Open game engine and marketplace with associated game editing and creation tools
US-2024009572-A1 · Jan 11, 2024 · US
US9511281B1 · US · B1
| Field | Value |
|---|---|
| Publication number | US-9511281-B1 |
| Application number | US-201414288085-A |
| Country | US |
| Kind code | B1 |
| Filing date | May 27, 2014 |
| Priority date | May 27, 2014 |
| Publication date | Dec 6, 2016 |
| Grant date | Dec 6, 2016 |
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A system and method for offering virtual items for sale in a user inventory interface.
Opening claim text (preview).
What is claimed is: 1. A system that delivers offers to users of an online game, the system comprising: one or more physical processors configured by machine-readable instructions: execute an instance of a game space and use the instance to generate game state information that is transmitted over a network to client computing platforms, the game state information facilitating presentation of views of the online game to the users via the client computing platforms, wherein execution of the instance further enables interaction by the users with the online game by performing operations in the instance in response to commands received over the network from the client computing platforms such that users participate in the online game in the game space through the client computing platforms; effectuate display on a first client computing platform of contents of a first character's inventory within an inventory interface; effectuate presentation within the inventory interface of an offer to sell instances of one or more virtual items usable in the online game; and effectuate display on the first client computing platform of a shop interface that is separate and discrete from the inventory interface, the shop interface presenting offers to sell virtual items useable in the online game. 2. A system of claim 1 , wherein the offer to sell instances of one or more virtual items displayed in the inventory interface are for items particularly beneficial to the first character. 3. A system of claim 1 , wherein one or more of the items offered for sale is a probability item bundle. 4. A system of claim 1 , wherein one or more of the items offered for sale in the inventory interface is obfuscated until after the sale. 5. A system of claim 1 , wherein one or more of the offers in the inventory interface is for a limited duration. 6. A computer implemented method for delivering offers to users of an online game, the method being implemented in a computer system that includes one or more physical processors executing machine-readable instructions, the method comprising: executing an instance of a game space and using the instance to generate game state information that is transmitted over a network to client computing platforms, the game state information facilitating presentation of views of the online game to the users via the client computing platforms, wherein execution of the instance further enables interaction by the users with the online game by performing operations in the instance in response to commands received over the network from the client computing platforms such that users participate in the online game in the game space through the client computing platforms; effectuating display on a first client computing platform of contents of a first character's inventory within an inventory interface; effectuating presentation within the inventory interface of an offer to sell instances of one or more virtual items usable in the online game; and effectuating display on the first client computing platform of a shop interface that is separate and discrete from the inventory interface, the shop interface presenting offers to sell virtual items useable in the online game. 7. A method of claim 6 , wherein the offer to sell instances of one or more virtual items displayed in the inventory interface are for items particularly beneficial to the first character. 8. A method of claim 6 , wherein one or more of the items offered for sale is a probability item bundle. 9. A method of claim 6 , wherein one or more of the items offered for sale in the inventory interface is obfuscated until after the sale. 10. A method of claim 6 , wherein one or more of the offers in the inventory interface is for a limited duration. 11. A system of claim 1 , wherein one or more of the offers are based on a user's progress in the online game. 12. A method of claim 6 , wherein one or more of the offers are based on a user's progress in the online game.
Human Necessities · mapped topic
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using advertising information · CPC title
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