offers to sell virtual items useable in the online game. 7. A method of claim 6 , wherein the offer to sell instances of one or more virtual items displayed in the inventory interface are for items particularly beneficial to the first character. 8. A method of claim 6 , wherein one or more of the items offered for sale is a probability item bundle. 9. A method of claim 6 , wherein one or more of the items offered for sale in the inventory interface is obfuscated until after the sale. 10. A method of claim 6 , wherein one or more of the offers in the inventory interface is for a limited duration. 11. A system of claim 1 , wherein one or more of the offers are based on a user's progress in the online game. 12. A method of claim 6 , wherein one or more of the offers are based on a user's progress in the online game.

Assignees

Inventors

Classifications

  • A63F13/12Primary

    Human Necessities · mapped topic

  • involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world · CPC title

  • Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) · CPC title

  • using advertising information · CPC title

  • for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US9511281B1 cover?
A system and method for offering virtual items for sale in a user inventory interface.
Who is the assignee on this patent?
Kabam Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/12. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Dec 06 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (B1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).